Player Matchup

Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Iviux
Thoth
Level 18
God Stats
0W - 1L
1,712 SR
Queue Stats
6W - 7L
1,393 Elo+
Party 2
Bellona
Bellona
Liio23
Bellona
Level 43
God Stats
6W - 7L
1,468 SR
Queue Stats
80W - 86L
1,431 Elo+
Solo
He Bo
He Bo
Santuchitoo
He Bo
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,378 Elo+
Party 2
Team Averages
Level 61
1,536 SR
1,441 Elo+

VS

Team Averages
Level 67
1,486 SR
1,458 Elo+
Rama
Rama
 
Rama
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
ANFRANELI
Medusa
Level 37
God Stats
4W - 4L
1,625 SR
Queue Stats
121W - 118L
1,415 Elo+
Party 1
Hades
Hades
Bazanta06
Hades
Level 63
God Stats
3W - 4L
1,467 SR
Queue Stats
367W - 406L
1,405 Elo+
Party 1
Loki
Loki
Fabio-Orochi
Loki
Level 145
God Stats
66W - 45L
1,522 SR
Queue Stats
499W - 521L
1,444 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
KuRoo29
Morgan Le Fay
Level 65
God Stats
9W - 10L
1,316 SR
Queue Stats
60W - 65L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 3 / 7
6,110
436
2,031
9,174
8,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
 
Nemesis
9
0 / 3 / 1
5,707
408
1,628
8,128
2,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
Iviux
Thoth
12
5 / 8 / 2
7,283
520
4,214
6,175
1,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
Liio23
Bellona
11
1 / 2 / 4
6,644
475
4,873
9,739
7,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 7 / 2
6,977
498
5,295
8,905
2,404
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
3 / 2 / 1
8,398
600
6,269
6,814
2,578
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
ANFRANELI
Medusa
13
6 / 2 / 7
8,308
593
5,526
7,851
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
Bazanta06
Hades
13
3 / 3 / 5
8,273
591
4,590
6,723
4,505
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
5 / 0 / 7
8,750
625
5,529
6,410
2,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
KuRoo29
Morgan Le Fay
11
5 / 3 / 3
7,494
535
6,726
7,935
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
10
Kills
22
23
Deaths
10
16
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
7
1.5
L
Nemesis
 
Nemesis
0
3
1
0.17
W
Rama
 
Rama
3
2
1
1.75
W
Medusa
ANFRANELI
Medusa
6
2
7
4.75
W
Hades
Bazanta06
Hades
3
3
5
1.83
W
5
0
7
8.5
L
Thoth
Iviux
Thoth
5
8
2
0.75
W
Morgan Le Fay
KuRoo29
Morgan Le Fay
5
3
3
2.17
L
Bellona
Liio23
Bellona
1
2
4
1.5
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,041
Damage
28,640
42,121
Taken
35,733
21,946
Mitigated
14,841
6,206
Healing
12,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,031
850
0
2,319
9,174
8,614
0
3,496
5,475
0
14,182
L
Nemesis
 
Nemesis
1,628
317
0
2,635
8,128
2,463
0
1,033
7,087
0
24,175
W
Rama
 
Rama
6,269
4,632
0
2,262
6,814
2,578
537
570
6,244
0
54,193
W
Medusa
ANFRANELI
Medusa
5,526
2,027
0
1,489
7,851
2,966
818
3,365
4,486
0
50,361
W
Hades
Bazanta06
Hades
4,590
189
349
2,020
6,723
4,505
52
2,960
3,763
40,894
0
W
5,529
1,026
0
3,688
6,410
2,183
0
603
5,807
0
51,991
L
Thoth
Iviux
Thoth
4,214
267
0
127
6,175
1,455
0
2,807
3,116
22,348
0
W
Morgan Le Fay
KuRoo29
Morgan Le Fay
6,726
1,110
390
2,180
7,935
2,609
217
2,890
5,045
29,101
0
L
Bellona
Liio23
Bellona
4,873
1,269
0
875
9,739
7,010
0
1,735
8,004
1,320
23,256
L
5,295
271
0
250
8,905
2,404
0
1,742
7,123
30,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,721
Gold Earned
41,223
217
Minions Killed
411
0
Camps Cleared
0
1,239,606
Distance Traveled
1,276,109
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,110
436
24
2
0
256,940
3
L
Nemesis
5,707
408
56
4
0
242,176
0
W
Rama
8,398
600
101
7
0
195,449
2
W
Medusa
8,308
593
80
6
0
269,307
1
W
Hades
8,273
591
91
7
0
270,732
3
W
Loki
8,750
625
90
6
0
290,665
3
L
Thoth
7,283
520
36
3
0
238,852
0
W
Morgan Le Fay
7,494
535
49
4
0
249,956
7
L
Bellona
6,644
475
38
3
0
271,196
0
L
He Bo
6,977
498
63
5
0
230,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role