Player Matchup

Freya
Freya
Dirty-AKA-Chez
Freya
Level 158
God Stats
0W - 7L
1,033 SR
Queue Stats
795W - 786L
1,484 Elo+
Solo
Fenrir
Fenrir
Gnomba
Fenrir
Level 160
God Stats
8W - 12L
1,526 SR
Queue Stats
628W - 647L
1,558 Elo+
Solo
He Bo
He Bo
ItzFluffy No TP
He Bo
Level 103
God Stats
2W - 1L
1,744 SR
Queue Stats
169W - 163L
1,489 Elo+
Solo
Terra
Terra
drdisgusting3650
Terra
Level 69
God Stats
3W - 3L
1,500 SR
Queue Stats
781W - 779L
1,472 Elo+
Solo
Ares
Ares
iStarkel
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,425 Elo+
Solo
Team Averages
Level 101
1,461 SR
1,486 Elo+

VS

Team Averages
Level 119
1,686 SR
1,545 Elo+
Horus
Horus
Angmarod
Horus
Level 144
God Stats
1W - 0L
1,677 SR
Queue Stats
55W - 42L
1,577 Elo+
Solo
Tsukuyomi
Tsukuyomi
HelloImSteven
Tsukuyomi
Level 110
God Stats
1W - 2L
1,727 SR
Queue Stats
53W - 44L
1,607 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jihibukai
Ah Muzen Cab
Level 145
God Stats
2W - 1L
1,522 SR
Queue Stats
97W - 102L
1,549 Elo+
Solo
Zhong Kui
Zhong Kui
NoGuN
Zhong Kui
Level 124
God Stats
13W - 4L
1,634 SR
Queue Stats
342W - 382L
1,468 Elo+
Solo
Sobek
Sobek
puffpuffolchap
Sobek
Level 74
God Stats
15W - 5L
1,870 SR
Queue Stats
1,085W - 1,167L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 9
8,881
683
13,065
17,133
8,708
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
Gnomba
Fenrir
17
7 / 5 / 6
10,127
779
12,179
14,685
17,051
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 11 / 6
9,953
766
14,939
14,765
6,976
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 6 / 10
9,392
722
8,264
28,415
28,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
16
5 / 7 / 7
10,021
771
5,680
20,067
20,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Angmarod
Horus
18
6 / 4 / 19
11,401
877
12,267
16,459
10,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
HelloImSteven
Tsukuyomi
18
10 / 6 / 14
11,112
855
18,865
13,635
7,083
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
Jihibukai
Ah Muzen Cab
18
7 / 4 / 20
11,048
850
20,825
11,511
5,297
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
NoGuN
Zhong Kui
18
8 / 4 / 22
11,387
876
18,480
15,459
10,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 3 / 25
11,215
863
13,781
16,475
23,548
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
137
19
Kills
37
37
Deaths
21
38
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Horus
Angmarod
Horus
6
4
19
3.88
L
1
8
9
0.69
L
Fenrir
Gnomba
Fenrir
7
5
6
2
W
Tsukuyomi
HelloImSteven
Tsukuyomi
10
6
14
2.83
L
4
11
6
0.64
W
Ah Muzen Cab
Jihibukai
Ah Muzen Cab
7
4
20
4.25
W
Zhong Kui
NoGuN
Zhong Kui
8
4
22
4.75
L
2
6
10
1.17
L
Ares
5
7
7
1.21
W
6
3
25
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,127
Damage
84,218
95,065
Taken
73,539
82,383
Mitigated
57,157
28,010
Healing
31,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Angmarod
Horus
12,267
6,011
4,777
7,004
16,459
10,746
804
11,063
5,396
0
23,211
L
13,065
3,779
360
5,351
17,133
8,708
0
6,379
10,754
27,868
1,820
L
Fenrir
Gnomba
Fenrir
12,179
2,227
855
2,566
14,685
17,051
0
5,031
9,654
0
17,132
W
Tsukuyomi
HelloImSteven
Tsukuyomi
18,865
4,868
1,797
1,326
13,635
7,083
1,239
8,081
5,554
0
28,751
L
14,939
790
0
412
14,765
6,976
0
4,597
10,168
38,811
0
W
Ah Muzen Cab
Jihibukai
Ah Muzen Cab
20,825
8,989
468
2,553
11,511
5,297
1,638
4,089
7,422
0
45,989
W
Zhong Kui
NoGuN
Zhong Kui
18,480
1,203
2,519
5,109
15,459
10,483
525
9,271
6,188
30,208
0
L
8,264
1,950
5,241
10,366
28,415
28,786
0
10,928
17,487
13,235
0
L
Ares
5,680
491
903
1,956
20,067
20,862
0
5,326
14,741
10,341
0
W
13,781
393
634
4,951
16,475
23,548
550
8,287
8,188
25,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,374
Gold Earned
56,163
137
Minions Killed
138
0
Camps Cleared
0
990,960
Distance Traveled
1,230,572
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,401
877
15
1
0
246,192
0
L
Freya
8,881
683
44
3
0
176,874
0
L
Fenrir
10,127
779
20
2
0
223,378
3
W
Tsukuyomi
11,112
855
14
1
0
257,033
1
L
He Bo
9,953
766
56
4
0
185,710
1
W
Ah Muzen Cab
11,048
850
57
4
0
208,611
1
W
Zhong Kui
11,387
876
33
3
0
249,394
0
L
Terra
9,392
722
8
1
0
210,451
0
L
Ares
10,021
771
9
1
0
194,547
2
W
Sobek
11,215
863
19
1
0
269,342
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role