Player Matchup

Sylvanus
Sylvanus
Kurtill0
Sylvanus
Level 28
God Stats
5W - 0L
1,748 SR
Queue Stats
18W - 6L
1,931 Elo+
Party 1
Anhur
Anhur
Logicalandlost
Anhur
Level 31
God Stats
1W - 0L
1,728 SR
Queue Stats
48W - 25L
1,664 Elo+
Party 1
Nox
Nox
WinterIsHerez
Nox
Level 16
God Stats
25W - 30L
1,495 SR
Queue Stats
44W - 52L
1,263 Elo+
Solo
Team Averages
Level 25
1,657 SR
1,619 Elo+

VS

Team Averages
Level 84
1,457 SR
1,438 Elo+
Medusa
Medusa
Gibberlings
Medusa
Level 121
God Stats
14W - 24L
1,509 SR
Queue Stats
303W - 325L
1,522 Elo+
Solo
Set
Set
blitz5165
Set
Level 128
God Stats
6W - 1L
1,446 SR
Queue Stats
92W - 71L
1,460 Elo+
Party 2
Anubis
Anubis
xSwifthunteRx
Anubis
Level 4
God Stats
0W - 3L
1,415 SR
Queue Stats
0W - 3L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kurtill0
Sylvanus
15
7 / 1 / 17
10,508
876
12,733
13,541
13,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
12 / 4 / 7
10,991
916
12,655
11,446
3,862
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
7 / 4 / 12
9,656
805
8,047
7,161
2,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
4 / 7 / 4
9,318
777
11,147
12,349
3,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
4 / 9 / 2
9,361
780
8,865
16,345
9,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 10 / 4
7,486
624
3,420
9,969
3,156
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
18
26
Kills
8
9
Deaths
26
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
7
4
0.86
W
Sylvanus
Kurtill0
Sylvanus
7
1
17
15.5
W
12
4
7
3.88
W
7
4
12
3.25
L
4
9
2
0.56
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,435
Damage
23,432
32,148
Taken
38,663
19,446
Mitigated
15,821
10,888
Healing
6,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
11,147
4,410
0
2,134
12,349
3,337
0
6,927
5,422
0
30,009
W
Sylvanus
Kurtill0
Sylvanus
12,733
3,860
2,480
5,975
13,541
13,184
476
2,248
10,822
32,363
7,552
W
12,655
7,245
0
1,201
11,446
3,862
0
1,087
10,198
0
30,728
W
8,047
1,046
426
806
7,161
2,400
1,144
447
6,538
17,141
0
L
8,865
3,604
0
3,769
16,345
9,328
0
8,930
7,415
0
27,454
L
3,420
404
0
425
9,969
3,156
0
4,191
5,778
10,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,155
Gold Earned
26,165
127
Minions Killed
102
8
Camps Cleared
3
673,452
Distance Traveled
591,612
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,318
777
38
3
1
223,940
4
W
Sylvanus
10,508
876
62
5
5
215,903
1
W
Anhur
10,991
916
44
4
2
228,658
1
W
Nox
9,656
805
21
2
1
228,891
0
L
Set
9,361
780
40
3
2
211,532
1
L
Anubis
7,486
624
24
2
0
156,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role