Player Matchup

Artemis
Artemis
Masters
JoeyFromFriends
Artemis
Masters
Level 63
God Stats
17W - 10L
1,839 SR
Queue Stats
117W - 99L
2,647 MMR
Solo
Sylvanus
Sylvanus
Gold I
NinjaYuki
Sylvanus
Gold I
Level 160
God Stats
36W - 36L
1,659 SR
Queue Stats
177W - 155L
1,878 MMR
Party 1
Eset
Eset
Diamond II
Saijyou
Eset
Diamond II
Level 160
God Stats
79W - 67L
1,611 SR
Queue Stats
725W - 733L
2,400 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
SlateBiscuit
Gilgamesh
Diamond II
Level 137
God Stats
3W - 4L
1,775 SR
Queue Stats
144W - 130L
2,470 MMR
Solo
Cthulhu
Cthulhu
Platinum V
XxSEFIROSUxX
Cthulhu
Platinum V
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 7L
1,978 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,677 SR
2,275 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,713 SR
2,265 MMR
Khepri
Khepri
Platinum II
 
Khepri
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Masters
Legendoh
Nu Wa
Masters
Level 160
God Stats
7W - 4L
1,751 SR
Queue Stats
192W - 136L
2,944 MMR
Solo
Artio
Artio
Diamond V
Manwiththevan
Artio
Diamond V
Level 129
God Stats
16W - 8L
1,718 SR
Queue Stats
280W - 280L
1,917 MMR
Solo
Sol
Sol
Platinum II
MrBigVince
Sol
Platinum II
Level 153
God Stats
5W - 1L
1,798 SR
Queue Stats
32W - 19L
2,028 MMR
Party 2
Bakasura
Bakasura
Masters
RussianAPB
Bakasura
Masters
Level 147
God Stats
119W - 75L
1,799 SR
Queue Stats
601W - 541L
2,933 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 3
11,469
546
12,579
17,411
5,809
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
NinjaYuki
Sylvanus
13
1 / 5 / 8
9,264
441
6,368
19,223
19,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Eset
Saijyou
Eset
17
4 / 4 / 3
10,794
514
15,551
19,883
7,099
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
SlateBiscuit
Gilgamesh
16
3 / 6 / 3
10,203
486
6,594
21,912
15,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
XxSEFIROSUxX
Cthulhu
16
1 / 5 / 1
10,505
500
14,814
24,609
19,841
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
OdinMorgan Le FayTiamatOsirisPersephone

VS

Bans
AthenaRaijinAnhurHelThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
0 / 4 / 12
11,153
531
4,643
19,793
23,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
Legendoh
Nu Wa
20
7 / 1 / 12
14,044
669
25,722
11,967
4,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 2 / 12
12,538
597
10,656
23,679
23,819
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 6 / 6
11,573
551
16,530
19,617
5,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
RussianAPB
Bakasura
20
13 / 3 / 4
14,845
707
24,438
21,871
11,972
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
69
15
Kills
23
23
Deaths
16
18
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
4
12
1.5
L
6
3
3
2.5
W
Nu Wa
Legendoh
Nu Wa
7
1
12
13
W
2
2
12
4
W
1
6
6
0.67
L
Sylvanus
NinjaYuki
Sylvanus
1
5
8
1
W
Bakasura
RussianAPB
Bakasura
13
3
4
5
L
Eset
Saijyou
Eset
4
4
3
1.38
L
Gilgamesh
SlateBiscuit
Gilgamesh
3
6
3
0.75
L
Cthulhu
XxSEFIROSUxX
Cthulhu
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,906
Damage
81,989
103,038
Taken
96,927
67,674
Mitigated
69,328
23,830
Healing
44,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
4,643
45
1,041
6,089
19,793
23,079
122
7,501
11,996
15,161
0
L
12,579
6,730
0
3,525
17,411
5,809
0
10,832
6,241
0
90,194
W
Nu Wa
Legendoh
Nu Wa
25,722
3,905
0
4,157
11,967
4,722
1,731
6,006
5,916
115,179
0
W
10,656
1,396
1,814
13,094
23,679
23,819
204
10,780
12,515
57,928
0
W
16,530
7,114
0
9,441
19,617
5,736
10,266
5,554
14,044
79,929
0
L
Sylvanus
NinjaYuki
Sylvanus
6,368
1,265
2,126
3,946
19,223
19,211
0
11,967
5,377
20,873
0
W
Bakasura
RussianAPB
Bakasura
24,438
15,901
0
8,844
21,871
11,972
5,619
8,944
12,911
0
134,912
L
Eset
Saijyou
Eset
15,551
1,277
530
4,074
19,883
7,099
0
12,574
6,270
79,477
0
L
Gilgamesh
SlateBiscuit
Gilgamesh
6,594
1,187
0
3,872
21,912
15,714
0
7,804
12,011
0
75,376
L
Cthulhu
XxSEFIROSUxX
Cthulhu
14,814
1,498
711
5,046
24,609
19,841
0
13,316
9,782
77,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,235
Gold Earned
64,153
592
Minions Killed
641
0
Camps Cleared
0
2,025,290
Distance Traveled
2,149,158
32
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,153
531
12
1
0
431,467
11
L
Artemis
11,469
546
149
7
0
384,824
6
W
Nu Wa
14,044
669
194
9
0
431,272
6
W
Artio
12,538
597
107
5
0
426,237
5
W
Sol
11,573
551
120
6
0
352,634
2
L
Sylvanus
9,264
441
25
1
0
388,373
10
W
Bakasura
14,845
707
208
10
0
507,548
6
L
Eset
10,794
514
138
7
0
389,635
7
L
Gilgamesh
10,203
486
121
6
0
475,425
5
L
Cthulhu
10,505
500
159
8
0
387,033
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role