Player Matchup

Anubis
Anubis
D_HeRo_q
Anubis
Level 38
God Stats
129W - 143L
1,446 SR
Queue Stats
178W - 237L
1,358 Elo+
Party 1
Neith
Neith
MBARKOTB
Neith
Level 8
God Stats
3W - 3L
1,567 SR
Queue Stats
5W - 9L
1,347 Elo+
Party 1
Loki
Loki
MBK0
Loki
Level 25
God Stats
8W - 7L
1,514 SR
Queue Stats
160W - 168L
1,528 Elo+
Party 1
Cerberus
Cerberus
TurkiQ8
Cerberus
Level 29
God Stats
35W - 32L
1,597 SR
Queue Stats
122W - 146L
1,537 Elo+
Party 1
Ra
Ra
xHush00
Ra
Level 31
God Stats
1W - 3L
1,429 SR
Queue Stats
126W - 143L
1,533 Elo+
Party 1
Team Averages
Level 26
1,511 SR
1,461 Elo+

VS

Team Averages
Level 20
1,592 SR
1,505 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Infâme
Anubis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 48L
1,509 Elo+
Solo
Tyr
Tyr
LakisUK
Tyr
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 35L
1,422 Elo+
Solo
Khepri
Khepri
alfonpc03
Khepri
Level 24
God Stats
4W - 3L
1,606 SR
Queue Stats
36W - 23L
1,541 Elo+
Solo
Thanatos
Thanatos
davidubi1
Thanatos
Level 23
God Stats
11W - 6L
1,853 SR
Queue Stats
157W - 147L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
D_HeRo_q
Anubis
16
4 / 5 / 1
9,691
538
6,589
12,523
6,045
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
MBARKOTB
Neith
12
2 / 6 / 3
7,691
427
7,603
9,804
3,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
MBK0
Loki
16
3 / 4 / 2
9,543
530
5,629
13,285
3,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
TurkiQ8
Cerberus
13
2 / 4 / 4
7,889
438
8,774
19,141
13,989
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 8 / 3
8,138
452
5,443
15,877
4,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
16
4 / 4 / 6
9,710
539
11,720
12,841
4,803
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Infâme
Anubis
18
6 / 2 / 3
11,430
635
17,789
11,380
6,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
17
3 / 3 / 5
10,679
593
9,036
10,676
5,094
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Khepri
alfonpc03
Khepri
14
1 / 1 / 9
8,844
491
5,716
11,652
9,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
davidubi1
Thanatos
17
12 / 2 / 6
11,232
624
10,931
12,149
6,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
11
Kills
26
27
Deaths
12
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
4
4
6
1.75
L
Anubis
D_HeRo_q
Anubis
4
5
1
0.9
W
Anubis
Infâme
Anubis
6
2
3
3.75
W
Tyr
3
3
5
1.83
L
Neith
MBARKOTB
Neith
2
6
3
0.58
L
Loki
MBK0
Loki
3
4
2
1
L
Cerberus
TurkiQ8
Cerberus
2
4
4
1
W
Khepri
alfonpc03
Khepri
1
1
9
5.5
W
Thanatos
davidubi1
Thanatos
12
2
6
7.5
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,038
Damage
55,192
70,630
Taken
58,698
31,153
Mitigated
31,955
18,652
Healing
28,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
11,720
6,174
0
5,836
12,841
4,803
904
4,312
8,529
0
79,089
L
Anubis
D_HeRo_q
Anubis
6,589
182
0
3,939
12,523
6,045
439
4,298
8,225
48,882
0
W
Anubis
Infâme
Anubis
17,789
605
0
6,612
11,380
6,096
1,901
5,384
5,996
90,773
0
W
Tyr
9,036
2,864
0
2,837
10,676
5,094
1,294
4,562
6,114
0
54,600
L
Neith
MBARKOTB
Neith
7,603
3,093
0
1,387
9,804
3,130
563
2,147
7,657
0
33,798
L
Loki
MBK0
Loki
5,629
1,327
0
4,349
13,285
3,945
0
4,076
9,209
0
66,040
L
Cerberus
TurkiQ8
Cerberus
8,774
666
0
4,862
19,141
13,989
273
3,564
15,577
43,703
0
W
Khepri
alfonpc03
Khepri
5,716
778
0
500
11,652
9,915
0
4,509
7,143
21,411
0
W
Thanatos
davidubi1
Thanatos
10,931
3,485
0
12,383
12,149
6,047
0
2,155
9,994
0
71,756
L
5,443
626
265
3,850
15,877
4,044
0
9,420
6,457
48,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,952
Gold Earned
51,895
428
Minions Killed
526
0
Camps Cleared
0
1,694,474
Distance Traveled
1,698,378
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,710
539
132
7
0
307,004
2
L
Anubis
9,691
538
104
6
0
289,606
0
W
Anubis
11,430
635
153
9
0
313,755
5
W
Tyr
10,679
593
110
6
0
348,019
6
L
Neith
7,691
427
50
3
0
339,011
2
L
Loki
9,543
530
111
6
0
385,986
1
L
Cerberus
7,889
438
71
4
0
360,121
2
W
Khepri
8,844
491
26
1
0
358,980
5
W
Thanatos
11,232
624
105
6
0
370,620
3
L
Ra
8,138
452
92
5
0
319,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role