Player Matchup

Fenrir
Fenrir
IzanagiNoOkami
Fenrir
Level 148
God Stats
4W - 1L
1,759 SR
Queue Stats
61W - 56L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
NragedSamoan
Gilgamesh
Level 126
God Stats
4W - 2L
1,641 SR
Queue Stats
67W - 64L
1,513 Elo+
Solo
Nu Wa
Nu Wa
OhGAWDD
Nu Wa
Level 92
God Stats
1W - 1L
1,314 SR
Queue Stats
115W - 90L
1,528 Elo+
Solo
Thanatos
Thanatos
PyroGho-st
Thanatos
Level 127
God Stats
3W - 4L
1,585 SR
Queue Stats
671W - 589L
1,573 Elo+
Solo
Hachiman
Hachiman
RicktyGee
Hachiman
Level 62
God Stats
2W - 1L
1,113 SR
Queue Stats
265W - 283L
1,584 Elo+
Solo
Team Averages
Level 111
1,482 SR
1,548 Elo+

VS

Team Averages
Level 130
1,522 SR
1,512 Elo+
Loki
Loki
 
Loki
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
MikeyTZS17
Ra
Level 109
God Stats
19W - 11L
1,690 SR
Queue Stats
260W - 238L
1,483 Elo+
Solo
Osiris
Osiris
Snangas_SCZ
Osiris
Level 105
God Stats
1W - 3L
1,325 SR
Queue Stats
92W - 113L
1,460 Elo+
Solo
Chang'e
Chang'e
etherealsadness
Chang'e
Level 159
God Stats
25W - 28L
1,589 SR
Queue Stats
590W - 552L
1,647 Elo+
Solo
Xbalanque
Xbalanque
jmart83
Xbalanque
Level 128
God Stats
7W - 4L
1,508 SR
Queue Stats
428W - 431L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 4
6,999
538
6,080
10,348
9,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
NragedSamoan
Gilgamesh
14
2 / 2 / 2
7,834
603
3,746
9,918
5,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nu Wa
OhGAWDD
Nu Wa
12
0 / 3 / 5
6,873
529
7,050
4,912
1,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
PyroGho-st
Thanatos
13
5 / 0 / 4
7,690
592
4,521
7,157
2,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
RicktyGee
Hachiman
13
3 / 1 / 3
7,888
607
7,411
6,101
2,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
2 / 4 / 0
6,944
534
5,646
8,262
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 4 / 0
7,618
586
4,430
7,072
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
10
1 / 5 / 1
5,937
457
2,720
11,533
5,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 2
7,189
553
3,883
7,849
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
jmart83
Xbalanque
7
0 / 3 / 1
5,030
387
2,981
5,179
1,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
16
Kills
6
6
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
4
0
0.5
W
6
0
4
8
L
2
4
0
0.5
W
Gilgamesh
NragedSamoan
Gilgamesh
2
2
2
1.5
W
Nu Wa
OhGAWDD
Nu Wa
0
3
5
0.83
W
Thanatos
PyroGho-st
Thanatos
5
0
4
7
W
Hachiman
RicktyGee
Hachiman
3
1
3
4.5
L
Osiris
1
5
1
0.3
L
1
0
2
2
L
Xbalanque
jmart83
Xbalanque
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,808
Damage
19,660
38,436
Taken
39,895
20,467
Mitigated
14,198
19,610
Healing
12,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,646
1,634
0
1,560
8,262
3,051
0
1,416
6,546
0
44,066
W
6,080
1,273
0
5,140
10,348
9,144
0
613
9,735
0
26,868
L
4,430
1,039
0
2,459
7,072
2,279
96
268
6,756
49,297
0
W
Gilgamesh
NragedSamoan
Gilgamesh
3,746
691
0
5,186
9,918
5,272
0
4,122
5,796
272
51,491
W
Nu Wa
OhGAWDD
Nu Wa
7,050
1,495
0
1,493
4,912
1,498
386
2,449
2,463
44,047
0
W
Thanatos
PyroGho-st
Thanatos
4,521
1,267
0
5,859
7,157
2,289
0
449
6,708
0
48,046
W
Hachiman
RicktyGee
Hachiman
7,411
3,723
0
1,932
6,101
2,264
0
680
5,421
0
55,342
L
Osiris
2,720
540
0
3,375
11,533
5,047
140
2,400
8,635
0
20,578
L
3,883
157
166
4,239
7,849
2,156
0
2,093
5,442
46,007
0
L
Xbalanque
jmart83
Xbalanque
2,981
1,151
0
1,093
5,179
1,665
0
273
4,701
0
19,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,284
Gold Earned
32,718
437
Minions Killed
371
0
Camps Cleared
0
1,310,324
Distance Traveled
1,140,273
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,944
534
81
6
0
276,940
2
W
Fenrir
6,999
538
28
2
0
283,048
5
L
Ra
7,618
586
112
9
0
222,550
1
W
Gilgamesh
7,834
603
117
9
0
240,442
2
W
Nu Wa
6,873
529
91
7
0
233,940
3
W
Thanatos
7,690
592
93
7
0
312,239
3
W
Hachiman
7,888
607
108
8
0
240,655
2
L
Osiris
5,937
457
43
3
0
231,472
1
L
Chang'e
7,189
553
101
8
0
264,810
6
L
Xbalanque
5,030
387
34
3
0
144,501
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role