Player Matchup

Cthulhu
Cthulhu
SlyestFoxOwO
Cthulhu
Level 13
God Stats
0W - 1L
1,641 SR
Queue Stats
0W - 2L
1,170 Elo+
Solo
Ares
Ares
Timbo_sve
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,120 Elo+
Solo
Nu Wa
Nu Wa
chichigonzales
Nu Wa
Level 97
God Stats
7W - 22L
1,193 SR
Queue Stats
99W - 140L
1,272 Elo+
Solo
Team Averages
Level 39
1,445 SR
1,187 Elo+

VS

Team Averages
Level 72
1,670 SR
1,597 Elo+
Olorun
Olorun
 
Olorun
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
DementedArt6996
Cerberus
Level 60
God Stats
20W - 9L
1,596 SR
Queue Stats
130W - 87L
1,594 Elo+
Party 1
Bellona
Bellona
RefinedCorgi916
Bellona
Level 29
God Stats
3W - 0L
1,913 SR
Queue Stats
130W - 53L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SlyestFoxOwO
Cthulhu
9
0 / 4 / 1
5,771
577
6,378
9,223
5,464
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
8
1 / 6 / 1
5,814
581
3,242
11,485
9,342
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 2 / 1
6,207
621
4,528
4,201
1,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
11
2 / 2 / 7
7,182
718
8,105
6,794
2,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
11
2 / 0 / 9
7,793
779
4,663
7,800
5,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 0 / 2
8,171
817
8,053
7,585
5,362
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
12
12
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
2
7
2.75
W
Cerberus
2
0
9
6.5
W
8
0
2
9
L
Cthulhu
SlyestFoxOwO
Cthulhu
0
4
1
0.13
L
Ares
1
6
1
0.25
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,148
Damage
20,821
24,909
Taken
22,179
16,088
Mitigated
13,683
3,780
Healing
10,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
8,105
3,540
974
3,048
6,794
2,946
1,140
4,828
1,966
21,696
4,155
W
Cerberus
4,663
581
0
3,402
7,800
5,375
335
5,235
2,565
16,492
0
W
8,053
4,119
0
3,542
7,585
5,362
165
4,935
2,650
0
27,541
L
Cthulhu
SlyestFoxOwO
Cthulhu
6,378
650
104
1,349
9,223
5,464
0
3,854
5,369
15,306
0
L
Ares
3,242
642
0
1,088
11,485
9,342
0
5,931
5,554
7,898
0
L
4,528
1,472
0
1,239
4,201
1,282
0
2,114
2,087
18,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,792
Gold Earned
23,146
53
Minions Killed
114
2
Camps Cleared
8
489,300
Distance Traveled
528,758
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,182
718
29
3
4
156,101
3
W
Cerberus
7,793
779
46
5
2
179,417
1
W
Bellona
8,171
817
39
4
2
193,240
3
L
Cthulhu
5,771
577
25
3
1
182,927
0
L
Ares
5,814
581
3
0
0
166,702
1
L
Nu Wa
6,207
621
25
3
1
139,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role