Player Matchup

Sol
Sol
Dinkali-Twitch
Sol
Level 108
God Stats
3W - 1L
1,479 SR
Queue Stats
120W - 114L
1,557 Elo+
Party 2
Fenrir
Fenrir
NoBoDy181920
Fenrir
Level 96
God Stats
3W - 2L
1,685 SR
Queue Stats
93W - 86L
1,505 Elo+
Party 2
Neith
Neith
aljo2601
Neith
Level 15
God Stats
10W - 5L
1,680 SR
Queue Stats
14W - 14L
1,446 Elo+
Party 2
Team Averages
Level 73
1,614 SR
1,503 Elo+

VS

Team Averages
Level 82
1,303 SR
1,358 Elo+
Xbalanque
Xbalanque
TurboGonzalo
Xbalanque
Level 80
God Stats
0W - 4L
1,117 SR
Queue Stats
70W - 113L
1,288 Elo+
Party 1
Sylvanus
Sylvanus
doST-01
Sylvanus
Level 148
God Stats
2W - 3L
1,452 SR
Queue Stats
200W - 189L
1,503 Elo+
Solo
Vulcan
Vulcan
emonterooviedo
Vulcan
Level 18
God Stats
2W - 6L
1,341 SR
Queue Stats
43W - 85L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 3 / 4
9,147
915
8,559
10,892
4,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
12
6 / 3 / 8
9,053
905
8,351
12,452
6,621
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
aljo2601
Neith
9
0 / 1 / 6
7,066
707
1,170
4,111
1,286
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
TurboGonzalo
Xbalanque
3
0 / 1 / 1
4,039
404
0
1,209
283
Sylvanus
doST-01
Sylvanus
11
3 / 6 / 1
7,045
705
5,549
10,297
9,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
3 / 9 / 3
7,598
760
6,697
9,529
3,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
16
Kills
6
7
Deaths
16
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
10
3
4
4
W
Fenrir
6
3
8
3.33
L
Xbalanque
TurboGonzalo
Xbalanque
0
1
1
0.5
W
Neith
aljo2601
Neith
0
1
6
3
L
Sylvanus
doST-01
Sylvanus
3
6
1
0.58
L
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,080
Damage
12,246
27,455
Taken
21,035
12,169
Mitigated
13,141
8,474
Healing
2,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,559
3,783
0
4,903
10,892
4,262
2,384
3,587
7,117
39,932
4,343
W
Fenrir
8,351
2,404
0
3,204
12,452
6,621
53
5,061
6,260
0
21,029
L
Xbalanque
TurboGonzalo
Xbalanque
0
0
0
0
1,209
283
0
154
961
0
0
W
Neith
aljo2601
Neith
1,170
354
0
367
4,111
1,286
592
3,063
900
0
7,879
L
Sylvanus
doST-01
Sylvanus
5,549
1,529
143
1,766
10,297
9,218
0
4,077
5,889
11,044
2,368
L
6,697
1,250
0
242
9,529
3,640
0
3,464
5,803
20,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,266
Gold Earned
18,682
121
Minions Killed
36
7
Camps Cleared
1
468,873
Distance Traveled
274,099
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,147
915
80
8
2
158,566
1
W
Fenrir
9,053
905
25
3
4
186,812
2
L
Xbalanque
4,039
404
0
0
0
0
0
W
Neith
7,066
707
16
2
1
123,495
0
L
Sylvanus
7,045
705
14
1
1
132,761
3
L
Vulcan
7,598
760
22
2
0
141,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role