Player Matchup

Chronos
Chronos
BuddhaHakai
Chronos
Level 30
God Stats
3W - 4L
1,601 SR
Queue Stats
43W - 40L
1,524 Elo+
Solo
Thor
Thor
ChokeMeDaddy-o
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Medusa
Medusa
IIAzarothII
Medusa
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 4L
1,444 Elo+
Party 2
Ymir
Ymir
KissMyJanus
Ymir
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,629 Elo+
Party 2
Cerberus
Cerberus
llYoYoFrostll
Cerberus
Level 107
God Stats
22W - 16L
1,591 SR
Queue Stats
69W - 69L
1,582 Elo+
Party 2
Team Averages
Level 30
1,538 SR
1,536 Elo+

VS

Team Averages
Level 32
1,619 SR
1,675 Elo+
Tiamat
Tiamat
ADV503
Tiamat
Level 28
God Stats
4W - 6L
1,482 SR
Queue Stats
84W - 91L
1,508 Elo+
Solo
Bellona
Bellona
Follerman
Bellona
Level 12
God Stats
5W - 3L
1,472 SR
Queue Stats
8W - 6L
1,585 Elo+
Solo
Anhur
Anhur
KnottyDoggo
Anhur
Level 8
God Stats
1W - 1L
1,519 SR
Queue Stats
14W - 20L
1,827 Elo+
Party 1
Ra
Ra
MIDLOKI4LIFE2
Ra
Level 26
God Stats
3W - 3L
1,667 SR
Queue Stats
74W - 48L
1,745 Elo+
Party 1
Vamana
Vamana
OGgrandmaster
Vamana
Level 85
God Stats
2W - 1L
1,955 SR
Queue Stats
28W - 30L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
BuddhaHakai
Chronos
12
4 / 4 / 8
7,575
583
5,927
10,215
4,346
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 1 / 6
7,823
602
6,961
6,915
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
12
4 / 1 / 1
7,417
571
3,287
3,616
1,057
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 7
7,275
560
4,155
10,032
7,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
llYoYoFrostll
Cerberus
13
9 / 0 / 3
8,333
641
9,480
9,978
10,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ADV503
Tiamat
11
1 / 3 / 3
6,462
497
2,133
6,191
2,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
Follerman
Bellona
11
1 / 6 / 0
6,250
481
2,301
11,661
5,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 6 / 1
5,184
399
3,322
7,481
1,752
Short Bow

Short Bow

+15%
Attack Speed

10
5 / 6 / 2
7,081
545
10,737
9,358
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 5 / 0
4,946
380
2,971
8,074
5,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
26
Kills
7
7
Deaths
26
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
ADV503
Tiamat
1
3
3
0.83
W
Chronos
BuddhaHakai
Chronos
4
4
8
2
W
6
1
6
9
L
Bellona
Follerman
Bellona
1
6
0
0.17
W
Medusa
4
1
1
4.5
W
3
1
7
6.5
L
0
6
1
0.08
L
5
6
2
1
L
0
5
0
0
W
Cerberus
llYoYoFrostll
Cerberus
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,810
Damage
21,464
40,756
Taken
42,765
25,730
Mitigated
17,834
14,393
Healing
9,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
ADV503
Tiamat
2,133
237
0
1,189
6,191
2,701
0
2,652
3,539
26,957
0
W
Chronos
BuddhaHakai
Chronos
5,927
2,389
0
3,349
10,215
4,346
1,006
5,073
4,996
41,298
0
W
6,961
1,814
0
3,745
6,915
2,324
0
1,580
5,335
0
46,065
L
Bellona
Follerman
Bellona
2,301
1,030
0
2,593
11,661
5,754
984
6,262
5,399
0
31,061
W
Medusa
3,287
1,668
0
779
3,616
1,057
958
193
3,423
0
41,644
W
4,155
212
0
1,804
10,032
7,422
0
3,144
6,849
17,014
0
L
3,322
1,533
0
638
7,481
1,752
0
3,062
4,419
0
13,779
L
10,737
1,337
72
2,184
9,358
2,532
0
5,996
3,362
36,527
0
L
2,971
642
0
2,552
8,074
5,095
0
2,565
5,509
0
7,943
W
Cerberus
llYoYoFrostll
Cerberus
9,480
707
0
4,716
9,978
10,581
310
2,579
7,283
33,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,423
Gold Earned
29,923
325
Minions Killed
233
0
Camps Cleared
0
1,260,000
Distance Traveled
1,078,376
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,462
497
59
5
0
204,100
0
W
Chronos
7,575
583
73
6
0
246,161
2
W
Thor
7,823
602
83
6
0
268,817
2
L
Bellona
6,250
481
69
5
0
234,728
1
W
Medusa
7,417
571
82
6
0
232,680
2
W
Ymir
7,275
560
16
1
0
255,407
3
L
Anhur
5,184
399
40
3
0
175,820
1
L
Ra
7,081
545
63
5
0
235,908
0
L
Vamana
4,946
380
2
0
0
227,820
0
W
Cerberus
8,333
641
71
5
0
256,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role