Player Matchup

Loki
Loki
Platinum I
 
Loki
Platinum I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum IV
CrayolaTeeth
Achilles
Platinum IV
Level 155
God Stats
3W - 2L
1,511 SR
Queue Stats
68W - 59L
1,749 MMR
Solo
Ymir
Ymir
Diamond V
GojoSempai
Ymir
Diamond V
Level 107
God Stats
18W - 19L
1,638 SR
Queue Stats
329W - 323L
1,855 MMR
Solo
Thoth
Thoth
Diamond III
LusFoxglove
Thoth
Diamond III
Level 160
God Stats
46W - 34L
1,519 SR
Queue Stats
357W - 322L
2,163 MMR
Party 2
Neith
Neith
Diamond IV
MrBlackHat
Neith
Diamond IV
Level 157
God Stats
8W - 7L
1,677 SR
Queue Stats
71W - 66L
2,158 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 137
1,569 SR
1,885 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 109
1,701 SR
1,974 MMR
Fafnir
Fafnir
Platinum IV
DiabloSwigs
Fafnir
Platinum IV
Level 65
God Stats
17W - 14L
1,639 SR
Queue Stats
249W - 233L
1,709 MMR
Solo
Artemis
Artemis
Masters
JoeyFromFriends
Artemis
Masters
Level 63
God Stats
17W - 10L
1,822 SR
Queue Stats
117W - 99L
2,582 MMR
Party 1
Janus
Janus
Gold III
LordGuacamole22
Janus
Gold III
Level 120
God Stats
1W - 1L
1,599 SR
Queue Stats
65W - 77L
1,640 MMR
Solo
Pele
Pele
Diamond II
SlateBiscuit
Pele
Diamond II
Level 137
God Stats
18W - 7L
1,847 SR
Queue Stats
144W - 130L
2,368 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum V
XiiiGeneral
Erlang Shen
Platinum V
Level 159
God Stats
2W - 1L
1,597 SR
Queue Stats
139W - 137L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
5 / 0 / 6
8,805
629
7,589
9,068
2,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
CrayolaTeeth
Achilles
15
4 / 2 / 4
8,884
635
9,641
12,506
12,314
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 1 / 4
7,134
510
2,706
7,375
3,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 1 / 1
8,944
639
7,111
3,957
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
15
1 / 1 / 0
8,796
628
5,581
7,623
2,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SetMorgan Le FayOdinTiamatAthena

VS

Bans
GilgameshKhepriCu ChulainnGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
0 / 1 / 1
6,941
496
2,078
8,618
7,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 1 / 0
7,948
568
3,076
6,870
1,966
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 5 / 1
6,925
495
2,473
7,296
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 3 / 0
7,682
549
3,421
8,444
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
XiiiGeneral
Erlang Shen
12
1 / 5 / 1
7,050
504
9,286
13,119
10,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
5
5
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
0
6
8
W
Achilles
CrayolaTeeth
Achilles
4
2
4
3
L
Fafnir
0
1
1
0.5
W
0
1
4
2
L
2
1
0
2
L
0
5
1
0.1
W
5
1
1
5.5
W
Neith
1
1
0
1
L
2
3
0
0.67
L
Erlang Shen
XiiiGeneral
Erlang Shen
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,628
Damage
20,334
40,529
Taken
44,347
22,646
Mitigated
24,134
19,077
Healing
9,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,589
2,647
0
5,012
9,068
2,850
0
836
8,232
0
55,551
W
Achilles
CrayolaTeeth
Achilles
9,641
3,783
0
6,492
12,506
12,314
0
2,241
10,265
0
49,404
L
Fafnir
2,078
390
0
1,951
8,618
7,037
0
3,667
4,951
12,559
0
W
2,706
969
0
1,935
7,375
3,924
0
2,145
5,230
17,038
0
L
3,076
1,348
0
1,923
6,870
1,966
0
597
6,273
0
55,259
L
2,473
44
0
822
7,296
1,595
0
3,743
3,553
53,325
0
W
7,111
242
0
1,002
3,957
1,212
176
1,451
2,506
71,302
0
W
Neith
5,581
2,466
0
4,636
7,623
2,346
1,032
676
6,947
0
70,882
L
3,421
609
0
1,296
8,444
2,747
0
972
7,472
0
55,655
L
Erlang Shen
XiiiGeneral
Erlang Shen
9,286
3,020
0
3,136
13,119
10,789
0
838
12,281
7,487
31,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,563
Gold Earned
36,546
518
Minions Killed
425
0
Camps Cleared
0
1,484,620
Distance Traveled
1,472,873
21
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,805
629
100
7
0
340,889
4
W
Achilles
8,884
635
98
7
0
272,139
4
L
Fafnir
6,941
496
22
2
0
299,726
14
W
Ymir
7,134
510
23
2
0
298,204
3
L
Artemis
7,948
568
111
8
0
273,630
6
L
Janus
6,925
495
111
8
0
284,397
3
W
Thoth
8,944
639
146
10
0
290,858
5
W
Neith
8,796
628
151
11
0
282,530
5
L
Pele
7,682
549
106
8
0
334,306
6
L
Erlang Shen
7,050
504
75
5
0
280,814
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role