Player Matchup

Scylla
Scylla
BilkentliJaehyun
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,159 Elo+
Party 2
Ymir
Ymir
Lazy9
Ymir
Level 7
God Stats
0W - 3L
1,346 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Janus
Janus
MrCrystal39
Janus
Level 36
God Stats
0W - 4L
1,081 SR
Queue Stats
17W - 26L
1,324 Elo+
Party 2
Team Averages
Level 16
1,309 SR
1,328 Elo+

VS

Team Averages
Level 30
1,588 SR
1,392 Elo+
Cthulhu
Cthulhu
ManiS88
Cthulhu
Level 39
God Stats
3W - 2L
1,450 SR
Queue Stats
19W - 12L
1,557 Elo+
Party 1
Skadi
Skadi
PrairieZombie
Skadi
Level 29
God Stats
2W - 1L
1,813 SR
Queue Stats
3W - 7L
1,157 Elo+
Solo
Janus
Janus
SaggyLaggyBallzz
Janus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,190
619
2,658
10,127
3,706
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Lazy9
Ymir
9
1 / 4 / 1
6,916
692
933
15,813
15,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 3 / 0
6,282
628
5,579
9,756
3,676
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ManiS88
Cthulhu
11
2 / 2 / 10
8,337
834
5,335
11,454
13,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
8 / 0 / 5
8,806
881
8,821
4,073
1,701
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 8
8,012
801
14,082
3,817
1,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
2
Kills
13
13
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Ymir
Lazy9
Ymir
1
4
1
0.38
W
Cthulhu
ManiS88
Cthulhu
2
2
10
3.5
L
1
3
0
0.33
W
8
0
5
10.5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,170
Damage
28,238
35,696
Taken
19,344
22,605
Mitigated
16,498
5,888
Healing
1,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,658
408
24
816
10,127
3,706
0
7,142
2,985
14,096
0
L
Ymir
Lazy9
Ymir
933
253
0
2,579
15,813
15,223
0
7,947
7,866
7,951
0
W
Cthulhu
ManiS88
Cthulhu
5,335
185
279
689
11,454
13,294
120
4,578
6,876
14,148
0
L
5,579
292
62
2,407
9,756
3,676
0
4,870
4,886
29,422
0
W
8,821
4,554
0
654
4,073
1,701
1,904
2,272
1,801
0
21,476
W
14,082
333
0
97
3,817
1,503
37
2,576
1,241
42,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,388
Gold Earned
25,155
83
Minions Killed
111
3
Camps Cleared
7
477,130
Distance Traveled
644,337
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,190
619
26
3
0
129,140
2
L
Ymir
6,916
692
11
1
0
168,397
2
W
Cthulhu
8,337
834
20
2
2
226,678
2
L
Janus
6,282
628
46
5
3
179,593
0
W
Skadi
8,806
881
25
3
2
197,843
1
W
Janus
8,012
801
66
7
3
219,816
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role