Player Matchup

Kuzenbo
Kuzenbo
Bijukil
Kuzenbo
Level 89
God Stats
2W - 0L
1,835 SR
Queue Stats
19W - 18L
1,527 Elo+
Party 2
Arachne
Arachne
MR RAGER 2015
Arachne
Level 60
God Stats
2W - 2L
1,486 SR
Queue Stats
6W - 4L
1,522 Elo+
Party 2
Nox
Nox
Shadow565026
Nox
Level 67
God Stats
2W - 1L
1,463 SR
Queue Stats
8W - 7L
1,524 Elo+
Party 2
Team Averages
Level 72
1,595 SR
1,525 Elo+

VS

Team Averages
Level 68
1,318 SR
1,406 Elo+
Nemesis
Nemesis
Brandoozler
Nemesis
Level 62
God Stats
4W - 3L
1,182 SR
Queue Stats
341W - 314L
1,414 Elo+
Party 1
Set
Set
Reshiram109
Set
Level 53
God Stats
1W - 9L
1,325 SR
Queue Stats
89W - 130L
1,393 Elo+
Party 1
Fenrir
Fenrir
codrocks1111
Fenrir
Level 90
God Stats
2W - 6L
1,448 SR
Queue Stats
353W - 389L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bijukil
Kuzenbo
18
13 / 1 / 12
14,665
772
21,397
16,206
37,757
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
14
3 / 6 / 14
12,398
653
10,985
14,811
4,635
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
10 / 6 / 9
13,788
726
17,331
15,512
6,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brandoozler
Nemesis
15
2 / 7 / 9
11,482
604
17,987
20,127
17,541
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 9 / 7
11,069
583
6,706
15,299
8,106
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
15
10 / 10 / 1
13,201
695
15,741
24,350
10,062
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
26
Kills
13
13
Deaths
26
35
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Bijukil
Kuzenbo
13
1
12
19
L
Nemesis
Brandoozler
Nemesis
2
7
9
0.93
W
Arachne
3
6
14
1.67
L
1
9
7
0.5
W
10
6
9
2.42
L
Fenrir
10
10
1
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,713
Damage
40,434
46,529
Taken
59,776
48,641
Mitigated
35,709
8,286
Healing
13,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Bijukil
Kuzenbo
21,397
5,724
413
3,155
16,206
37,757
983
354
15,852
46,344
0
L
Nemesis
Brandoozler
Nemesis
17,987
8,755
0
3,733
20,127
17,541
0
14,388
5,739
0
46,615
W
Arachne
10,985
9,276
0
2,772
14,811
4,635
394
120
14,691
0
24,722
L
6,706
3,508
630
1,568
15,299
8,106
0
10,205
5,094
0
30,121
W
17,331
1,478
247
1,699
15,512
6,249
1,791
0
15,512
39,030
0
L
Fenrir
15,741
4,786
0
7,768
24,350
10,062
0
15,185
9,165
0
52,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,851
Gold Earned
35,752
138
Minions Killed
189
4
Camps Cleared
10
967,982
Distance Traveled
898,880
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
14,665
772
49
3
1
323,537
0
L
Nemesis
11,482
604
60
3
2
310,788
1
W
Arachne
12,398
653
23
1
1
343,353
6
L
Set
11,069
583
64
3
2
276,965
3
W
Nox
13,788
726
66
3
2
301,092
0
L
Fenrir
13,201
695
65
3
6
311,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role