Player Matchup

Hercules
Hercules
KannibaIe
Hercules
Level 160
God Stats
11W - 12L
1,625 SR
Queue Stats
298W - 81L
1,713 Elo+
Party 1
Thoth
Thoth
SpiniestCord176
Thoth
Level 136
God Stats
151W - 66L
1,781 SR
Queue Stats
243W - 169L
1,713 Elo+
Solo
Erlang Shen
Erlang Shen
Ŋắņęx
Erlang Shen
Level 160
God Stats
19W - 5L
1,716 SR
Queue Stats
204W - 73L
1,772 Elo+
Party 1
Team Averages
Level 152
1,707 SR
1,733 Elo+

VS

Team Averages
Level 106
1,665 SR
1,480 Elo+
Bastet
Bastet
Erοs
Bastet
Level 152
God Stats
0W - 1L
1,756 SR
Queue Stats
134W - 87L
1,715 Elo+
Solo
Merlin
Merlin
auslay2570
Merlin
Level 89
God Stats
4W - 7L
1,371 SR
Queue Stats
145W - 229L
1,335 Elo+
Party 2
Bacchus
Bacchus
temp-183240
Bacchus
Level 76
God Stats
10W - 23L
1,868 SR
Queue Stats
132W - 204L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KannibaIe
Hercules
13
2 / 0 / 5
9,355
624
2,474
10,420
9,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
7 / 0 / 2
10,501
700
15,093
4,751
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
Ŋắņęx
Erlang Shen
13
0 / 1 / 8
9,051
603
4,456
5,717
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Erοs
Bastet
12
1 / 3 / 0
8,274
552
5,779
7,219
2,108
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
auslay2570
Merlin
11
0 / 4 / 1
8,164
544
6,346
7,231
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
temp-183240
Bacchus
12
0 / 2 / 1
8,987
599
2,842
11,299
7,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
9
Kills
1
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bastet
Erοs
Bastet
1
3
0
0.33
W
Hercules
KannibaIe
Hercules
2
0
5
4.5
W
7
0
2
8
L
Merlin
auslay2570
Merlin
0
4
1
0.13
L
Bacchus
temp-183240
Bacchus
0
2
1
0.25
W
Erlang Shen
Ŋắņęx
Erlang Shen
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,023
Damage
14,967
20,888
Taken
25,749
13,961
Mitigated
11,747
5,903
Healing
6,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Erοs
Bastet
5,779
1,793
0
277
7,219
2,108
0
4,163
3,015
0
25,507
W
Hercules
KannibaIe
Hercules
2,474
968
0
2,938
10,420
9,928
196
4,120
6,300
0
18,303
W
15,093
327
81
1,152
4,751
1,485
691
1,987
2,764
48,321
0
L
Merlin
auslay2570
Merlin
6,346
48
0
848
7,231
1,847
0
4,574
2,579
39,200
0
L
Bacchus
temp-183240
Bacchus
2,842
124
682
4,204
11,299
7,792
0
6,864
4,142
7,815
0
W
Erlang Shen
Ŋắņęx
Erlang Shen
4,456
1,886
0
1,732
5,717
2,548
268
3,227
2,490
0
26,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,907
Gold Earned
25,425
188
Minions Killed
137
10
Camps Cleared
4
900,224
Distance Traveled
841,242
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,274
552
39
3
1
291,147
2
W
Hercules
9,355
624
41
3
2
304,746
0
W
Thoth
10,501
700
92
6
3
281,917
0
L
Merlin
8,164
544
80
5
2
257,968
3
L
Bacchus
8,987
599
18
1
1
292,127
5
W
Erlang Shen
9,051
603
55
4
5
313,561
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role