Player Matchup

Chang'e
Chang'e
BloodtrailXXXL
Chang'e
Level 108
God Stats
4W - 2L
1,599 SR
Queue Stats
182W - 148L
1,507 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Boccy
Ah Muzen Cab
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,522 Elo+
Party 2
Ne Zha
Ne Zha
SkyrorYaotzn
Ne Zha
Level 109
God Stats
3W - 1L
1,642 SR
Queue Stats
317W - 286L
1,560 Elo+
Party 2
Gilgamesh
Gilgamesh
TheF7Rook
Gilgamesh
Level 106
God Stats
7W - 5L
1,556 SR
Queue Stats
178W - 151L
1,568 Elo+
Party 2
Cthulhu
Cthulhu
lucenama
Cthulhu
Level 23
God Stats
2W - 0L
1,484 SR
Queue Stats
31W - 33L
1,495 Elo+
Solo
Team Averages
Level 75
1,556 SR
1,531 Elo+

VS

Team Averages
Level 39
1,482 SR
1,436 Elo+
Ganesha
Ganesha
AlicePractice69
Ganesha
Level 77
God Stats
2W - 3L
1,380 SR
Queue Stats
90W - 92L
1,473 Elo+
Party 1
Loki
Loki
CrackedBathtub
Loki
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,400 Elo+
Party 1
Gilgamesh
Gilgamesh
Infinite_Evil-
Gilgamesh
Level 20
God Stats
0W - 4L
1,613 SR
Queue Stats
162W - 192L
1,315 Elo+
Party 3
Hel
Hel
Infinite_Sin--
Hel
Level 16
God Stats
1W - 1L
1,755 SR
Queue Stats
2W - 2L
1,497 Elo+
Party 3
Pele
Pele
Shakeable
Pele
Level 61
God Stats
2W - 5L
1,162 SR
Queue Stats
382W - 411L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 4 / 6
11,615
830
19,144
15,991
4,504
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Boccy
Ah Muzen Cab
18
1 / 2 / 12
10,401
743
17,172
11,594
3,670
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
17
6 / 6 / 5
10,876
777
10,129
21,441
10,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
TheF7Rook
Gilgamesh
18
4 / 4 / 14
11,394
814
17,859
33,904
32,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
lucenama
Cthulhu
16
2 / 4 / 11
10,228
731
20,921
32,010
21,910
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 4 / 16
10,232
731
19,950
23,845
27,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
7 / 4 / 8
10,596
757
17,303
15,192
7,113
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Infinite_Evil-
Gilgamesh
16
1 / 4 / 10
9,069
648
12,452
20,210
16,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
3 / 4 / 8
9,396
671
13,881
15,124
7,006
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Pele
19
9 / 5 / 7
11,402
814
20,831
20,611
10,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
69
21
Kills
20
20
Deaths
21
48
Assists
49
Player
Kills
Deaths
Assists
KDA
L
0
4
16
2
W
8
4
6
2.75
W
Ah Muzen Cab
Boccy
Ah Muzen Cab
1
2
12
3.5
L
7
4
8
2.75
L
Gilgamesh
Infinite_Evil-
Gilgamesh
1
4
10
1.5
L
3
4
8
1.75
L
Pele
9
5
7
2.5
W
Ne Zha
6
6
5
1.42
W
Gilgamesh
TheF7Rook
Gilgamesh
4
4
14
2.75
W
Cthulhu
lucenama
Cthulhu
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,225
Damage
84,417
114,940
Taken
94,982
73,522
Mitigated
68,371
60,046
Healing
35,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,950
1,040
1,001
3,443
23,845
27,985
283
10,785
12,316
25,588
0
W
19,144
1,179
12,118
6,464
15,991
4,504
1,246
5,307
10,456
28,496
0
W
Ah Muzen Cab
Boccy
Ah Muzen Cab
17,172
4,435
1,759
2,844
11,594
3,670
3,299
3,020
8,485
0
36,999
L
17,303
5,706
2,127
1,432
15,192
7,113
553
5,942
8,943
0
29,546
L
Gilgamesh
Infinite_Evil-
Gilgamesh
12,452
1,324
410
2,239
20,210
16,100
348
9,308
10,421
0
23,921
L
13,881
935
12,282
5,595
15,124
7,006
329
5,477
9,246
31,641
0
L
Pele
20,831
2,940
1,937
5,333
20,611
10,167
284
7,534
12,555
0
34,898
W
Ne Zha
10,129
3,968
1,840
5,648
21,441
10,853
1,133
6,132
15,127
0
21,647
W
Gilgamesh
TheF7Rook
Gilgamesh
17,859
3,093
1,760
12,102
33,904
32,585
487
6,856
26,605
0
28,868
W
Cthulhu
lucenama
Cthulhu
20,921
719
4,012
11,499
32,010
21,910
472
12,516
19,061
42,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,514
Gold Earned
50,695
141
Minions Killed
150
0
Camps Cleared
0
1,362,650
Distance Traveled
1,365,699
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,232
731
8
1
0
258,351
0
W
Chang'e
11,615
830
30
2
0
274,795
0
W
Ah Muzen Cab
10,401
743
34
2
0
282,775
0
L
Loki
10,596
757
25
2
0
280,390
0
L
Gilgamesh
9,069
648
22
2
0
285,801
0
L
Hel
9,396
671
53
4
0
263,997
0
L
Pele
11,402
814
42
3
0
277,160
2
W
Ne Zha
10,876
777
12
1
0
259,388
2
W
Gilgamesh
11,394
814
17
1
0
279,356
3
W
Cthulhu
10,228
731
48
3
0
266,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role