Player Matchup

Chaac
Chaac
Dullboy
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,285 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Jackel132
Tsukuyomi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,285 Elo+
Party 3
Ra
Ra
Pokevirus
Ra
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 62L
1,487 Elo+
Party 1
Nu Wa
Nu Wa
Skuzzl
Nu Wa
Level 29
God Stats
41W - 40L
1,226 SR
Queue Stats
106W - 96L
1,509 Elo+
Party 1
Bacchus
Bacchus
suqosu
Bacchus
Level 8
God Stats
1W - 2L
1,331 SR
Queue Stats
3W - 6L
1,285 Elo+
Party 3
Team Averages
Level 17
1,411 SR
1,370 Elo+

VS

Team Averages
Level 25
1,614 SR
1,586 Elo+
Danzaburou
Danzaburou
Dead_echo45
Danzaburou
Level 29
God Stats
21W - 12L
1,738 SR
Queue Stats
42W - 38L
1,574 Elo+
Solo
Izanami
Izanami
Phlaming
Izanami
Level 33
God Stats
8W - 2L
1,844 SR
Queue Stats
266W - 135L
1,687 Elo+
Party 2
Yemoja
Yemoja
TheBestNeoneon
Yemoja
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 9L
1,551 Elo+
Solo
Sol
Sol
buxxaplenty
Sol
Level 23
God Stats
21W - 5L
1,928 SR
Queue Stats
124W - 47L
1,757 Elo+
Party 2
Jormungandr
Jormungandr
goodmornit
Jormungandr
Level 25
God Stats
2W - 4L
1,059 SR
Queue Stats
69W - 107L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dullboy
Chaac
19
4 / 8 / 15
12,261
943
14,987
25,187
34,968
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
Jackel132
Tsukuyomi
19
6 / 13 / 12
12,686
976
23,109
26,287
12,189
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
4 / 8 / 12
11,794
907
10,027
16,788
8,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
Skuzzl
Nu Wa
19
6 / 8 / 10
12,965
997
19,585
20,129
9,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
suqosu
Bacchus
20
3 / 5 / 18
12,544
965
11,211
19,651
26,075
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

150

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dead_echo45
Danzaburou
20
6 / 4 / 28
14,681
1,129
17,381
18,582
6,984
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
Phlaming
Izanami
20
27 / 3 / 15
19,428
1,494
55,043
17,614
6,763
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
2 / 4 / 21
12,268
944
7,976
12,749
15,526
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
6 / 3 / 18
13,604
1,046
20,724
16,179
5,358
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
goodmornit
Jormungandr
20
1 / 9 / 16
11,544
888
1,616
18,008
8,274

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
140
23
Kills
42
42
Deaths
23
67
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dead_echo45
Danzaburou
6
4
28
5
L
Chaac
Dullboy
Chaac
4
8
15
1.44
L
Tsukuyomi
Jackel132
Tsukuyomi
6
13
12
0.92
W
Izanami
Phlaming
Izanami
27
3
15
11.5
L
4
8
12
1.25
L
Nu Wa
Skuzzl
Nu Wa
6
8
10
1.38
W
2
4
21
3.13
W
6
3
18
5
W
Jormungandr
goodmornit
Jormungandr
1
9
16
1
L
Bacchus
suqosu
Bacchus
3
5
18
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,919
Damage
102,740
108,042
Taken
83,132
91,027
Mitigated
42,905
8,220
Healing
16,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dead_echo45
Danzaburou
17,381
4,112
0
4,574
18,582
6,984
0
7,950
10,632
0
61,097
L
Chaac
Dullboy
Chaac
14,987
2,570
0
4,366
25,187
34,968
0
8,629
16,558
0
35,514
L
Tsukuyomi
Jackel132
Tsukuyomi
23,109
6,948
0
252
26,287
12,189
0
6,819
19,468
0
32,754
W
Izanami
Phlaming
Izanami
55,043
46,115
0
3,978
17,614
6,763
0
9,396
8,218
0
94,165
L
10,027
1,200
2,257
908
16,788
8,767
0
2,554
14,234
29,752
0
L
Nu Wa
Skuzzl
Nu Wa
19,585
3,138
135
302
20,129
9,028
0
6,676
13,453
58,093
0
W
7,976
947
3,421
673
12,749
15,526
0
6,427
6,322
24,072
0
W
20,724
6,767
0
3,695
16,179
5,358
0
7,669
8,510
44,651
0
W
Jormungandr
goodmornit
Jormungandr
1,616
582
0
0
18,008
8,274
0
9,381
8,627
11,567
0
L
Bacchus
suqosu
Bacchus
11,211
1,539
0
0
19,651
26,075
0
5,638
14,013
16,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,250
Gold Earned
71,525
199
Minions Killed
262
3
Camps Cleared
10
1,228,313
Distance Traveled
1,043,597
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,681
1,129
70
5
1
220,913
0
L
Chaac
12,261
943
45
3
1
259,632
1
L
Tsukuyomi
12,686
976
17
1
1
247,238
3
W
Izanami
19,428
1,494
102
8
7
249,896
0
L
Ra
11,794
907
43
3
0
237,418
0
L
Nu Wa
12,965
997
85
7
0
220,937
0
W
Yemoja
12,268
944
28
2
0
153,106
0
W
Sol
13,604
1,046
43
3
2
241,662
0
W
Jormungandr
11,544
888
19
1
0
178,020
0
L
Bacchus
12,544
965
9
1
1
263,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role