Player Matchup

Baron Samedi
Baron Samedi
Gromowski VI
Baron Samedi
Level 118
God Stats
30W - 42L
1,481 SR
Queue Stats
595W - 654L
1,418 Elo+
Party 1
Charybdis
Charybdis
Wertarse
Charybdis
Level 100
God Stats
1W - 7L
1,445 SR
Queue Stats
23W - 36L
1,418 Elo+
Solo
Hera
Hera
zedric diggery
Hera
Level 119
God Stats
7W - 6L
1,707 SR
Queue Stats
215W - 249L
1,454 Elo+
Party 1
Team Averages
Level 112
1,544 SR
1,430 Elo+

VS

Team Averages
Level 56
1,547 SR
1,470 Elo+
Bastet
Bastet
I NoFex I 59
Bastet
Level 127
God Stats
12W - 7L
1,584 SR
Queue Stats
261W - 393L
1,384 Elo+
Solo
Ra
Ra
Je suis dieu822
Ra
Level 24
God Stats
4W - 2L
1,617 SR
Queue Stats
42W - 10L
1,749 Elo+
Solo
Yemoja
Yemoja
Notthisagain861
Yemoja
Level 17
God Stats
18W - 33L
1,440 SR
Queue Stats
36W - 94L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gromowski VI
Baron Samedi
15
5 / 11 / 9
11,533
678
11,808
19,988
18,517
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
Wertarse
Charybdis
13
5 / 10 / 4
11,042
650
7,948
19,177
5,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 10 / 8
12,772
751
16,889
16,867
4,889
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
16
11 / 8 / 10
13,649
803
18,122
19,330
7,271
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
17 / 5 / 11
14,724
866
27,211
19,936
11,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 3 / 15
12,069
710
5,700
11,629
10,661
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
67
16
Kills
31
31
Deaths
16
21
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Gromowski VI
Baron Samedi
5
11
9
0.86
W
Bastet
11
8
10
2
W
17
5
11
4.5
W
3
3
15
3.5
L
Charybdis
Wertarse
Charybdis
5
10
4
0.7
L
6
10
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,645
Damage
51,033
56,032
Taken
50,895
28,905
Mitigated
29,453
6,063
Healing
16,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Gromowski VI
Baron Samedi
11,808
1,239
418
3,442
19,988
18,517
120
9,486
10,502
31,236
0
W
Bastet
18,122
4,701
0
2,133
19,330
7,271
204
13,163
6,167
0
40,899
W
27,211
2,797
2,126
9,500
19,936
11,521
1,365
11,348
8,588
88,019
0
W
5,700
1,024
1,080
1,333
11,629
10,661
1,441
4,985
6,644
24,167
0
L
Charybdis
Wertarse
Charybdis
7,948
4,981
0
810
19,177
5,499
598
13,463
5,714
0
23,229
L
16,889
4,677
153
1,240
16,867
4,889
0
9,962
6,905
39,568
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,347
Gold Earned
40,442
135
Minions Killed
182
3
Camps Cleared
9
722,039
Distance Traveled
916,375
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,533
678
41
2
1
250,437
1
W
Bastet
13,649
803
34
2
2
288,662
1
W
Ra
14,724
866
121
7
7
315,915
2
W
Yemoja
12,069
710
27
2
0
311,798
0
L
Charybdis
11,042
650
39
2
0
229,696
0
L
Hera
12,772
751
55
3
2
241,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role