Player Matchup

Fenrir
Fenrir
Jacejura
Fenrir
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,091 Elo+
Party 1
Guan Yu
Guan Yu
aetherme
Guan Yu
Level 87
God Stats
0W - 1L
1,750 SR
Queue Stats
38W - 54L
1,346 Elo+
Solo
Sol
Sol
indignantunicorn
Sol
Level 18
God Stats
0W - 1L
1,418 SR
Queue Stats
1W - 4L
1,263 Elo+
Party 1
He Bo
He Bo
l1 Jesus l1
He Bo
Level 107
God Stats
1W - 3L
1,415 SR
Queue Stats
811W - 889L
1,391 Elo+
Solo
Izanami
Izanami
pooHnaniTsunami
Izanami
Level 25
God Stats
1W - 5L
1,498 SR
Queue Stats
1W - 5L
1,263 Elo+
Party 1
Team Averages
Level 52
1,516 SR
1,271 Elo+

VS

Team Averages
Level 73
1,560 SR
1,454 Elo+
Charybdis
Charybdis
ChrisAlex117
Charybdis
Level 37
God Stats
3W - 4L
1,618 SR
Queue Stats
13W - 12L
1,487 Elo+
Solo
Yemoja
Yemoja
Crazy_Horse303
Yemoja
Level 68
God Stats
1W - 1L
1,464 SR
Queue Stats
22W - 19L
1,446 Elo+
Party 2
Zeus
Zeus
PapiRenzel
Zeus
Level 89
God Stats
18W - 19L
1,532 SR
Queue Stats
34W - 54L
1,403 Elo+
Party 3
Artemis
Artemis
Sacred_Spirit32
Artemis
Level 68
God Stats
4W - 0L
1,568 SR
Queue Stats
17W - 13L
1,437 Elo+
Party 2
Baron Samedi
Baron Samedi
cota1R
Baron Samedi
Level 102
God Stats
42W - 35L
1,618 SR
Queue Stats
83W - 88L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jacejura
Fenrir
10
1 / 5 / 1
5,832
583
3,505
13,203
7,167
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
aetherme
Guan Yu
12
1 / 3 / 0
6,032
603
2,051
11,111
8,408
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
0 / 3 / 1
6,078
608
3,194
7,485
2,728
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
0 / 3 / 1
6,243
624
3,111
8,342
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 10 / 1
5,906
591
6,226
13,626
4,851
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ChrisAlex117
Charybdis
12
0 / 2 / 13
7,130
713
2,279
7,371
2,605
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 0 / 17
8,354
835
5,968
6,791
2,904
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
13 / 0 / 8
10,420
1,042
15,460
4,772
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
6 / 0 / 14
8,867
887
15,329
6,312
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
cota1R
Baron Samedi
14
2 / 0 / 18
7,859
786
8,843
3,144
1,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
94
2
Kills
24
24
Deaths
2
4
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ChrisAlex117
Charybdis
0
2
13
3.25
W
3
0
17
11.5
L
Fenrir
Jacejura
Fenrir
1
5
1
0.3
W
13
0
8
17
W
6
0
14
13
L
Guan Yu
aetherme
Guan Yu
1
3
0
0.33
W
Baron Samedi
cota1R
Baron Samedi
2
0
18
11
L
0
3
1
0.17
L
0
3
1
0.17
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,087
Damage
47,879
53,767
Taken
28,390
26,116
Mitigated
11,609
9,212
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ChrisAlex117
Charybdis
2,279
1,569
0
289
7,371
2,605
1,381
1,204
6,167
0
15,542
W
5,968
1,431
5,867
1,430
6,791
2,904
1,586
1,763
5,028
14,739
0
L
Fenrir
Jacejura
Fenrir
3,505
775
188
1,009
13,203
7,167
0
6,634
6,569
0
6,216
W
15,460
2,180
0
500
4,772
1,773
584
473
4,299
34,388
0
W
15,329
7,313
381
1,428
6,312
2,855
1,684
2,288
4,024
0
32,035
L
Guan Yu
aetherme
Guan Yu
2,051
0
1,142
2,293
11,111
8,408
0
6,190
4,921
0
6,311
W
Baron Samedi
cota1R
Baron Samedi
8,843
979
2,645
1,725
3,144
1,472
924
941
2,203
24,439
0
L
3,194
645
0
726
7,485
2,728
0
5,144
2,341
18,047
0
L
3,111
62
0
1,896
8,342
2,962
0
4,772
3,570
22,244
0
L
6,226
3,561
99
1,859
13,626
4,851
1
7,882
5,744
0
21,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,091
Gold Earned
42,630
142
Minions Killed
203
5
Camps Cleared
8
791,796
Distance Traveled
873,393
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,130
713
32
3
2
164,235
0
W
Yemoja
8,354
835
23
2
0
164,990
2
L
Fenrir
5,832
583
2
0
0
162,196
0
W
Zeus
10,420
1,042
66
7
3
180,193
2
W
Artemis
8,867
887
32
3
2
169,738
0
L
Guan Yu
6,032
603
14
1
0
180,955
0
W
Baron Samedi
7,859
786
50
5
1
194,237
2
L
Sol
6,078
608
40
4
0
161,864
0
L
He Bo
6,243
624
50
5
4
162,447
2
L
Izanami
5,906
591
36
4
1
124,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role