Player Matchup

Sol
Sol
Ancape20
Sol
Level 129
God Stats
6W - 1L
1,604 SR
Queue Stats
159W - 146L
1,548 Elo+
Party 1
Gilgamesh
Gilgamesh
Nimaca25
Gilgamesh
Level 87
God Stats
16W - 7L
1,689 SR
Queue Stats
224W - 197L
1,507 Elo+
Party 1
Anhur
Anhur
juliancape0108
Anhur
Level 24
God Stats
3W - 0L
1,775 SR
Queue Stats
46W - 34L
1,574 Elo+
Party 1
Team Averages
Level 80
1,689 SR
1,543 Elo+

VS

Team Averages
Level 43
1,460 SR
1,411 Elo+
Rama
Rama
BIargh
Rama
Level 98
God Stats
3W - 6L
1,495 SR
Queue Stats
71W - 38L
1,624 Elo+
Party 2
Sylvanus
Sylvanus
CaressAlasko
Sylvanus
Level 15
God Stats
3W - 4L
1,386 SR
Queue Stats
4W - 9L
1,297 Elo+
Party 2
Baron Samedi
Baron Samedi
Sephike
Baron Samedi
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 8
7,997
800
11,437
6,288
1,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Nimaca25
Gilgamesh
10
3 / 2 / 11
7,511
751
4,951
8,425
6,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
8 / 1 / 7
8,679
868
6,045
4,420
1,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
BIargh
Rama
9
0 / 5 / 2
5,961
596
2,459
9,187
2,763
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
CaressAlasko
Sylvanus
9
2 / 7 / 1
6,760
676
2,252
10,227
3,721
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
Sephike
Baron Samedi
9
0 / 4 / 2
5,824
582
2,492
6,518
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
2
3
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
L
Rama
BIargh
Rama
0
5
2
0.2
L
Sylvanus
CaressAlasko
Sylvanus
2
7
1
0.36
W
Gilgamesh
Nimaca25
Gilgamesh
3
2
11
4.25
L
Baron Samedi
Sephike
Baron Samedi
0
4
2
0.25
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,433
Damage
7,203
19,133
Taken
25,932
10,008
Mitigated
8,665
5,672
Healing
3,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,437
4,447
0
2,536
6,288
1,699
1,114
1,722
4,436
40,570
0
L
Rama
BIargh
Rama
2,459
2,399
0
977
9,187
2,763
0
4,794
4,393
0
18,874
L
Sylvanus
CaressAlasko
Sylvanus
2,252
1,241
458
1,308
10,227
3,721
0
4,382
5,845
9,961
0
W
Gilgamesh
Nimaca25
Gilgamesh
4,951
954
0
1,477
8,425
6,515
195
2,254
5,477
0
14,771
L
Baron Samedi
Sephike
Baron Samedi
2,492
208
488
595
6,518
2,181
0
2,950
3,568
12,527
0
W
6,045
1,904
0
1,659
4,420
1,794
1,301
544
3,806
0
24,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,187
Gold Earned
18,545
136
Minions Killed
78
6
Camps Cleared
3
528,167
Distance Traveled
438,107
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,997
800
60
6
2
166,016
0
L
Rama
5,961
596
43
4
1
158,731
2
L
Sylvanus
6,760
676
13
1
1
128,181
0
W
Gilgamesh
7,511
751
25
3
1
189,638
0
L
Baron Samedi
5,824
582
22
2
1
151,195
0
W
Anhur
8,679
868
51
5
3
172,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role