Player Matchup

Bellona
Bellona
Diamond IV
CashMeOus1deHBT
Bellona
Diamond IV
Level 61
God Stats
18W - 2L
2,102 SR
Queue Stats
27W - 19L
2,276 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 61
2,102 SR
2,276 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,452 SR
1,743 MMR
Sun Wukong
Sun Wukong
Gold V
squizun
Sun Wukong
Gold V
Level 127
God Stats
0W - 1L
1,452 SR
Queue Stats
23W - 22L
1,743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,481
935
7,133
8,468
5,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
SolUllrFreyaSkadiChronos

VS

Bans
PeleOlorunKukulkanKaliYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
squizun
Sun Wukong
12
0 / 2 / 0
6,879
860
5,183
9,522
7,187
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
0
2
Kills
0
0
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Sun Wukong
squizun
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,133
Damage
5,183
8,468
Taken
9,522
5,880
Mitigated
7,187
4,017
Healing
2,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,133
3,158
0
4,017
8,468
5,880
518
104
8,364
0
40,002
L
Sun Wukong
squizun
Sun Wukong
5,183
1,377
0
2,476
9,522
7,187
0
439
9,083
0
36,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,481
Gold Earned
6,879
88
Minions Killed
83
2
Camps Cleared
5
178,519
Distance Traveled
178,782
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,481
935
88
11
2
178,519
2
L
Sun Wukong
6,879
860
83
10
5
178,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role