Player Matchup

Hun Batz
Hun Batz
Axthe12th
Hun Batz
Level 4
God Stats
2W - 2L
1,535 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 1
Sobek
Sobek
EdmundMcMiller
Sobek
Level 29
God Stats
6W - 6L
1,488 SR
Queue Stats
94W - 84L
1,538 Elo+
Party 1
Erlang Shen
Erlang Shen
cristalbong
Erlang Shen
Level 28
God Stats
8W - 0L
1,796 SR
Queue Stats
57W - 43L
1,592 Elo+
Party 1
Chernobog
Chernobog
michel029
Chernobog
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 25L
1,648 Elo+
Party 1
Sol
Sol
viviannmss
Sol
Level 15
God Stats
5W - 9L
1,412 SR
Queue Stats
15W - 15L
1,541 Elo+
Party 1
Team Averages
Level 20
1,546 SR
1,564 Elo+

VS

Team Averages
Level 8
1,644 SR
1,274 Elo+
Ra
Ra
Jsss10
Ra
Level 6
God Stats
2W - 4L
1,791 SR
Queue Stats
8W - 16L
1,318 Elo+
Party 3
Yemoja
Yemoja
MatTo0
Yemoja
Level 5
God Stats
0W - 1L
1,701 SR
Queue Stats
35W - 31L
1,479 Elo+
Solo
Odin
Odin
Natolation
Odin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,093 Elo+
Party 2
Medusa
Medusa
Synyster77
Medusa
Level 21
God Stats
1W - 3L
1,726 SR
Queue Stats
8W - 17L
1,318 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Trxtyy
Tsukuyomi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,165 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Axthe12th
Hun Batz
11
2 / 6 / 0
7,644
510
2,851
7,659
2,415
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 8
7,064
471
3,396
11,292
9,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
cristalbong
Erlang Shen
14
11 / 2 / 3
9,263
618
8,546
11,192
5,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
michel029
Chernobog
17
10 / 1 / 5
10,318
688
12,745
8,617
3,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 2 / 8
8,662
577
4,603
6,146
2,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
10
0 / 6 / 4
6,573
438
6,155
8,007
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
MatTo0
Yemoja
9
2 / 5 / 4
6,604
440
4,068
10,345
7,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
6 / 2 / 3
8,167
544
5,037
6,131
2,598
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Synyster77
Medusa
8
3 / 8 / 2
6,110
407
5,145
9,921
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
Trxtyy
Tsukuyomi
10
3 / 5 / 2
6,695
446
4,312
9,487
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
29
25
Kills
14
14
Deaths
26
24
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Axthe12th
Hun Batz
2
6
0
0.33
W
0
3
8
1.33
L
Ra
0
6
4
0.33
L
Yemoja
MatTo0
Yemoja
2
5
4
0.8
L
6
2
3
3.75
L
Medusa
Synyster77
Medusa
3
8
2
0.5
L
Tsukuyomi
Trxtyy
Tsukuyomi
3
5
2
0.8
W
Erlang Shen
cristalbong
Erlang Shen
11
2
3
6.25
W
Chernobog
michel029
Chernobog
10
1
5
12.5
W
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,141
Damage
24,717
44,906
Taken
43,891
23,649
Mitigated
17,804
11,979
Healing
5,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Axthe12th
Hun Batz
2,851
1,130
0
250
7,659
2,415
708
764
6,895
0
30,301
W
3,396
75
0
3,254
11,292
9,731
28
3,692
7,600
11,089
0
L
Ra
6,155
596
445
507
8,007
2,291
39
1,289
6,718
33,367
0
L
Yemoja
MatTo0
Yemoja
4,068
1,492
739
989
10,345
7,981
0
2,534
7,811
16,534
0
L
5,037
2,272
0
90
6,131
2,598
407
652
5,479
5,208
14,200
L
Medusa
Synyster77
Medusa
5,145
2,440
0
858
9,921
2,263
0
1,199
8,722
0
20,707
L
Tsukuyomi
Trxtyy
Tsukuyomi
4,312
1,424
0
1,768
9,487
2,671
417
2,162
7,325
0
19,162
W
Erlang Shen
cristalbong
Erlang Shen
8,546
4,867
0
5,407
11,192
5,577
636
1,792
9,400
0
58,454
W
Chernobog
michel029
Chernobog
12,745
6,985
0
1,401
8,617
3,413
2,934
3,898
4,719
0
81,168
W
4,603
913
0
1,667
6,146
2,513
4,876
1,104
5,042
43,290
3,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,951
Gold Earned
34,149
415
Minions Killed
215
0
Camps Cleared
0
1,270,715
Distance Traveled
1,234,385
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,644
510
66
4
0
207,493
0
W
Sobek
7,064
471
7
0
0
248,646
0
L
Ra
6,573
438
75
5
0
252,045
1
L
Yemoja
6,604
440
20
1
0
252,185
0
L
Odin
8,167
544
37
2
0
211,954
0
L
Medusa
6,110
407
42
3
0
241,090
0
L
Tsukuyomi
6,695
446
41
3
0
277,111
1
W
Erlang Shen
9,263
618
95
6
0
295,301
0
W
Chernobog
10,318
688
147
10
0
273,179
4
W
Sol
8,662
577
100
7
0
246,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role