Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
The_True_Eyes_01
Ao Kuang
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
272W - 284L
1,498 Elo+
Solo
Yemoja
Yemoja
TibialQuotient7
Yemoja
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 36L
1,515 Elo+
Solo
Ares
Ares
thistechnique
Ares
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,246 Elo+
Party 1
Heimdallr
Heimdallr
unamused0101
Heimdallr
Level 124
God Stats
1W - 1L
1,597 SR
Queue Stats
98W - 78L
1,596 Elo+
Solo
Team Averages
Level 128
1,519 SR
1,471 Elo+

VS

Team Averages
Level 126
1,466 SR
1,509 Elo+
Hachiman
Hachiman
 
Hachiman
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Bellemere
Merlin
Level 144
God Stats
4W - 11L
1,383 SR
Queue Stats
627W - 556L
1,465 Elo+
Party 2
Guan Yu
Guan Yu
BlackTriStars
Guan Yu
Level 128
God Stats
7W - 6L
1,388 SR
Queue Stats
595W - 505L
1,518 Elo+
Party 2
Ne Zha
Ne Zha
RecklessRaichu
Ne Zha
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 191L
1,556 Elo+
Solo
Gilgamesh
Gilgamesh
kTHNXgg
Gilgamesh
Level 122
God Stats
2W - 3L
1,562 SR
Queue Stats
293W - 263L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
2 / 2 / 14
9,980
768
12,362
13,144
14,540
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
8 / 2 / 8
10,629
818
12,098
15,769
8,792
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
1 / 1 / 19
10,808
831
8,441
15,241
19,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
7 / 1 / 15
11,098
854
14,816
15,875
19,103
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heimdallr
unamused0101
Heimdallr
18
8 / 4 / 11
10,893
838
17,275
14,734
7,451
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
2 / 7 / 6
8,771
675
12,923
13,154
6,129
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Bellemere
Merlin
17
6 / 5 / 2
9,895
761
21,749
10,909
4,401
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
15
1 / 5 / 4
7,999
615
4,825
15,972
17,237
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 4 / 7
8,736
672
8,353
10,026
4,998
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
kTHNXgg
Gilgamesh
15
0 / 5 / 7
8,218
632
12,263
22,211
12,469
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
36
26
Kills
10
10
Deaths
26
67
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
2
14
4.5
L
Hachiman
 
Hachiman
2
7
6
0.71
L
Merlin
Bellemere
Merlin
6
5
2
1.4
L
Guan Yu
1
5
4
0.6
L
1
4
7
1.13
W
8
2
8
6
W
1
1
19
10.5
L
Gilgamesh
kTHNXgg
Gilgamesh
0
5
7
0.7
W
7
1
15
14.5
W
Heimdallr
unamused0101
Heimdallr
8
4
11
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,992
Damage
60,113
74,763
Taken
72,272
69,173
Mitigated
45,234
36,996
Healing
22,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
12,362
3,075
951
1,675
13,144
14,540
1,080
3,065
10,079
0
30,166
L
Hachiman
 
Hachiman
12,923
4,134
0
664
13,154
6,129
0
7,006
6,148
0
28,937
L
Merlin
Bellemere
Merlin
21,749
445
1,027
320
10,909
4,401
476
5,302
5,607
35,018
0
L
Guan Yu
4,825
627
6,176
4,698
15,972
17,237
0
8,017
7,955
0
6,699
L
8,353
1,786
2,170
1,790
10,026
4,998
0
4,744
5,282
0
19,687
W
12,098
2,391
4,193
7,183
15,769
8,792
1,343
2,957
12,812
20,335
0
W
8,441
1,442
13,647
5,236
15,241
19,287
755
6,460
8,781
16,521
0
L
Gilgamesh
kTHNXgg
Gilgamesh
12,263
2,508
358
5,643
22,211
12,469
0
10,286
11,925
0
22,359
W
14,816
368
286
733
15,875
19,103
70
4,514
11,361
27,917
0
W
Heimdallr
unamused0101
Heimdallr
17,275
14,293
0
3,092
14,734
7,451
1,899
4,753
9,981
0
38,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,408
Gold Earned
43,619
121
Minions Killed
102
0
Camps Cleared
0
1,215,532
Distance Traveled
1,176,876
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,980
768
34
3
0
236,152
0
L
Hachiman
8,771
675
34
3
0
183,974
2
L
Merlin
9,895
761
25
2
0
212,310
0
L
Guan Yu
7,999
615
2
0
0
279,736
0
L
Ne Zha
8,736
672
28
2
0
272,683
0
W
Ao Kuang
10,629
818
16
1
0
241,826
2
W
Yemoja
10,808
831
13
1
0
233,742
1
L
Gilgamesh
8,218
632
13
1
0
228,173
4
W
Ares
11,098
854
23
2
0
288,828
0
W
Heimdallr
10,893
838
35
3
0
214,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role