Player Matchup

Chaac
Chaac
Silver III
Idontknow987487
Chaac
Silver III
Level 77
God Stats
1W - 6L
1,647 SR
Queue Stats
14W - 34L
1,343 MMR
Party 2
Ymir
Ymir
Bronze III
Itsjustme987399
Ymir
Bronze III
Level 33
God Stats
1W - 5L
1,684 SR
Queue Stats
5W - 19L
1,321 MMR
Party 2
Vulcan
Vulcan
Silver V
whoareyou987
Vulcan
Silver V
Level 145
God Stats
1W - 2L
1,719 SR
Queue Stats
20W - 44L
1,128 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 85
1,683 SR
1,264 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 89
1,545 SR
1,250 MMR
Baron Samedi
Baron Samedi
Silver II
Akio Royal
Baron Samedi
Silver II
Level 71
God Stats
17W - 18L
1,537 SR
Queue Stats
44W - 58L
1,231 MMR
Solo
Medusa
Medusa
Bronze III
Demon_Hunter1018
Medusa
Bronze III
Level 128
God Stats
2W - 2L
1,400 SR
Queue Stats
76W - 95L
1,290 MMR
Party 1
Osiris
Osiris
Bronze III
Grim_Reaper529
Osiris
Bronze III
Level 69
God Stats
1W - 2L
1,697 SR
Queue Stats
61W - 73L
1,227 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
10,898
641
12,033
18,094
16,281
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 9 / 2
9,396
553
3,961
15,204
13,652
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
14
2 / 6 / 0
10,603
624
13,476
10,547
3,081
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ZeusAnubisBacchusAphroditeKumbhakarna

VS

Bans
HerculesKhepriArtemisCerberusHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Akio Royal
Baron Samedi
16
3 / 1 / 18
11,717
689
19,097
16,009
6,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
12 / 3 / 8
12,505
736
11,389
16,786
5,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
7 / 0 / 14
11,970
704
8,862
11,312
11,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
4
Kills
22
22
Deaths
4
4
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Akio Royal
Baron Samedi
3
1
18
12
W
12
3
8
5.33
W
7
0
14
14
L
2
7
2
0.43
L
0
9
2
0.11
L
Vulcan
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,470
Damage
39,348
43,845
Taken
44,107
33,014
Mitigated
23,560
5,695
Healing
17,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Akio Royal
Baron Samedi
19,097
1,339
3,167
8,371
16,009
6,558
990
6,816
9,193
71,471
0
W
11,389
5,819
0
2,892
16,786
5,414
1,021
6,609
10,177
0
50,630
W
8,862
2,646
0
2,609
11,312
11,588
533
4,638
6,674
0
30,488
L
12,033
1,534
0
4,737
18,094
16,281
0
7,235
10,859
0
25,618
L
3,961
735
0
69
15,204
13,652
0
6,179
9,025
10,473
0
L
Vulcan
13,476
7,301
0
889
10,547
3,081
56
6,081
4,466
52,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,897
Gold Earned
36,192
152
Minions Killed
222
3
Camps Cleared
10
861,431
Distance Traveled
940,158
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,717
689
106
6
4
320,341
3
W
Medusa
12,505
736
64
4
2
293,640
4
W
Osiris
11,970
704
52
3
4
326,177
2
L
Chaac
10,898
641
34
2
2
308,811
3
L
Ymir
9,396
553
19
1
0
258,575
2
L
Vulcan
10,603
624
99
6
1
294,045
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role