Player Matchup

Heimdallr
Heimdallr
DTown17
Heimdallr
Level 84
God Stats
1W - 0L
1,596 SR
Queue Stats
50W - 27L
1,683 Elo+
Party 1
Sylvanus
Sylvanus
Litzin
Sylvanus
Level 25
God Stats
1W - 2L
1,866 SR
Queue Stats
22W - 9L
1,696 Elo+
Party 1
Discordia
Discordia
Succaonthat
Discordia
Level 147
God Stats
14W - 4L
1,609 SR
Queue Stats
113W - 102L
1,631 Elo+
Party 1
Team Averages
Level 85
1,690 SR
1,670 Elo+

VS

Team Averages
Level 64
1,521 SR
1,431 Elo+
Gilgamesh
Gilgamesh
AtlasNugged
Gilgamesh
Level 108
God Stats
0W - 2L
1,422 SR
Queue Stats
41W - 47L
1,293 Elo+
Party 2
Yemoja
Yemoja
FartinMartin
Yemoja
Level 16
God Stats
0W - 1L
1,640 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Rama
Rama
RooTs95
Rama
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DTown17
Heimdallr
15
14 / 5 / 10
11,598
828
16,636
12,239
7,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Sylvanus
Litzin
Sylvanus
16
13 / 0 / 18
11,966
855
19,202
13,130
15,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Discordia
Succaonthat
Discordia
14
5 / 2 / 25
10,760
769
16,953
9,108
5,257
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AtlasNugged
Gilgamesh
13
5 / 12 / 1
10,529
752
11,595
23,414
17,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
10
0 / 10 / 3
7,745
553
4,000
19,863
13,186
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
RooTs95
Rama
12
2 / 10 / 5
9,613
687
7,503
18,770
5,995
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
16
32
Kills
7
7
Deaths
32
53
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AtlasNugged
Gilgamesh
5
12
1
0.46
W
Heimdallr
DTown17
Heimdallr
14
5
10
3.8
L
Yemoja
0
10
3
0.15
W
Sylvanus
Litzin
Sylvanus
13
0
18
22
L
Rama
RooTs95
Rama
2
10
5
0.45
W
Discordia
Succaonthat
Discordia
5
2
25
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,791
Damage
23,098
34,477
Taken
62,047
27,616
Mitigated
37,147
13,189
Healing
4,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AtlasNugged
Gilgamesh
11,595
3,341
0
2,280
23,414
17,966
0
12,612
10,789
0
30,512
W
Heimdallr
DTown17
Heimdallr
16,636
8,725
0
817
12,239
7,353
1,617
1,680
10,559
0
50,222
L
Yemoja
4,000
1,171
844
534
19,863
13,186
0
10,047
9,816
11,638
0
W
Sylvanus
Litzin
Sylvanus
19,202
8,548
4,949
5,912
13,130
15,006
701
2,102
11,028
38,116
6,864
L
Rama
RooTs95
Rama
7,503
4,395
0
1,307
18,770
5,995
0
10,708
8,062
0
21,892
W
Discordia
Succaonthat
Discordia
16,953
1,022
0
1,511
9,108
5,257
579
688
8,420
32,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,324
Gold Earned
27,887
166
Minions Killed
79
8
Camps Cleared
0
638,338
Distance Traveled
709,296
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,529
752
29
2
0
234,197
3
W
Heimdallr
11,598
828
66
5
6
209,444
2
L
Yemoja
7,745
553
16
1
0
191,958
0
W
Sylvanus
11,966
855
59
4
1
205,672
1
L
Rama
9,613
687
34
2
0
283,141
2
W
Discordia
10,760
769
41
3
1
223,222
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role