Player Matchup

Chang'e
Chang'e
Amberlink
Chang'e
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 122L
1,382 Elo+
Party 3
Merlin
Merlin
DBrody
Merlin
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 45L
1,478 Elo+
Party 3
Chaac
Chaac
DeviantHero
Chaac
Level 145
God Stats
3W - 2L
1,618 SR
Queue Stats
137W - 141L
1,453 Elo+
Party 3
Hou Yi
Hou Yi
Gunblazer42
Hou Yi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 106L
1,394 Elo+
Party 3
Nox
Nox
The5Virtues
Nox
Level 128
God Stats
10W - 7L
1,411 SR
Queue Stats
128W - 136L
1,458 Elo+
Party 3
Team Averages
Level 98
1,506 SR
1,433 Elo+

VS

Team Averages
Level 115
1,631 SR
1,450 Elo+
Bastet
Bastet
 
Bastet
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Link pudwill
Hun Batz
Level 97
God Stats
2W - 0L
1,603 SR
Queue Stats
26W - 26L
1,412 Elo+
Party 1
Yemoja
Yemoja
Logo94
Yemoja
Level 128
God Stats
5W - 1L
1,707 SR
Queue Stats
190W - 219L
1,401 Elo+
Party 2
Ganesha
Ganesha
beckygirl9876
Ganesha
Level 85
God Stats
5W - 0L
1,863 SR
Queue Stats
181W - 203L
1,422 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ll GhostRay ll
Cu Chulainn
Level 142
God Stats
2W - 2L
1,484 SR
Queue Stats
135W - 141L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Amberlink
Chang'e
18
3 / 9 / 11
11,576
643
11,393
19,939
6,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
DBrody
Merlin
20
6 / 7 / 10
13,040
724
23,621
15,348
6,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 6 / 16
12,462
692
18,081
43,090
35,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
18
6 / 5 / 11
12,408
689
19,356
17,960
6,906
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
6 / 7 / 12
13,771
765
25,256
19,759
8,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
20
15 / 3 / 14
14,761
820
24,112
20,190
12,086
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Link pudwill
Hun Batz
19
10 / 6 / 19
12,799
711
24,441
20,860
13,001
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Logo94
Yemoja
19
2 / 3 / 26
12,631
702
11,458
23,761
21,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
20
0 / 2 / 30
13,277
738
10,514
24,184
41,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
ll GhostRay ll
Cu Chulainn
19
7 / 9 / 22
12,523
696
34,814
32,059
42,230
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
145
22
Kills
34
34
Deaths
23
60
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
15
3
14
7.33
L
Chang'e
Amberlink
Chang'e
3
9
11
0.94
L
Merlin
DBrody
Merlin
6
7
10
1.57
L
1
6
16
1.5
L
Hou Yi
6
5
11
2.3
W
Hun Batz
Link pudwill
Hun Batz
10
6
19
3.25
W
Yemoja
Logo94
Yemoja
2
3
26
5
L
6
7
12
1.71
W
Ganesha
0
2
30
7.5
W
Cu Chulainn
ll GhostRay ll
Cu Chulainn
7
9
22
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,707
Damage
105,339
116,096
Taken
121,054
63,349
Mitigated
130,025
53,132
Healing
48,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
24,112
4,494
3,979
4,065
20,190
12,086
170
8,761
11,333
1,415
42,109
L
Chang'e
Amberlink
Chang'e
11,393
887
11,339
5,148
19,939
6,628
132
5,801
14,138
18,986
0
L
Merlin
DBrody
Merlin
23,621
2,555
1,111
1,053
15,348
6,160
1,320
3,589
11,759
49,469
0
L
18,081
4,952
2,192
21,126
43,090
35,493
456
13,506
29,584
0
31,812
L
Hou Yi
19,356
11,052
929
2,058
17,960
6,906
2,238
3,810
14,150
0
32,051
W
Hun Batz
Link pudwill
Hun Batz
24,441
6,797
3,464
2,619
20,860
13,001
1,515
10,528
10,324
0
47,445
W
Yemoja
Logo94
Yemoja
11,458
3,772
16,260
6,362
23,761
21,021
1,418
14,408
9,263
25,972
0
L
25,256
1,961
3,300
4,876
19,759
8,162
1,361
6,344
13,415
45,645
0
W
Ganesha
10,514
983
2,863
3,363
24,184
41,687
1,905
12,638
11,362
25,402
0
W
Cu Chulainn
ll GhostRay ll
Cu Chulainn
34,814
2,650
1,829
3,292
32,059
42,230
0
13,509
18,502
18,434
39,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,257
Gold Earned
65,991
193
Minions Killed
165
0
Camps Cleared
0
1,423,078
Distance Traveled
1,593,547
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
14,761
820
45
3
0
388,405
2
L
Chang'e
11,576
643
7
0
0
243,012
0
L
Merlin
13,040
724
60
3
0
272,738
0
L
Chaac
12,462
692
23
1
0
332,541
1
L
Hou Yi
12,408
689
42
2
0
289,058
0
W
Hun Batz
12,799
711
39
2
0
304,539
0
W
Yemoja
12,631
702
43
2
0
292,126
0
L
Nox
13,771
765
61
3
0
285,729
2
W
Ganesha
13,277
738
1
0
0
296,071
1
W
Cu Chulainn
12,523
696
37
2
0
312,406
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role