Player Matchup

Chronos
Chronos
Bonkripper1997
Chronos
Level 18
God Stats
5W - 1L
1,893 SR
Queue Stats
147W - 105L
1,619 Elo+
Party 2
Ao Kuang
Ao Kuang
Níne
Ao Kuang
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 88L
1,550 Elo+
Party 2
Anubis
Anubis
RMeister
Anubis
Level 64
God Stats
3W - 0L
1,509 SR
Queue Stats
225W - 237L
1,551 Elo+
Party 2
Thanatos
Thanatos
YorikuYui
Thanatos
Level 125
God Stats
6W - 4L
1,519 SR
Queue Stats
318W - 274L
1,621 Elo+
Party 2
Bacchus
Bacchus
n562natdog
Bacchus
Level 108
God Stats
42W - 26L
1,613 SR
Queue Stats
65W - 64L
1,590 Elo+
Party 2
Team Averages
Level 80
1,607 SR
1,586 Elo+

VS

Team Averages
Level 70
1,454 SR
1,354 Elo+
Odin
Odin
Afro_Pandaz420
Odin
Level 39
God Stats
4W - 11L
1,334 SR
Queue Stats
7W - 18L
1,245 Elo+
Party 1
Pele
Pele
Goreboar
Pele
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 254L
1,330 Elo+
Party 1
Izanami
Izanami
Knubblers
Izanami
Level 75
God Stats
144W - 141L
1,463 SR
Queue Stats
420W - 477L
1,343 Elo+
Party 1
Cerberus
Cerberus
MrOrannge
Cerberus
Level 74
God Stats
65W - 72L
1,421 SR
Queue Stats
118W - 154L
1,336 Elo+
Party 1
Chang'e
Chang'e
XxgetshotxX19
Chang'e
Level 108
God Stats
5W - 7L
1,551 SR
Queue Stats
200W - 210L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 12
8,967
527
12,260
12,344
5,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ao Kuang
Níne
Ao Kuang
17
7 / 1 / 6
10,260
604
10,499
8,670
4,910
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
RMeister
Anubis
15
2 / 3 / 10
9,338
549
4,397
12,321
6,571
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
YorikuYui
Thanatos
17
14 / 3 / 6
10,965
645
16,979
12,615
5,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
n562natdog
Bacchus
14
4 / 1 / 9
8,927
525
6,388
10,412
11,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 0
6,724
396
2,272
11,226
8,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
11
0 / 6 / 2
7,044
414
3,026
14,727
4,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Izanami
Knubblers
Izanami
13
1 / 5 / 0
7,230
425
5,248
9,276
2,466
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
MrOrannge
Cerberus
11
1 / 6 / 0
7,410
436
3,565
16,302
8,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
15
5 / 6 / 2
9,378
552
11,694
14,634
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
12
30
Kills
8
8
Deaths
30
43
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
W
3
0
12
9
L
Pele
0
6
2
0.17
L
Izanami
Knubblers
Izanami
1
5
0
0.2
L
Cerberus
MrOrannge
Cerberus
1
6
0
0.17
W
Ao Kuang
Níne
Ao Kuang
7
1
6
10
W
Anubis
RMeister
Anubis
2
3
10
2.33
L
Chang'e
5
6
2
1
W
Thanatos
YorikuYui
Thanatos
14
3
6
5.67
W
Bacchus
n562natdog
Bacchus
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,523
Damage
25,805
56,362
Taken
66,165
33,749
Mitigated
27,787
28,964
Healing
16,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,272
156
0
397
11,226
8,642
0
7,282
3,944
0
15,001
W
12,260
4,497
0
5,394
12,344
5,364
298
2,630
9,506
52,594
8,959
L
Pele
3,026
725
0
4,566
14,727
4,131
0
6,468
8,259
0
31,324
L
Izanami
Knubblers
Izanami
5,248
2,913
0
1,298
9,276
2,466
0
5,174
4,102
0
50,830
L
Cerberus
MrOrannge
Cerberus
3,565
229
0
4,636
16,302
8,814
0
7,601
8,701
17,767
0
W
Ao Kuang
Níne
Ao Kuang
10,499
2,455
0
4,528
8,670
4,910
286
920
7,431
64,629
0
W
Anubis
RMeister
Anubis
4,397
552
0
5,562
12,321
6,571
912
4,071
8,030
69,457
0
L
Chang'e
11,694
910
973
4,618
14,634
3,734
190
5,533
9,101
59,784
0
W
Thanatos
YorikuYui
Thanatos
16,979
5,301
0
11,335
12,615
5,589
0
3,997
8,428
0
74,044
W
Bacchus
n562natdog
Bacchus
6,388
944
0
2,145
10,412
11,315
347
3,264
7,022
24,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,457
Gold Earned
37,786
485
Minions Killed
370
0
Camps Cleared
0
1,548,739
Distance Traveled
1,520,840
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,724
396
28
2
0
289,973
0
W
Chronos
8,967
527
109
6
0
303,834
2
L
Pele
7,044
414
67
4
0
327,220
8
L
Izanami
7,230
425
119
7
0
288,836
4
L
Cerberus
7,410
436
41
2
0
312,464
3
W
Ao Kuang
10,260
604
123
7
0
334,930
3
W
Anubis
9,338
549
112
7
0
273,405
3
L
Chang'e
9,378
552
115
7
0
302,347
3
W
Thanatos
10,965
645
102
6
0
337,539
2
W
Bacchus
8,927
525
39
2
0
299,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role