Player Matchup

Artemis
Artemis
BetterJester2
Artemis
Level 89
God Stats
1W - 4L
1,619 SR
Queue Stats
50W - 86L
1,344 Elo+
Party 2
Nike
Nike
MRPEPSI7322
Nike
Level 135
God Stats
1W - 1L
1,626 SR
Queue Stats
12W - 17L
1,397 Elo+
Party 1
Fenrir
Fenrir
ShadowHonorX2X
Fenrir
Level 66
God Stats
1W - 1L
1,757 SR
Queue Stats
9W - 15L
1,401 Elo+
Party 1
Persephone
Persephone
WickedW0If
Persephone
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,356 Elo+
Party 1
Achilles
Achilles
bluecheese9000
Achilles
Level 144
God Stats
1W - 5L
1,367 SR
Queue Stats
103W - 121L
1,466 Elo+
Party 2
Team Averages
Level 97
1,574 SR
1,393 Elo+

VS

Team Averages
Level 107
1,504 SR
1,466 Elo+
Mulan
Mulan
 
Mulan
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
BiPlop
Aphrodite
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,399 Elo+
Party 3
Artemis
Artemis
Goodwwin
Artemis
Level 114
God Stats
1W - 0L
1,457 SR
Queue Stats
4W - 4L
1,383 Elo+
Party 3
Da Ji
Da Ji
JOEYD_96
Da Ji
Level 106
God Stats
44W - 67L
1,489 SR
Queue Stats
397W - 441L
1,506 Elo+
Solo
Ah Puch
Ah Puch
MIswa
Ah Puch
Level 53
God Stats
1W - 0L
1,573 SR
Queue Stats
5W - 2L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
16
0 / 8 / 9
9,546
682
5,852
14,428
5,771
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

17
4 / 6 / 6
11,246
803
10,865
19,245
24,686
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
7 / 8 / 3
11,641
832
7,808
14,743
6,000
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
WickedW0If
Persephone
16
3 / 8 / 2
10,277
734
7,532
12,850
4,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
17
3 / 4 / 4
10,881
777
7,779
11,499
11,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
18
8 / 1 / 15
12,493
892
12,762
12,391
11,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
BiPlop
Aphrodite
18
3 / 1 / 21
11,619
830
7,160
9,759
13,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Goodwwin
Artemis
19
14 / 6 / 12
13,970
998
28,205
16,361
7,747
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
JOEYD_96
Da Ji
18
7 / 5 / 3
11,960
854
8,424
10,262
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
MIswa
Ah Puch
16
2 / 5 / 12
10,349
739
7,859
9,802
3,832
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
97
17
Kills
34
34
Deaths
18
24
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
8
1
15
15.5
L
Artemis
0
8
9
0.56
W
Aphrodite
BiPlop
Aphrodite
3
1
21
13.5
W
Artemis
Goodwwin
Artemis
14
6
12
3.33
W
Da Ji
JOEYD_96
Da Ji
7
5
3
1.7
W
Ah Puch
MIswa
Ah Puch
2
5
12
1.6
L
4
6
6
1.17
L
7
8
3
1.06
L
Persephone
WickedW0If
Persephone
3
8
2
0.5
L
Achilles
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,836
Damage
64,410
72,765
Taken
58,575
52,901
Mitigated
41,919
5,876
Healing
15,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
12,762
1,740
0
1,531
12,391
11,176
1
1,812
10,503
2,243
28,209
L
Artemis
5,852
1,150
92
1,358
14,428
5,771
0
1,766
12,385
0
27,854
W
Aphrodite
BiPlop
Aphrodite
7,160
1,106
4,644
5,562
9,759
13,064
343
2,144
7,550
15,835
0
W
Artemis
Goodwwin
Artemis
28,205
15,422
0
2,805
16,361
7,747
1,246
2,332
13,974
0
60,673
W
Da Ji
JOEYD_96
Da Ji
8,424
1,769
0
509
10,262
6,100
3,554
2,047
8,059
0
45,666
W
Ah Puch
MIswa
Ah Puch
7,859
859
0
913
9,802
3,832
917
655
9,147
24,270
0
L
10,865
85
317
1,403
19,245
24,686
0
4,964
13,836
0
23,933
L
7,808
1,481
0
501
14,743
6,000
438
4,536
9,937
0
20,578
L
Persephone
WickedW0If
Persephone
7,532
399
9
1,150
12,850
4,807
24
1,836
10,906
27,175
0
L
Achilles
7,779
2,023
0
1,046
11,499
11,637
1
2,486
8,873
4,696
23,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,591
Gold Earned
60,391
232
Minions Killed
289
4
Camps Cleared
9
1,200,609
Distance Traveled
1,259,003
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,493
892
53
4
3
296,877
3
L
Artemis
9,546
682
52
4
2
223,953
0
W
Aphrodite
11,619
830
21
2
0
290,239
7
W
Artemis
13,970
998
87
6
1
227,327
1
W
Da Ji
11,960
854
92
7
3
230,605
3
W
Ah Puch
10,349
739
36
3
2
213,955
1
L
Nike
11,246
803
31
2
0
240,510
2
L
Fenrir
11,641
832
33
2
1
261,180
0
L
Persephone
10,277
734
62
4
1
207,818
0
L
Achilles
10,881
777
54
4
0
267,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role