Player Matchup

Ares
Ares
Platinum II
ChemicaIBromance
Ares
Platinum II
Level 88
God Stats
12W - 10L
1,639 SR
Queue Stats
172W - 160L
1,821 MMR
Solo
Neith
Neith
Gold V
Flоat
Neith
Gold V
Level 129
God Stats
0W - 3L
1,725 SR
Queue Stats
84W - 68L
1,667 MMR
Solo
Bellona
Bellona
Diamond IV
IG-Ca1ibreeze
Bellona
Diamond IV
Level 105
God Stats
7W - 5L
1,667 SR
Queue Stats
134W - 124L
2,072 MMR
Solo
Bakasura
Bakasura
Diamond V
SirArtuur
Bakasura
Diamond V
Level 128
God Stats
13W - 6L
1,762 SR
Queue Stats
151W - 136L
2,195 MMR
Solo
Agni
Agni
Diamond III
Veguns
Agni
Diamond III
Level 152
God Stats
40W - 26L
1,674 SR
Queue Stats
540W - 518L
2,200 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,693 SR
1,991 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,616 SR
1,906 MMR
Mulan
Mulan
Platinum III
 
Mulan
Platinum III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond III
AsianPlayaTouch
Scylla
Diamond III
Level 160
God Stats
10W - 12L
1,621 SR
Queue Stats
108W - 99L
2,176 MMR
Solo
Ne Zha
Ne Zha
Diamond III
Hristoalex
Ne Zha
Diamond III
Level 155
God Stats
5W - 5L
1,553 SR
Queue Stats
368W - 360L
2,089 MMR
Party 1
Heimdallr
Heimdallr
Diamond IV
Nepopro
Heimdallr
Diamond IV
Level 157
God Stats
15W - 18L
1,606 SR
Queue Stats
199W - 184L
2,124 MMR
Party 1
Artio
Artio
Gold II
SarabiVelour
Artio
Gold II
Level 41
God Stats
3W - 0L
1,801 SR
Queue Stats
49W - 51L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 6
8,774
439
9,908
16,506
16,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
Flоat
Neith
17
2 / 4 / 6
10,369
518
8,170
12,425
4,566
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
15
1 / 7 / 3
9,510
476
12,139
19,368
20,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bakasura
SirArtuur
Bakasura
17
9 / 5 / 4
10,956
548
11,350
16,360
8,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Agni
Veguns
Agni
16
1 / 4 / 6
10,064
503
15,961
14,174
6,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
SolPersephoneTiamatMorgan Le FayKali

VS

Bans
AthenaGilgameshOdinArtemisTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
19
10 / 2 / 4
12,295
615
16,682
21,851
24,030
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
2 / 3 / 4
9,759
488
11,727
12,583
5,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Hristoalex
Ne Zha
18
4 / 4 / 8
11,314
566
12,085
19,223
9,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
Nepopro
Heimdallr
20
6 / 2 / 3
12,015
601
11,482
14,039
5,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 4 / 12
9,826
491
7,438
23,172
24,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
54
15
Kills
23
23
Deaths
15
25
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
10
2
4
6
W
2
3
4
1.33
L
2
3
6
1.67
L
Neith
Flоat
Neith
2
4
6
1.25
W
Ne Zha
Hristoalex
Ne Zha
4
4
8
2
L
Bellona
1
7
3
0.36
W
Heimdallr
Nepopro
Heimdallr
6
2
3
3.75
W
1
4
12
1.75
L
Bakasura
SirArtuur
Bakasura
9
5
4
2.2
L
Agni
Veguns
Agni
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,528
Damage
59,414
78,833
Taken
90,868
57,679
Mitigated
69,074
21,257
Healing
39,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
16,682
1,740
0
10,477
21,851
24,030
185
1,994
19,067
7,814
72,734
W
11,727
900
116
1,926
12,583
5,207
264
7,031
4,842
69,095
0
L
9,908
159
0
2,324
16,506
16,931
0
6,166
10,217
33,694
0
L
Neith
Flоat
Neith
8,170
3,165
0
4,548
12,425
4,566
468
1,355
11,060
0
78,060
W
Ne Zha
Hristoalex
Ne Zha
12,085
2,776
0
10,559
19,223
9,161
308
7,363
11,670
0
90,223
L
Bellona
12,139
2,491
136
4,693
19,368
20,476
0
3,701
15,651
0
56,182
W
Heimdallr
Nepopro
Heimdallr
11,482
6,116
0
8,421
14,039
5,780
3,155
2,120
11,801
0
105,273
W
7,438
859
2,282
5,962
23,172
24,896
27
7,436
14,746
25,072
0
L
Bakasura
SirArtuur
Bakasura
11,350
6,661
0
5,692
16,360
8,982
38
4,748
11,478
0
69,093
L
Agni
Veguns
Agni
15,961
967
0
3,864
14,174
6,724
0
4,418
9,559
82,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,673
Gold Earned
55,209
587
Minions Killed
622
0
Camps Cleared
0
1,988,563
Distance Traveled
1,960,294
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,295
615
152
8
0
402,529
3
W
Scylla
9,759
488
138
7
0
359,154
3
L
Ares
8,774
439
35
2
0
389,954
6
L
Neith
10,369
518
146
7
0
419,450
5
W
Ne Zha
11,314
566
138
7
0
427,062
6
L
Bellona
9,510
476
127
6
0
362,325
4
W
Heimdallr
12,015
601
175
9
0
355,123
3
W
Artio
9,826
491
19
1
0
416,426
15
L
Bakasura
10,956
548
134
7
0
445,498
1
L
Agni
10,064
503
145
7
0
371,336
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role