Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
GerittDieSchneke
Xbalanque
Level 40
God Stats
2W - 0L
1,754 SR
Queue Stats
202W - 148L
1,556 Elo+
Party 1
Ah Puch
Ah Puch
Keifende_Natter
Ah Puch
Level 128
God Stats
4W - 1L
1,831 SR
Queue Stats
212W - 186L
1,558 Elo+
Party 1
Team Averages
Level 69
1,695 SR
1,538 Elo+

VS

Team Averages
Level 89
1,511 SR
1,441 Elo+
Sol
Sol
Diabliica
Sol
Level 118
God Stats
1W - 5L
1,505 SR
Queue Stats
88W - 81L
1,534 Elo+
Party 2
Anhur
Anhur
Gwynbleider
Anhur
Level 144
God Stats
3W - 9L
1,528 SR
Queue Stats
171W - 174L
1,544 Elo+
Party 2
Ymir
Ymir
HELIXCOOKIEZ
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
3 / 0 / 4
7,691
769
2,462
6,123
3,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Xbalanque
10
2 / 1 / 4
6,932
693
4,701
4,925
1,625
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
2 / 0 / 4
6,842
684
7,829
3,737
1,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
6,285
629
4,701
5,619
2,109
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 0
6,442
644
2,787
6,166
2,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

5
0 / 5 / 0
5,403
540
2,027
7,489
3,001
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
7
Kills
1
1
Deaths
7
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
0
4
5
L
0
0
1
0.5
W
Xbalanque
2
1
4
4
L
1
2
0
0.5
L
0
5
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,992
Damage
9,515
14,785
Taken
19,274
6,988
Mitigated
7,408
8,820
Healing
2,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,462
1,211
2,018
4,055
6,123
3,855
457
3,269
2,854
11,402
0
L
4,701
831
0
1,859
5,619
2,109
0
2,852
2,767
22,910
0
W
Xbalanque
4,701
2,681
0
1,057
4,925
1,625
742
1,608
3,317
0
14,933
L
2,787
774
0
891
6,166
2,298
0
3,342
2,824
0
18,055
L
2,027
474
0
0
7,489
3,001
0
4,307
3,182
3,780
0
W
7,829
584
0
1,690
3,737
1,508
495
2,310
1,427
26,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,465
Gold Earned
18,130
103
Minions Killed
111
4
Camps Cleared
4
461,048
Distance Traveled
428,819
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,691
769
25
3
1
181,801
1
L
Sol
6,285
629
50
5
2
186,241
3
W
Xbalanque
6,932
693
34
3
2
143,979
2
L
Anhur
6,442
644
58
6
2
165,020
5
L
Ymir
5,403
540
3
0
0
77,558
1
W
Ah Puch
6,842
684
44
4
1
135,268
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role