Player Matchup

Anubis
Anubis
Akeno2716
Anubis
Level 86
God Stats
4W - 0L
1,666 SR
Queue Stats
63W - 61L
1,416 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ApexPred4209285
Kumbhakarna
Level 95
God Stats
140W - 126L
1,496 SR
Queue Stats
513W - 462L
1,549 Elo+
Party 1
Loki
Loki
INFINIT3 GHO5T
Loki
Level 160
God Stats
3W - 2L
1,713 SR
Queue Stats
43W - 20L
1,800 Elo+
Party 1
Team Averages
Level 114
1,625 SR
1,588 Elo+

VS

Team Averages
Level 120
1,592 SR
1,528 Elo+
Bellona
Bellona
AmazingLimits
Bellona
Level 114
God Stats
41W - 34L
1,604 SR
Queue Stats
557W - 621L
1,504 Elo+
Solo
Hun Batz
Hun Batz
DaeDaeFOA
Hun Batz
Level 86
God Stats
20W - 27L
1,487 SR
Queue Stats
283W - 257L
1,527 Elo+
Party 2
Chronos
Chronos
xx419GDNerdxx
Chronos
Level 160
God Stats
23W - 16L
1,685 SR
Queue Stats
489W - 490L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Akeno2716
Anubis
12
1 / 7 / 9
9,411
627
7,330
9,646
3,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
ApexPred4209285
Kumbhakarna
14
2 / 0 / 12
10,942
729
5,329
11,178
12,030
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
15 / 2 / 3
11,997
800
17,795
9,105
4,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
4 / 3 / 2
9,515
634
8,488
15,756
14,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
DaeDaeFOA
Hun Batz
12
4 / 7 / 3
9,314
621
7,448
10,602
3,390
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
12
1 / 8 / 6
9,035
602
7,787
11,917
3,833
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
18
Kills
9
9
Deaths
18
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anubis
Akeno2716
Anubis
1
7
9
0.79
L
Bellona
4
3
2
1.67
W
Kumbhakarna
ApexPred4209285
Kumbhakarna
2
0
12
8
L
Hun Batz
DaeDaeFOA
Hun Batz
4
7
3
0.79
W
15
2
3
8.25
L
Chronos
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,454
Damage
23,723
29,929
Taken
38,275
20,462
Mitigated
21,671
2,783
Healing
3,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Akeno2716
Anubis
7,330
703
0
1,010
9,646
3,901
0
2,367
7,279
21,774
0
L
Bellona
8,488
2,990
0
1,342
15,756
14,448
330
7,140
8,142
385
30,980
W
Kumbhakarna
ApexPred4209285
Kumbhakarna
5,329
450
0
1,656
11,178
12,030
0
3,479
7,699
15,722
0
L
Hun Batz
DaeDaeFOA
Hun Batz
7,448
1,671
0
799
10,602
3,390
0
3,310
7,162
0
24,891
W
17,795
5,438
0
117
9,105
4,531
1,289
2,208
6,897
0
43,379
L
Chronos
7,787
1,893
0
1,816
11,917
3,833
901
2,039
9,782
28,016
1,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,350
Gold Earned
27,864
117
Minions Killed
140
6
Camps Cleared
7
786,919
Distance Traveled
757,774
9
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,411
627
45
3
5
223,183
3
L
Bellona
9,515
634
43
3
0
281,626
2
W
Kumbhakarna
10,942
729
9
1
0
281,144
5
L
Hun Batz
9,314
621
44
3
1
254,088
11
W
Loki
11,997
800
63
4
1
282,592
1
L
Chronos
9,035
602
53
4
6
222,060
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role