Player Matchup

Ganesha
Ganesha
Anitont
Ganesha
Level 62
God Stats
12W - 11L
1,543 SR
Queue Stats
119W - 136L
1,513 Elo+
Party 2
Cthulhu
Cthulhu
PushenVLS
Cthulhu
Level 4
God Stats
3W - 3L
1,133 SR
Queue Stats
8W - 15L
1,500 Elo+
Party 2
Anubis
Anubis
afelitiks
Anubis
Level 28
God Stats
23W - 18L
1,500 SR
Queue Stats
92W - 115L
1,226 Elo+
Solo
Kali
Kali
damianpaleciak
Kali
Level 28
God Stats
4W - 8L
1,441 SR
Queue Stats
18W - 31L
1,247 Elo+
Solo
Artemis
Artemis
heretodestress
Artemis
Level 25
God Stats
18W - 21L
1,366 SR
Queue Stats
95W - 158L
1,259 Elo+
Solo
Team Averages
Level 29
1,397 SR
1,349 Elo+

VS

Team Averages
Level 11
1,473 SR
1,287 Elo+
Charybdis
Charybdis
Christianbir
Charybdis
Level 22
God Stats
0W - 1L
1,733 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
Lenibert
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bellona
Bellona
Thyshe
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
896 Elo+
Party 3
Hun Batz
Hun Batz
WentruX
Hun Batz
Level 22
God Stats
1W - 2L
1,428 SR
Queue Stats
58W - 49L
1,457 Elo+
Solo
Ra
Ra
arashixstorm
Ra
Level 4
God Stats
0W - 1L
1,203 SR
Queue Stats
0W - 5L
1,080 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Anitont
Ganesha
15
0 / 1 / 16
10,019
527
8,903
16,434
18,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
PushenVLS
Cthulhu
11
2 / 2 / 1
7,444
392
3,801
8,747
8,050
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Anubis
afelitiks
Anubis
17
7 / 4 / 0
10,626
559
10,391
14,624
9,173
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 3 / 8
10,139
534
7,334
13,471
6,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
15 / 2 / 0
10,553
555
14,666
9,043
4,340
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Christianbir
Charybdis
13
3 / 9 / 1
8,142
429
5,988
13,180
3,783
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Lenibert
Yemoja
11
0 / 7 / 4
7,486
394
3,438
12,068
8,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Thyshe
Bellona
13
0 / 5 / 1
7,845
413
4,270
14,591
11,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
WentruX
Hun Batz
16
4 / 4 / 3
9,888
520
12,674
15,805
4,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 2 / 2
9,221
485
9,432
8,512
2,429
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
27
Kills
10
12
Deaths
27
25
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Anitont
Ganesha
0
1
16
8
L
Charybdis
Christianbir
Charybdis
3
9
1
0.39
L
Yemoja
Lenibert
Yemoja
0
7
4
0.29
W
Cthulhu
PushenVLS
Cthulhu
2
2
1
1.25
L
Bellona
Thyshe
Bellona
0
5
1
0.1
L
Hun Batz
WentruX
Hun Batz
4
4
3
1.38
W
Anubis
afelitiks
Anubis
7
4
0
1.75
L
3
2
2
2
W
3
3
8
2.33
W
15
2
0
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,095
Damage
35,802
62,319
Taken
64,156
46,865
Mitigated
31,131
18,299
Healing
11,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Anitont
Ganesha
8,903
1,251
0
2,382
16,434
18,848
31
5,564
10,870
31,926
0
L
Charybdis
Christianbir
Charybdis
5,988
3,455
0
963
13,180
3,783
221
3,365
9,815
0
27,503
L
Yemoja
Lenibert
Yemoja
3,438
1,146
1,509
69
12,068
8,973
0
4,229
7,839
15,270
0
W
Cthulhu
PushenVLS
Cthulhu
3,801
504
79
2,427
8,747
8,050
570
1,062
7,685
22,479
0
L
Bellona
Thyshe
Bellona
4,270
2,656
0
2,565
14,591
11,191
1,106
4,776
9,815
0
29,974
L
Hun Batz
WentruX
Hun Batz
12,674
5,844
0
4,007
15,805
4,755
0
6,571
9,234
0
76,504
W
Anubis
afelitiks
Anubis
10,391
772
0
5,608
14,624
9,173
1,820
3,328
11,296
63,330
0
L
9,432
1,465
779
1,456
8,512
2,429
644
4,154
4,358
54,526
0
W
7,334
3,226
0
5,338
13,471
6,454
0
1,271
12,200
0
84,470
W
14,666
7,897
0
2,465
9,043
4,340
721
2,776
6,267
0
66,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,781
Gold Earned
42,582
417
Minions Killed
355
0
Camps Cleared
0
1,659,596
Distance Traveled
1,431,868
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,019
527
12
1
0
325,246
1
L
Charybdis
8,142
429
50
3
0
247,781
1
L
Yemoja
7,486
394
17
1
0
262,131
0
W
Cthulhu
7,444
392
36
2
0
298,578
0
L
Bellona
7,845
413
58
3
0
259,776
0
L
Hun Batz
9,888
520
119
6
0
343,151
5
W
Anubis
10,626
559
118
6
0
297,287
0
L
Ra
9,221
485
111
6
0
319,029
1
W
Kali
10,139
534
131
7
0
431,399
3
W
Artemis
10,553
555
120
6
0
307,086
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role