Player Matchup

Tsukuyomi
Tsukuyomi
Banjoman355
Tsukuyomi
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DMS_rayor3n
Thanatos
Level 14
God Stats
45W - 40L
1,280 SR
Queue Stats
67W - 62L
1,128 Elo+
Party 1
Susano
Susano
TheBionicNugget
Susano
Level 8
God Stats
31W - 53L
1,237 SR
Queue Stats
52W - 72L
1,238 Elo+
Solo
Merlin
Merlin
Thebigmac467
Merlin
Level 12
God Stats
2W - 5L
1,420 SR
Queue Stats
3W - 10L
1,123 Elo+
Solo
Gilgamesh
Gilgamesh
Vulpo5
Gilgamesh
Level 13
God Stats
31W - 27L
1,531 SR
Queue Stats
66W - 57L
1,105 Elo+
Party 1
Team Averages
Level 10
1,393 SR
1,219 Elo+

VS

Team Averages
Level 13
1,419 SR
1,359 Elo+
Hera
Hera
 
Hera
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
KaBlam1940
Neith
Level 16
God Stats
1W - 6L
1,297 SR
Queue Stats
5W - 16L
1,178 Elo+
Solo
Da Ji
Da Ji
Marcel725
Da Ji
Level 17
God Stats
17W - 31L
1,538 SR
Queue Stats
165W - 188L
1,392 Elo+
Solo
Yemoja
Yemoja
SIMPSET1100
Yemoja
Level 3
God Stats
0W - 1L
1,251 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
elfactor73
Sol
Level 13
God Stats
21W - 12L
1,511 SR
Queue Stats
129W - 121L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Banjoman355
Tsukuyomi
4
0 / 4 / 0
4,221
384
1,064
3,052
650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
DMS_rayor3n
Thanatos
10
6 / 2 / 3
7,010
637
4,052
6,650
2,035
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 3 / 3
6,045
550
1,734
5,415
1,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
12
4 / 1 / 4
6,862
624
3,493
4,433
1,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Vulpo5
Gilgamesh
11
7 / 3 / 3
7,235
658
5,142
7,136
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
8
0 / 5 / 1
5,230
475
1,309
4,596
995
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
8
3 / 3 / 3
5,753
523
2,979
5,601
1,297
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Marcel725
Da Ji
10
6 / 4 / 1
6,886
626
4,811
7,417
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
5
0 / 4 / 2
4,695
427
406
3,767
1,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

11
3 / 5 / 0
6,509
592
3,646
6,036
1,552
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
20
Kills
12
13
Deaths
21
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
5
1
0.1
W
Tsukuyomi
Banjoman355
Tsukuyomi
0
4
0
0
W
Thanatos
DMS_rayor3n
Thanatos
6
2
3
3.75
L
Neith
3
3
3
1.5
L
Da Ji
Marcel725
Da Ji
6
4
1
1.63
L
Yemoja
0
4
2
0.25
W
3
3
3
1.5
W
Merlin
4
1
4
6
W
Gilgamesh
Vulpo5
Gilgamesh
7
3
3
2.83
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,485
Damage
13,151
26,686
Taken
27,417
8,608
Mitigated
8,440
7,740
Healing
2,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
1,309
597
0
0
4,596
995
306
479
4,117
14,725
0
W
Tsukuyomi
Banjoman355
Tsukuyomi
1,064
669
0
87
3,052
650
50
0
3,052
0
5,221
W
Thanatos
DMS_rayor3n
Thanatos
4,052
1,722
0
4,507
6,650
2,035
194
481
6,169
0
26,937
L
Neith
2,979
2,021
0
1,129
5,601
1,297
0
168
5,433
0
16,003
L
Da Ji
Marcel725
Da Ji
4,811
920
0
1,008
7,417
2,741
0
420
6,997
0
30,906
L
Yemoja
406
151
60
0
3,767
1,855
0
371
3,396
3,807
0
W
1,734
583
0
1,862
5,415
1,510
0
1,461
3,954
0
22,277
W
Merlin
3,493
325
0
500
4,433
1,283
426
2,126
2,307
32,280
0
W
Gilgamesh
Vulpo5
Gilgamesh
5,142
2,184
0
784
7,136
3,130
724
1,293
5,843
0
29,009
L
3,646
1,165
0
328
6,036
1,552
2,261
2,055
3,981
34,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,373
Gold Earned
29,073
219
Minions Killed
197
0
Camps Cleared
0
918,100
Distance Traveled
862,314
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,230
475
30
3
0
176,509
0
W
Tsukuyomi
4,221
384
9
1
0
93,118
0
W
Thanatos
7,010
637
54
5
0
225,260
0
L
Neith
5,753
523
26
2
0
165,476
0
L
Da Ji
6,886
626
58
5
0
233,666
3
L
Yemoja
4,695
427
8
1
0
98,288
2
W
Susano
6,045
550
50
5
0
205,616
1
W
Merlin
6,862
624
57
5
0
200,375
0
W
Gilgamesh
7,235
658
49
4
0
193,731
0
L
Sol
6,509
592
75
7
0
188,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role