Player Matchup

Da Ji
Da Ji
AngelEzechiel
Da Ji
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 81L
1,135 Elo+
Party 1
Cthulhu
Cthulhu
Poemapower22
Cthulhu
Level 80
God Stats
13W - 9L
1,684 SR
Queue Stats
144W - 188L
1,365 Elo+
Solo
Heimdallr
Heimdallr
upetese
Heimdallr
Level 45
God Stats
19W - 29L
1,565 SR
Queue Stats
205W - 271L
1,369 Elo+
Party 1
Team Averages
Level 50
1,583 SR
1,290 Elo+

VS

Team Averages
Level 46
1,309 SR
1,387 Elo+
King Arthur
King Arthur
gaserga
King Arthur
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,496 Elo+
Party 2
Merlin
Merlin
levess
Merlin
Level 62
God Stats
0W - 3L
1,145 SR
Queue Stats
14W - 37L
1,163 Elo+
Party 2
Nox
Nox
Ннанами
Nox
Level 18
God Stats
1W - 3L
1,283 SR
Queue Stats
2W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 3 / 5
11,767
784
11,134
9,749
5,996
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Poemapower22
Cthulhu
13
0 / 1 / 15
10,415
694
6,667
14,937
17,000
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
upetese
Heimdallr
14
5 / 3 / 12
10,780
719
10,831
10,881
4,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
gaserga
King Arthur
12
4 / 7 / 2
9,296
620
9,337
16,058
15,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
levess
Merlin
12
0 / 6 / 7
9,057
604
9,777
8,878
3,152
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 5 / 2
9,646
643
5,519
8,547
3,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
17
Kills
7
7
Deaths
18
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
12
3
5
4.83
W
Cthulhu
Poemapower22
Cthulhu
0
1
15
7.5
L
King Arthur
gaserga
King Arthur
4
7
2
0.71
L
Merlin
levess
Merlin
0
6
7
0.58
W
Heimdallr
upetese
Heimdallr
5
3
12
3.67
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,632
Damage
24,633
35,567
Taken
33,483
27,374
Mitigated
21,823
7,527
Healing
1,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,134
2,705
0
964
9,749
5,996
740
3,204
5,722
0
21,710
W
Cthulhu
Poemapower22
Cthulhu
6,667
859
198
2,676
14,937
17,000
156
6,338
8,062
12,392
0
L
King Arthur
gaserga
King Arthur
9,337
1,518
0
442
16,058
15,590
0
3,172
12,886
0
18,303
L
Merlin
levess
Merlin
9,777
837
0
1,090
8,878
3,152
0
1,912
6,966
27,967
0
W
Heimdallr
upetese
Heimdallr
10,831
6,289
0
3,689
10,881
4,378
1,973
5,754
5,127
0
46,707
L
5,519
234
0
0
8,547
3,081
0
1,859
6,688
25,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,962
Gold Earned
27,999
125
Minions Killed
103
4
Camps Cleared
2
846,966
Distance Traveled
800,300
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,767
784
16
1
3
291,461
0
W
Cthulhu
10,415
694
22
1
0
313,138
0
L
King Arthur
9,296
620
17
1
0
312,180
1
L
Merlin
9,057
604
41
3
2
250,768
1
W
Heimdallr
10,780
719
87
6
1
242,367
2
L
Nox
9,646
643
45
3
0
237,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role