Player Matchup

Morgan Le Fay
Morgan Le Fay
Phaetje
Morgan Le Fay
Level 143
God Stats
2W - 0L
1,548 SR
Queue Stats
78W - 45L
1,635 Elo+
Party 1
Medusa
Medusa
Stiv_xx
Medusa
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 21L
1,500 Elo+
Party 1
Ymir
Ymir
inoxga10inox
Ymir
Level 12
God Stats
11W - 7L
1,298 SR
Queue Stats
18W - 12L
1,404 Elo+
Party 3
Bellona
Bellona
keystra
Bellona
Level 18
God Stats
4W - 5L
1,220 SR
Queue Stats
29W - 31L
1,241 Elo+
Party 3
Nemesis
Nemesis
marc_elpro13
Nemesis
Level 85
God Stats
2W - 1L
1,316 SR
Queue Stats
256W - 246L
1,417 Elo+
Party 3
Team Averages
Level 52
1,377 SR
1,440 Elo+

VS

Team Averages
Level 22
1,443 SR
1,401 Elo+
King Arthur
King Arthur
 
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Tajwan8456
Artemis
Level 4
God Stats
13W - 11L
1,271 SR
Queue Stats
29W - 29L
1,252 Elo+
Party 2
Loki
Loki
adria-nek_
Loki
Level 46
God Stats
6W - 9L
1,443 SR
Queue Stats
27W - 37L
1,252 Elo+
Party 2
Ares
Ares
Легион666
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Phaetje
Morgan Le Fay
15
4 / 0 / 1
8,914
686
9,053
6,117
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Stiv_xx
Medusa
15
10 / 1 / 0
9,709
747
9,657
6,565
2,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 2 / 6
6,266
482
2,960
9,070
5,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
keystra
Bellona
11
4 / 1 / 4
7,306
562
4,470
5,308
3,676
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
marc_elpro13
Nemesis
13
5 / 0 / 1
8,119
625
2,962
7,082
3,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 5 / 2
5,424
417
5,852
10,016
6,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
 
Olorun
5
0 / 3 / 0
4,635
357
781
3,318
980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Tajwan8456
Artemis
9
1 / 2 / 2
5,558
428
6,400
4,553
1,283
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
1 / 4 / 1
6,124
471
1,850
8,384
1,731
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
1 / 9 / 1
5,186
399
2,187
12,273
4,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
23
Kills
4
4
Deaths
23
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
2
0.4
L
Olorun
 
Olorun
0
3
0
0
W
Morgan Le Fay
Phaetje
Morgan Le Fay
4
0
1
4.5
W
Medusa
Stiv_xx
Medusa
10
1
0
10
L
Artemis
Tajwan8456
Artemis
1
2
2
1
L
1
4
1
0.38
W
0
2
6
1.5
W
Bellona
keystra
Bellona
4
1
4
6
W
Nemesis
marc_elpro13
Nemesis
5
0
1
5.5
L
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,102
Damage
17,070
34,142
Taken
38,544
18,485
Mitigated
15,475
8,191
Healing
3,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,852
1,815
0
658
10,016
6,595
16
3,316
6,635
0
20,056
L
Olorun
 
Olorun
781
310
0
205
3,318
980
0
1,958
1,138
10,704
948
W
Morgan Le Fay
Phaetje
Morgan Le Fay
9,053
1,061
0
1,212
6,117
2,597
2,806
1,403
4,714
62,385
0
W
Medusa
Stiv_xx
Medusa
9,657
5,012
0
1,512
6,565
2,707
5,496
771
5,794
0
71,445
L
Artemis
Tajwan8456
Artemis
6,400
3,479
0
979
4,553
1,283
191
1,369
3,138
0
24,087
L
1,850
150
0
1,726
8,384
1,731
0
2,188
6,099
0
19,264
W
2,960
1,312
303
489
9,070
5,980
709
288
8,782
10,263
0
W
Bellona
keystra
Bellona
4,470
1,183
0
2,076
5,308
3,676
193
77
5,231
0
23,281
W
Nemesis
marc_elpro13
Nemesis
2,962
1,201
0
2,599
7,082
3,525
165
305
6,777
0
51,707
L
2,187
581
0
410
12,273
4,886
0
2,656
9,521
6,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,314
Gold Earned
26,927
432
Minions Killed
150
0
Camps Cleared
0
1,221,089
Distance Traveled
939,899
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,424
417
22
2
0
237,888
2
L
Olorun
4,635
357
27
2
0
78,043
0
W
Morgan Le Fay
8,914
686
132
10
0
234,097
3
W
Medusa
9,709
747
135
10
0
229,981
3
L
Artemis
5,558
428
43
3
0
190,832
3
L
Loki
6,124
471
52
4
0
233,300
1
W
Ymir
6,266
482
14
1
0
234,115
0
W
Bellona
7,306
562
51
4
0
249,080
0
W
Nemesis
8,119
625
100
8
0
273,816
0
L
Ares
5,186
399
6
0
0
199,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role