Player Matchup

Thor
Thor
 
Thor
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
LordJasg
Ymir
Level 43
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 14L
1,272 Elo+
Solo
Poseidon
Poseidon
RyuW7
Poseidon
Level 59
God Stats
3W - 3L
1,647 SR
Queue Stats
29W - 32L
1,368 Elo+
Solo
Neith
Neith
Sachweis
Neith
Level 118
God Stats
147W - 169L
1,466 SR
Queue Stats
209W - 239L
1,415 Elo+
Solo
Thanatos
Thanatos
zLeideGaga
Thanatos
Level 160
God Stats
1W - 1L
1,619 SR
Queue Stats
25W - 38L
1,402 Elo+
Solo
Team Averages
Level 90
1,546 SR
1,391 Elo+

VS

Team Averages
Level 112
1,491 SR
1,469 Elo+
Artemis
Artemis
 
Artemis
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
K0krekill
Artio
Level 117
God Stats
3W - 0L
1,500 SR
Queue Stats
163W - 162L
1,472 Elo+
Solo
Nu Wa
Nu Wa
LordDarkos
Nu Wa
Level 126
God Stats
21W - 18L
1,439 SR
Queue Stats
511W - 537L
1,407 Elo+
Solo
Set
Set
MaxExtremo
Set
Level 108
God Stats
61W - 46L
1,550 SR
Queue Stats
127W - 111L
1,540 Elo+
Solo
Sol
Sol
cmajuz98
Sol
Level 97
God Stats
34W - 37L
1,469 SR
Queue Stats
320W - 326L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 2 / 0
6,728
518
4,275
8,166
2,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
8
0 / 6 / 1
5,297
407
1,501
9,755
3,718
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
RyuW7
Poseidon
11
1 / 5 / 0
6,272
482
4,285
6,578
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Sachweis
Neith
9
0 / 7 / 1
5,600
431
6,731
10,841
2,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
zLeideGaga
Thanatos
11
4 / 5 / 0
6,765
520
8,155
13,280
4,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
9 / 2 / 2
8,270
636
11,238
9,384
3,421
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
K0krekill
Artio
11
4 / 1 / 7
7,503
577
3,715
9,723
9,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
13
3 / 1 / 5
7,539
580
8,740
6,252
1,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
5 / 2 / 4
7,150
550
6,002
6,686
2,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
4 / 3 / 1
8,144
626
5,424
8,509
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
9
Kills
25
25
Deaths
9
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
2
0
2
W
Artemis
 
Artemis
9
2
2
5
W
Artio
K0krekill
Artio
4
1
7
7.5
W
Nu Wa
3
1
5
5.5
L
Ymir
0
6
1
0.08
W
5
2
4
3.5
L
Poseidon
RyuW7
Poseidon
1
5
0
0.2
L
Neith
Sachweis
Neith
0
7
1
0.07
W
4
3
1
1.5
L
Thanatos
zLeideGaga
Thanatos
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,947
Damage
35,119
48,620
Taken
40,554
15,063
Mitigated
18,286
13,904
Healing
14,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,275
927
0
360
8,166
2,508
0
3,005
4,880
0
27,931
W
Artemis
 
Artemis
11,238
6,668
0
3,699
9,384
3,421
575
495
8,889
0
50,973
W
Artio
K0krekill
Artio
3,715
515
499
3,606
9,723
9,184
127
3,240
6,483
14,395
0
W
Nu Wa
8,740
2,597
0
2,086
6,252
1,786
270
1,363
4,889
40,218
0
L
Ymir
1,501
435
0
0
9,755
3,718
0
2,888
6,706
9,603
0
W
6,002
1,890
0
456
6,686
2,233
0
688
5,998
0
40,421
L
Poseidon
RyuW7
Poseidon
4,285
1,087
0
1,080
6,578
1,730
0
2,550
3,688
47,339
0
L
Neith
Sachweis
Neith
6,731
3,431
0
3,745
10,841
2,538
0
1,044
9,684
0
32,780
W
5,424
1,829
0
4,367
8,509
1,662
334
163
8,346
45,702
0
L
Thanatos
zLeideGaga
Thanatos
8,155
1,557
0
8,719
13,280
4,569
0
6,899
5,783
0
32,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,662
Gold Earned
38,606
243
Minions Killed
365
0
Camps Cleared
0
1,150,687
Distance Traveled
1,236,457
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,728
518
53
4
0
268,402
1
W
Artemis
8,270
636
94
7
0
219,147
2
W
Artio
7,503
577
20
2
0
250,367
6
W
Nu Wa
7,539
580
86
7
0
247,759
3
L
Ymir
5,297
407
12
1
0
208,704
3
W
Set
7,150
550
65
5
0
288,448
1
L
Poseidon
6,272
482
64
5
0
234,820
2
L
Neith
5,600
431
56
4
0
200,320
0
W
Sol
8,144
626
100
8
0
230,736
2
L
Thanatos
6,765
520
58
4
0
238,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role