Player Matchup

Neith
Neith
KBY Prodigy
Neith
Level 14
God Stats
9W - 16L
1,348 SR
Queue Stats
9W - 24L
1,113 Elo+
Solo
Ymir
Ymir
MatriXcian
Ymir
Level 17
God Stats
3W - 3L
1,636 SR
Queue Stats
317W - 411L
1,234 Elo+
Solo
Ra
Ra
Redfloo_10102020
Ra
Level 6
God Stats
10W - 26L
1,255 SR
Queue Stats
60W - 84L
1,117 Elo+
Solo
Team Averages
Level 12
1,413 SR
1,155 Elo+

VS

Team Averages
Level 39
1,479 SR
1,256 Elo+
Erlang Shen
Erlang Shen
IllWizardlll
Erlang Shen
Level 63
God Stats
1W - 0L
1,689 SR
Queue Stats
223W - 152L
1,445 Elo+
Solo
Hera
Hera
TDH_SEAN
Hera
Level 36
God Stats
17W - 9L
1,472 SR
Queue Stats
64W - 79L
1,265 Elo+
Party 1
King Arthur
King Arthur
davidbeeet
King Arthur
Level 18
God Stats
5W - 10L
1,276 SR
Queue Stats
17W - 44L
1,058 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 7
14,186
645
17,207
22,115
8,635
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 7 / 8
12,498
568
12,543
26,332
19,512
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
7 / 7 / 5
14,476
658
18,857
19,631
15,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
IllWizardlll
Erlang Shen
17
7 / 3 / 8
14,254
648
21,598
32,860
32,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
18
9 / 1 / 9
15,117
687
29,800
11,367
5,226
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
davidbeeet
King Arthur
16
4 / 8 / 10
13,846
629
9,564
29,823
25,200
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
47
12
Kills
20
20
Deaths
12
20
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
IllWizardlll
Erlang Shen
7
3
8
3.67
L
4
6
7
1.25
L
1
7
8
0.71
L
7
7
5
1.36
W
Hera
9
1
9
13.5
W
King Arthur
davidbeeet
King Arthur
4
8
10
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,607
Damage
60,962
68,078
Taken
74,050
43,663
Mitigated
63,187
14,870
Healing
27,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
IllWizardlll
Erlang Shen
21,598
7,119
1,148
15,077
32,860
32,761
678
16,516
16,344
255
52,647
L
17,207
5,869
0
9,091
22,115
8,635
752
11,119
10,229
0
43,337
L
12,543
1,352
0
683
26,332
19,512
322
12,364
13,177
33,994
0
L
18,857
2,145
1,127
3,969
19,631
15,516
171
6,773
11,975
63,360
0
W
Hera
29,800
4,169
1,127
4,375
11,367
5,226
1,702
4,496
6,871
90,511
0
W
King Arthur
davidbeeet
King Arthur
9,564
1,576
0
6,083
29,823
25,200
814
11,547
18,276
0
44,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,160
Gold Earned
43,217
194
Minions Killed
234
3
Camps Cleared
10
1,050,792
Distance Traveled
1,137,082
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
14,254
648
48
2
4
394,553
1
L
Neith
14,186
645
57
3
0
338,002
4
L
Ymir
12,498
568
42
2
2
342,862
0
L
Ra
14,476
658
95
4
1
369,928
0
W
Hera
15,117
687
135
6
4
353,792
6
W
King Arthur
13,846
629
51
2
2
388,737
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role