Player Matchup

Chiron
Chiron
Fidazz27
Chiron
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 154L
1,495 Elo+
Solo
Bellona
Bellona
GuineaPigglet
Bellona
Level 88
God Stats
0W - 2L
1,319 SR
Queue Stats
58W - 59L
1,495 Elo+
Solo
Scylla
Scylla
HllwKing29
Scylla
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 102L
1,459 Elo+
Solo
Set
Set
elias-focus4
Set
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 24L
1,250 Elo+
Solo
Merlin
Merlin
unhappymofo
Merlin
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
191W - 152L
1,530 Elo+
Solo
Team Averages
Level 58
1,464 SR
1,446 Elo+

VS

Team Averages
Level 71
1,623 SR
1,527 Elo+
Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Fatal_Mesmerism
Khepri
Level 98
God Stats
10W - 5L
1,556 SR
Queue Stats
221W - 228L
1,477 Elo+
Solo
Xing Tian
Xing Tian
Im A Bot Bud
Xing Tian
Level 24
God Stats
8W - 8L
1,822 SR
Queue Stats
663W - 534L
1,740 Elo+
Solo
Anhur
Anhur
SJDropkick
Anhur
Level 118
God Stats
3W - 0L
1,738 SR
Queue Stats
79W - 80L
1,465 Elo+
Solo
Hera
Hera
datboiReckless
Hera
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Fidazz27
Chiron
12
2 / 5 / 1
7,192
719
5,815
7,100
2,516
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
15
4 / 5 / 4
8,116
812
7,441
13,424
13,746
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
HllwKing29
Scylla
13
1 / 7 / 3
7,321
732
7,523
9,675
3,600
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 8 / 2
7,150
715
1,375
12,589
8,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
14
2 / 5 / 5
7,493
749
12,833
8,820
3,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
6 / 2 / 15
9,315
932
9,532
7,824
4,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 1 / 18
8,944
894
4,321
17,707
12,418
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Xing Tian
Im A Bot Bud
Xing Tian
15
4 / 2 / 18
9,178
918
7,788
12,637
14,599
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
15
4 / 3 / 13
9,567
957
6,776
8,671
4,273
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
14 / 2 / 8
10,029
1,003
17,285
7,434
4,101
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
102
9
Kills
30
30
Deaths
10
15
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
6
2
15
6.75
W
2
1
18
11
L
Chiron
Fidazz27
Chiron
2
5
1
0.5
L
Bellona
4
5
4
1.2
L
Scylla
HllwKing29
Scylla
1
7
3
0.36
W
Xing Tian
Im A Bot Bud
Xing Tian
4
2
18
6.5
W
Anhur
4
3
13
3.5
W
14
2
8
9
L
0
8
2
0.13
L
Merlin
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,987
Damage
45,702
51,608
Taken
54,273
32,000
Mitigated
40,267
8,337
Healing
17,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,532
3,465
1,773
1,412
7,824
4,876
1,563
2,390
5,434
0
20,280
W
4,321
420
1,204
6,736
17,707
12,418
646
6,396
11,311
10,916
0
L
Chiron
Fidazz27
Chiron
5,815
1,981
347
1,041
7,100
2,516
0
4,375
2,725
0
10,501
L
Bellona
7,441
1,365
444
2,335
13,424
13,746
0
6,417
7,007
0
16,899
L
Scylla
HllwKing29
Scylla
7,523
533
222
1,689
9,675
3,600
0
5,452
4,223
19,285
0
W
Xing Tian
Im A Bot Bud
Xing Tian
7,788
789
1,112
1,874
12,637
14,599
993
4,086
8,551
14,770
0
W
Anhur
6,776
2,996
457
1,347
8,671
4,273
1,397
4,517
4,154
0
17,981
W
17,285
5,046
765
1,208
7,434
4,101
366
2,967
4,467
30,521
0
L
1,375
463
0
1,204
12,589
8,885
0
7,948
4,641
0
5,068
L
Merlin
12,833
286
538
517
8,820
3,253
0
5,202
3,618
27,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,272
Gold Earned
47,033
63
Minions Killed
91
0
Camps Cleared
0
742,976
Distance Traveled
967,878
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,315
932
21
2
0
187,999
4
W
Khepri
8,944
894
4
0
0
216,694
1
L
Chiron
7,192
719
8
1
0
99,068
0
L
Bellona
8,116
812
9
1
0
177,215
0
L
Scylla
7,321
732
16
2
0
153,571
0
W
Xing Tian
9,178
918
14
1
0
196,691
2
W
Anhur
9,567
957
22
2
0
188,201
1
W
Hera
10,029
1,003
30
3
0
178,293
2
L
Set
7,150
715
12
1
0
156,881
2
L
Merlin
7,493
749
18
2
0
156,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role