Player Matchup

Nu Wa
Nu Wa
PatientRevival
Nu Wa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 20L
1,729 Elo+
Solo
Loki
Loki
RileyReidsAlt
Loki
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,701 Elo+
Party 3
Ymir
Ymir
SἁmwέisGἁmdschiέ
Ymir
Level 20
God Stats
6W - 1L
1,940 SR
Queue Stats
58W - 57L
1,687 Elo+
Party 2
Hachiman
Hachiman
Thelonelybaiter
Hachiman
Level 8
God Stats
0W - 1L
1,760 SR
Queue Stats
9W - 3L
1,867 Elo+
Party 2
Vamana
Vamana
godofodyssey
Vamana
Level 159
God Stats
5W - 2L
1,968 SR
Queue Stats
110W - 105L
1,645 Elo+
Party 3
Team Averages
Level 42
1,734 SR
1,726 Elo+

VS

Team Averages
Level 21
1,550 SR
1,715 Elo+
Agni
Agni
BEEFYBOI26
Agni
Level 27
God Stats
6W - 1L
1,891 SR
Queue Stats
289W - 66L
1,893 Elo+
Party 1
Tyr
Tyr
JasonDeruloFan3
Tyr
Level 14
God Stats
5W - 2L
1,500 SR
Queue Stats
331W - 275L
1,583 Elo+
Solo
Ao Kuang
Ao Kuang
ReneMdz
Ao Kuang
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
89W - 83L
1,578 Elo+
Solo
Gilgamesh
Gilgamesh
WaterMeImaTree
Gilgamesh
Level 28
God Stats
2W - 2L
1,360 SR
Queue Stats
209W - 82L
1,875 Elo+
Party 1
Hades
Hades
ZhytRes
Hades
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 8L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 1
6,721
480
5,119
7,364
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 5 / 1
6,653
475
4,519
9,669
3,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 4 / 0
5,292
378
1,115
7,844
3,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
12
0 / 0 / 0
6,580
470
3,918
7,165
1,631
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vamana
12
2 / 4 / 0
7,478
534
5,409
10,549
6,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 3
9,205
658
8,949
6,846
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 1 / 1
7,652
547
3,386
9,905
4,415
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
ReneMdz
Ao Kuang
14
3 / 2 / 3
7,903
565
3,958
10,771
3,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
WaterMeImaTree
Gilgamesh
16
4 / 0 / 3
9,336
667
9,744
11,898
10,694
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hades
ZhytRes
Hades
14
0 / 0 / 2
8,229
588
5,480
10,997
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
18
18
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
W
5
1
1
5.5
L
0
5
1
0.1
W
Ao Kuang
ReneMdz
Ao Kuang
3
2
3
2.25
L
1
5
1
0.3
L
Hachiman
0
0
0
0
W
Gilgamesh
WaterMeImaTree
Gilgamesh
4
0
3
5.5
W
Hades
ZhytRes
Hades
0
0
2
1
L
Vamana
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,080
Damage
31,517
42,591
Taken
50,417
17,667
Mitigated
25,520
7,511
Healing
23,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,949
1,117
79
2,154
6,846
2,285
61
1,664
4,920
75,414
0
W
3,386
731
135
3,076
9,905
4,415
0
1,873
7,834
0
34,525
L
5,119
1,145
0
500
7,364
2,637
0
4,770
2,544
39,151
0
W
Ao Kuang
ReneMdz
Ao Kuang
3,958
665
0
5,631
10,771
3,591
0
708
9,987
45,178
0
L
4,519
1,107
0
629
9,669
3,312
0
3,765
5,814
0
34,307
L
1,115
324
0
1,066
7,844
3,289
0
3,345
4,499
11,399
0
L
Hachiman
3,918
2,463
0
2,299
7,165
1,631
0
4,676
2,489
0
42,569
W
Gilgamesh
WaterMeImaTree
Gilgamesh
9,744
2,342
0
4,771
11,898
10,694
74
561
11,237
7,535
51,546
W
Hades
ZhytRes
Hades
5,480
882
575
7,338
10,997
4,535
2,604
694
10,205
64,464
0
L
Vamana
5,409
2,147
0
3,017
10,549
6,798
0
2,997
6,888
0
41,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,724
Gold Earned
42,325
352
Minions Killed
551
0
Camps Cleared
0
1,210,234
Distance Traveled
1,425,318
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,205
658
143
10
0
294,433
5
W
Tyr
7,652
547
50
4
0
297,972
0
L
Nu Wa
6,721
480
90
6
0
237,616
4
W
Ao Kuang
7,903
565
94
7
0
275,915
0
L
Loki
6,653
475
72
5
0
250,919
2
L
Ymir
5,292
378
23
2
0
156,963
3
L
Hachiman
6,580
470
84
6
0
262,173
4
W
Gilgamesh
9,336
667
128
9
0
301,263
3
W
Hades
8,229
588
136
10
0
255,735
5
L
Vamana
7,478
534
83
6
0
302,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role