Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Despiteous
Horus
Level 110
God Stats
8W - 7L
1,699 SR
Queue Stats
238W - 234L
1,534 Elo+
Solo
The Morrigan
The Morrigan
GhostHosst
The Morrigan
Level 160
God Stats
106W - 77L
1,716 SR
Queue Stats
1,047W - 1,008L
1,632 Elo+
Solo
Ratatoskr
Ratatoskr
L3xZ0
Ratatoskr
Level 85
God Stats
8W - 10L
1,438 SR
Queue Stats
189W - 180L
1,600 Elo+
Solo
Team Averages
Level 128
1,571 SR
1,553 Elo+

VS

Team Averages
Level 128
1,638 SR
1,608 Elo+
Eset
Eset
Aenge
Eset
Level 140
God Stats
0W - 1L
1,596 SR
Queue Stats
34W - 31L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BlueDak
Baron Samedi
Level 130
God Stats
17W - 12L
1,729 SR
Queue Stats
309W - 306L
1,632 Elo+
Solo
Vamana
Vamana
Slighz
Vamana
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 47L
1,485 Elo+
Solo
Awilix
Awilix
amilcar2013
Awilix
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,838 Elo+
Solo
Sol
Sol
supergiantsquid
Sol
Level 122
God Stats
0W - 2L
1,863 SR
Queue Stats
15W - 11L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
4 / 1 / 3
6,307
631
4,161
3,707
1,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Cthulhu
 
Cthulhu
10
1 / 1 / 0
5,814
581
3,420
5,567
3,100
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
8
4 / 0 / 4
5,853
585
4,374
6,387
2,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Morrigan
GhostHosst
The Morrigan
12
4 / 0 / 2
6,554
655
4,923
2,674
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
L3xZ0
Ratatoskr
9
1 / 0 / 2
5,480
548
1,202
4,894
1,367
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Aenge
Eset
7
0 / 4 / 0
4,392
439
1,392
4,811
831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
BlueDak
Baron Samedi
8
0 / 3 / 0
4,720
472
824
4,619
1,723
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Vamana
Slighz
Vamana
9
1 / 2 / 0
5,175
518
1,790
7,026
3,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
8
0 / 2 / 0
4,758
476
1,803
5,954
1,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 3 / 0
5,142
514
3,716
5,333
1,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
2
14
Kills
2
2
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
3
5.5
W
Cthulhu
 
Cthulhu
1
1
0
1
L
Eset
Aenge
Eset
0
4
0
0
L
Baron Samedi
BlueDak
Baron Samedi
0
3
0
0
W
Horus
4
0
4
6
W
The Morrigan
GhostHosst
The Morrigan
4
0
2
5
W
Ratatoskr
L3xZ0
Ratatoskr
1
0
2
2
L
Vamana
Slighz
Vamana
1
2
0
0.5
L
Awilix
0
2
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,080
Damage
9,525
23,229
Taken
27,743
9,209
Mitigated
9,278
11,872
Healing
8,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,161
1,900
0
1,526
3,707
1,191
0
2,394
1,313
0
36,209
W
Cthulhu
 
Cthulhu
3,420
723
0
2,802
5,567
3,100
0
0
5,567
32,033
0
L
Eset
Aenge
Eset
1,392
159
0
1,099
4,811
831
0
549
4,262
17,548
0
L
Baron Samedi
BlueDak
Baron Samedi
824
36
48
1,666
4,619
1,723
0
2,220
2,399
21,813
0
W
Horus
4,374
1,878
436
2,804
6,387
2,693
0
2,364
4,023
0
12,105
W
The Morrigan
GhostHosst
The Morrigan
4,923
669
0
1,000
2,674
858
38
673
2,001
41,598
1,634
W
Ratatoskr
L3xZ0
Ratatoskr
1,202
231
0
3,304
4,894
1,367
0
100
4,794
0
26,395
L
Vamana
Slighz
Vamana
1,790
1,075
0
2,569
7,026
3,567
0
3,322
3,704
0
23,887
L
Awilix
1,803
630
0
2,062
5,954
1,581
0
1,853
4,101
0
20,668
L
3,716
1,118
0
1,453
5,333
1,576
0
0
5,333
25,006
4,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,008
Gold Earned
24,187
304
Minions Killed
242
0
Camps Cleared
0
948,868
Distance Traveled
851,144
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,307
631
71
7
0
167,102
5
W
Cthulhu
5,814
581
74
7
0
189,793
5
L
Eset
4,392
439
34
3
0
171,721
2
L
Baron Samedi
4,720
472
45
5
0
124,614
1
W
Horus
5,853
585
12
1
0
190,941
1
W
The Morrigan
6,554
655
84
8
0
177,771
0
W
Ratatoskr
5,480
548
63
6
0
223,261
6
L
Vamana
5,175
518
51
5
0
148,603
1
L
Awilix
4,758
476
50
5
0
223,490
2
L
Sol
5,142
514
62
6
0
182,716
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role