Player Matchup

Thoth
Thoth
 
Thoth
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Aaron28824
Neith
Level 8
God Stats
3W - 3L
1,536 SR
Queue Stats
29W - 40L
1,454 Elo+
Solo
Danzaburou
Danzaburou
Aultman
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 20L
1,294 Elo+
Party 2
Yemoja
Yemoja
BlickyBoy
Yemoja
Level 5
God Stats
7W - 3L
1,500 SR
Queue Stats
36W - 22L
1,314 Elo+
Party 2
Gilgamesh
Gilgamesh
CalmTanuki
Gilgamesh
Level 2
God Stats
5W - 2L
1,743 SR
Queue Stats
10W - 2L
1,702 Elo+
Party 1
Team Averages
Level 40
1,556 SR
1,453 Elo+

VS

Team Averages
Level 18
1,415 SR
1,601 Elo+
Cthulhu
Cthulhu
JoshNita
Cthulhu
Level 13
God Stats
1W - 3L
1,301 SR
Queue Stats
23W - 31L
1,343 Elo+
Solo
Jormungandr
Jormungandr
MoogleThief
Jormungandr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,612 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VickPersie
Morgan Le Fay
Level 28
God Stats
126W - 138L
1,493 SR
Queue Stats
253W - 259L
1,467 Elo+
Solo
Thor
Thor
boom101
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,854 Elo+
Solo
Loki
Loki
eljhosuas
Loki
Level 5
God Stats
1W - 2L
1,279 SR
Queue Stats
3W - 3L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
16 / 5 / 14
14,383
1,199
25,954
13,947
5,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
19
1 / 6 / 19
11,773
981
9,450
12,637
5,747
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
Aultman
Danzaburou
20
7 / 4 / 24
13,787
1,149
17,374
14,305
6,490
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
BlickyBoy
Yemoja
19
0 / 1 / 26
11,655
971
8,815
11,138
13,430
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
CalmTanuki
Gilgamesh
20
20 / 4 / 14
15,951
1,329
25,601
20,144
10,792
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

183

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JoshNita
Cthulhu
18
4 / 6 / 10
12,089
1,007
14,676
21,052
21,082
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jormungandr
MoogleThief
Jormungandr
18
2 / 8 / 11
11,711
976
9,867
17,506
23,564
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Morgan Le Fay
VickPersie
Morgan Le Fay
18
0 / 10 / 8
10,479
873
12,056
18,317
8,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
boom101
Thor
18
5 / 8 / 7
12,045
1,004
10,288
18,643
6,396
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
19
9 / 12 / 8
14,086
1,174
17,468
20,731
8,604
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
64
44
Kills
20
20
Deaths
44
97
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
16
5
14
4.6
W
Neith
1
6
19
1.75
W
Danzaburou
Aultman
Danzaburou
7
4
24
4.75
W
Yemoja
BlickyBoy
Yemoja
0
1
26
13
W
Gilgamesh
CalmTanuki
Gilgamesh
20
4
14
6.75
L
Cthulhu
JoshNita
Cthulhu
4
6
10
1.5
L
Jormungandr
MoogleThief
Jormungandr
2
8
11
0.94
L
Morgan Le Fay
VickPersie
Morgan Le Fay
0
10
8
0.4
L
Thor
boom101
Thor
5
8
7
1.06
L
Loki
9
12
8
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,194
Damage
64,355
72,171
Taken
96,249
41,749
Mitigated
67,885
11,285
Healing
1,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
25,954
684
0
626
13,947
5,290
0
6,599
7,348
38,480
0
W
Neith
9,450
2,429
0
1,839
12,637
5,747
0
6,910
5,727
0
35,810
W
Danzaburou
Aultman
Danzaburou
17,374
8,242
0
2,192
14,305
6,490
0
6,810
7,495
0
38,944
W
Yemoja
BlickyBoy
Yemoja
8,815
2,525
2,493
625
11,138
13,430
0
6,099
5,039
23,697
0
W
Gilgamesh
CalmTanuki
Gilgamesh
25,601
11,011
0
3,510
20,144
10,792
0
10,181
9,963
0
46,916
L
Cthulhu
JoshNita
Cthulhu
14,676
501
0
0
21,052
21,082
0
9,675
11,377
36,051
0
L
Jormungandr
MoogleThief
Jormungandr
9,867
2,430
0
0
17,506
23,564
0
5,115
12,391
23,571
0
L
Morgan Le Fay
VickPersie
Morgan Le Fay
12,056
127
0
1,641
18,317
8,239
0
7,011
11,306
37,232
0
L
Thor
boom101
Thor
10,288
1,570
0
39
18,643
6,396
0
9,279
9,364
0
27,149
L
Loki
17,468
6,713
0
20
20,731
8,604
0
3,689
17,042
0
34,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,549
Gold Earned
60,410
202
Minions Killed
188
7
Camps Cleared
5
1,026,753
Distance Traveled
1,123,197
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
14,383
1,199
33
3
0
213,980
0
W
Neith
11,773
981
63
5
2
178,926
0
W
Danzaburou
13,787
1,149
41
3
0
199,198
0
W
Yemoja
11,655
971
26
2
1
185,348
0
W
Gilgamesh
15,951
1,329
39
3
4
249,301
1
L
Cthulhu
12,089
1,007
42
4
2
262,538
0
L
Jormungandr
11,711
976
32
3
0
190,223
0
L
Morgan Le Fay
10,479
873
50
4
1
217,178
0
L
Thor
12,045
1,004
31
3
0
221,317
1
L
Loki
14,086
1,174
33
3
2
231,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role