Player Matchup

Cthulhu
Cthulhu
D3F4ULTPR
Cthulhu
Level 61
God Stats
0W - 1L
1,307 SR
Queue Stats
20W - 29L
1,129 Elo+
Party 2
Medusa
Medusa
Trakios
Medusa
Level 4
God Stats
0W - 2L
1,318 SR
Queue Stats
1W - 9L
1,129 Elo+
Party 2
Fenrir
Fenrir
Uzulowkey
Fenrir
Level 4
God Stats
0W - 3L
1,118 SR
Queue Stats
1W - 9L
1,129 Elo+
Party 2
Team Averages
Level 23
1,248 SR
1,129 Elo+

VS

Team Averages
Level 56
1,400 SR
1,284 Elo+
Neith
Neith
BootifulGhost
Neith
Level 29
God Stats
145W - 155L
1,385 SR
Queue Stats
216W - 280L
1,306 Elo+
Party 1
Chaac
Chaac
Fap_god-4
Chaac
Level 69
God Stats
4W - 5L
1,500 SR
Queue Stats
228W - 310L
1,237 Elo+
Solo
Scylla
Scylla
ToddFather_RM250
Scylla
Level 69
God Stats
13W - 11L
1,313 SR
Queue Stats
533W - 639L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D3F4ULTPR
Cthulhu
11
1 / 5 / 0
7,720
594
9,499
15,014
9,388
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Trakios
Medusa
9
0 / 9 / 0
6,862
528
3,354
11,637
4,000
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Uzulowkey
Fenrir
10
0 / 8 / 0
6,855
527
1,911
13,001
5,790
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 11
9,481
729
6,837
6,940
2,674
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Fap_god-4
Chaac
14
10 / 0 / 9
10,071
775
10,431
11,861
9,230
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
6 / 0 / 13
9,676
744
15,316
8,614
3,106
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
55
1
Kills
22
22
Deaths
2
0
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
L
Cthulhu
D3F4ULTPR
Cthulhu
1
5
0
0.2
W
Chaac
Fap_god-4
Chaac
10
0
9
14.5
W
6
0
13
12.5
L
Medusa
Trakios
Medusa
0
9
0
0
L
Fenrir
Uzulowkey
Fenrir
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,764
Damage
32,584
39,652
Taken
27,415
19,178
Mitigated
15,010
4,562
Healing
6,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,837
2,912
0
1,284
6,940
2,674
1,704
2,726
4,214
0
27,637
L
Cthulhu
D3F4ULTPR
Cthulhu
9,499
702
264
2,374
15,014
9,388
0
6,113
8,901
31,292
0
W
Chaac
Fap_god-4
Chaac
10,431
1,820
0
3,286
11,861
9,230
557
4,287
7,574
0
29,091
W
15,316
1,262
238
1,809
8,614
3,106
747
3,437
5,177
39,932
0
L
Medusa
Trakios
Medusa
3,354
2,038
0
1,125
11,637
4,000
0
5,567
6,070
0
15,043
L
Fenrir
Uzulowkey
Fenrir
1,911
579
0
799
13,001
5,790
0
3,863
9,138
0
8,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,437
Gold Earned
29,228
86
Minions Killed
139
3
Camps Cleared
7
617,752
Distance Traveled
647,399
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,481
729
50
4
3
197,824
0
L
Cthulhu
7,720
594
48
4
1
225,254
1
W
Chaac
10,071
775
30
2
3
218,574
1
W
Scylla
9,676
744
59
5
1
231,001
0
L
Medusa
6,862
528
25
2
0
179,566
3
L
Fenrir
6,855
527
13
1
2
212,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role