Player Matchup

Anhur
Anhur
NaturallySlow
Anhur
Level 114
God Stats
3W - 4L
1,366 SR
Queue Stats
23W - 17L
1,510 Elo+
Party 2
Artio
Artio
iFEED4984
Artio
Level 14
God Stats
4W - 0L
1,587 SR
Queue Stats
11W - 4L
1,656 Elo+
Party 2
Anubis
Anubis
u1ysses89
Anubis
Level 94
God Stats
9W - 4L
1,798 SR
Queue Stats
284W - 313L
1,430 Elo+
Solo
Team Averages
Level 74
1,584 SR
1,532 Elo+

VS

Team Averages
Level 103
1,497 SR
1,399 Elo+
Tyr
Tyr
LilDabllDoo
Tyr
Level 69
God Stats
31W - 30L
1,451 SR
Queue Stats
392W - 463L
1,382 Elo+
Party 1
Fenrir
Fenrir
Nerf Dair
Fenrir
Level 85
God Stats
5W - 8L
1,614 SR
Queue Stats
173W - 195L
1,465 Elo+
Party 1
Ah Puch
Ah Puch
R3KL3SS H4Wk
Ah Puch
Level 155
God Stats
367W - 357L
1,425 SR
Queue Stats
640W - 815L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 7 / 7
13,641
758
20,970
16,862
5,113
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Artio
iFEED4984
Artio
17
7 / 5 / 14
14,580
810
8,687
22,464
30,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anubis
u1ysses89
Anubis
16
4 / 7 / 14
12,480
693
7,962
14,134
6,901
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 12
11,135
619
10,911
19,837
10,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Nerf Dair
Fenrir
15
10 / 6 / 9
12,436
691
13,613
17,768
7,302
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
R3KL3SS H4Wk
Ah Puch
16
6 / 6 / 10
12,331
685
19,331
11,815
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
50
21
Kills
19
19
Deaths
21
35
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
9
12
1
W
10
7
7
1.93
L
Fenrir
Nerf Dair
Fenrir
10
6
9
2.42
L
Ah Puch
R3KL3SS H4Wk
Ah Puch
6
6
10
1.83
W
Artio
iFEED4984
Artio
7
5
14
2.8
W
Anubis
u1ysses89
Anubis
4
7
14
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,619
Damage
43,855
53,460
Taken
49,420
42,652
Mitigated
20,584
10,144
Healing
7,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,911
1,995
0
3,578
19,837
10,878
476
6,715
13,122
0
30,981
W
20,970
10,822
0
723
16,862
5,113
1,731
5,416
11,446
0
50,193
L
Fenrir
Nerf Dair
Fenrir
13,613
4,245
0
2,488
17,768
7,302
186
5,572
12,196
0
37,509
L
Ah Puch
R3KL3SS H4Wk
Ah Puch
19,331
290
60
1,564
11,815
2,404
1,012
4,828
6,987
52,317
0
W
Artio
iFEED4984
Artio
8,687
1,009
929
4,321
22,464
30,638
52
9,543
12,921
27,820
0
W
Anubis
u1ysses89
Anubis
7,962
69
216
3,955
14,134
6,901
820
4,771
9,363
47,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,701
Gold Earned
35,902
194
Minions Killed
164
8
Camps Cleared
7
935,032
Distance Traveled
904,931
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,135
619
40
2
2
306,339
1
W
Anhur
13,641
758
69
4
5
285,625
3
L
Fenrir
12,436
691
54
3
5
308,531
3
L
Ah Puch
12,331
685
70
4
0
290,061
0
W
Artio
14,580
810
38
2
2
357,139
6
W
Anubis
12,480
693
87
5
1
292,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role