Player Matchup

Ganesha
Ganesha
Krunkaholik
Ganesha
Level 160
God Stats
25W - 22L
1,633 SR
Queue Stats
516W - 446L
1,532 Elo+
Party 3
Neith
Neith
Renegade Zephyr
Neith
Level 138
God Stats
1W - 3L
1,571 SR
Queue Stats
323W - 334L
1,626 Elo+
Party 1
Fafnir
Fafnir
Ticker OwO
Fafnir
Level 155
God Stats
6W - 6L
1,349 SR
Queue Stats
586W - 566L
1,658 Elo+
Party 1
Terra
Terra
bunnytush
Terra
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 138L
1,628 Elo+
Party 3
Fenrir
Fenrir
tragicknight9
Fenrir
Level 158
God Stats
2W - 4L
1,632 SR
Queue Stats
256W - 221L
1,693 Elo+
Solo
Team Averages
Level 154
1,537 SR
1,627 Elo+

VS

Team Averages
Level 140
1,576 SR
1,603 Elo+
Scylla
Scylla
 
Scylla
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Flew
Ra
Level 127
God Stats
2W - 1L
1,738 SR
Queue Stats
105W - 76L
1,651 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Fuzzlle
Ah Muzen Cab
Level 147
God Stats
2W - 2L
1,713 SR
Queue Stats
219W - 211L
1,631 Elo+
Solo
Geb
Geb
RedZeiss
Geb
Level 144
God Stats
4W - 6L
1,436 SR
Queue Stats
275W - 281L
1,602 Elo+
Party 2
Ganesha
Ganesha
d0ub13d
Ganesha
Level 144
God Stats
4W - 3L
1,493 SR
Queue Stats
254W - 235L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Krunkaholik
Ganesha
15
0 / 4 / 11
8,820
802
8,113
16,746
18,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 5 / 8
9,190
835
15,633
13,290
6,299
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Fafnir
Ticker OwO
Fafnir
15
4 / 4 / 6
9,010
819
5,094
13,730
16,931
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
bunnytush
Terra
13
1 / 6 / 6
8,516
774
6,556
11,928
5,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 7 / 7
9,694
881
8,664
12,788
9,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
7 / 3 / 10
9,759
887
12,904
9,648
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
Flew
Ra
17
5 / 1 / 13
10,259
933
14,242
9,511
4,201
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Fuzzlle
Ah Muzen Cab
18
14 / 2 / 8
11,456
1,041
19,021
11,777
6,490
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
0 / 3 / 19
8,484
771
4,504
12,531
12,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ganesha
d0ub13d
Ganesha
15
0 / 2 / 22
9,527
866
4,722
16,791
20,261
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
98
11
Kills
26
26
Deaths
11
38
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
3
10
4
W
Ra
Flew
Ra
5
1
13
11.5
W
Ah Muzen Cab
Fuzzlle
Ah Muzen Cab
14
2
8
9
L
Ganesha
Krunkaholik
Ganesha
0
4
11
1.38
W
0
3
19
3.17
L
2
5
8
1.2
L
Fafnir
Ticker OwO
Fafnir
4
4
6
1.75
L
Terra
bunnytush
Terra
1
6
6
0.67
W
Ganesha
d0ub13d
Ganesha
0
2
22
5.5
L
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,060
Damage
55,393
68,482
Taken
60,258
56,623
Mitigated
47,041
24,193
Healing
24,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
12,904
707
2,661
1,321
9,648
3,922
386
2,894
6,754
19,371
0
W
Ra
Flew
Ra
14,242
1,035
7,408
3,200
9,511
4,201
458
3,885
5,626
44,470
0
W
Ah Muzen Cab
Fuzzlle
Ah Muzen Cab
19,021
10,075
0
2,887
11,777
6,490
5,384
4,214
7,563
0
37,509
L
Ganesha
Krunkaholik
Ganesha
8,113
423
912
4,720
16,746
18,224
234
7,720
9,026
20,325
0
W
4,504
186
1,490
1,707
12,531
12,167
0
2,141
10,390
6,545
0
L
15,633
4,164
0
3,942
13,290
6,299
1,925
7,067
6,223
0
31,811
L
Fafnir
Ticker OwO
Fafnir
5,094
1,023
1,067
2,089
13,730
16,931
550
5,565
8,165
11,004
0
L
Terra
bunnytush
Terra
6,556
672
4,908
3,079
11,928
5,551
84
8,121
3,807
12,918
0
W
Ganesha
d0ub13d
Ganesha
4,722
386
397
2,994
16,791
20,261
315
6,629
10,162
8,708
0
L
8,664
2,894
1,606
1,870
12,788
9,618
1,193
7,899
4,889
0
12,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,230
Gold Earned
49,485
112
Minions Killed
127
0
Camps Cleared
0
939,544
Distance Traveled
1,048,642
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,759
887
17
2
0
214,742
4
W
Ra
10,259
933
59
5
0
246,239
0
W
Ah Muzen Cab
11,456
1,041
49
4
0
201,588
2
L
Ganesha
8,820
802
1
0
0
214,914
0
W
Geb
8,484
771
2
0
0
210,411
0
L
Neith
9,190
835
57
5
0
189,054
3
L
Fafnir
9,010
819
18
2
0
183,979
0
L
Terra
8,516
774
13
1
0
176,259
0
W
Ganesha
9,527
866
0
0
0
175,662
0
L
Fenrir
9,694
881
23
2
0
175,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role