Player Matchup

Thanatos
Thanatos
M1N1P1GB4C0N
Thanatos
Level 88
God Stats
11W - 12L
1,153 SR
Queue Stats
286W - 328L
1,339 Elo+
Party 2
Zeus
Zeus
Sorin_Markov6
Zeus
Level 104
God Stats
19W - 22L
1,431 SR
Queue Stats
342W - 433L
1,359 Elo+
Party 3
Olorun
Olorun
lunathewolf87
Olorun
Level 28
God Stats
23W - 48L
1,371 SR
Queue Stats
107W - 197L
1,314 Elo+
Party 3
Medusa
Medusa
play_wicked
Medusa
Level 96
God Stats
20W - 16L
1,528 SR
Queue Stats
340W - 461L
1,353 Elo+
Party 3
Nox
Nox
sharks726
Nox
Level 100
God Stats
6W - 3L
1,537 SR
Queue Stats
466W - 511L
1,357 Elo+
Party 2
Team Averages
Level 83
1,404 SR
1,345 Elo+

VS

Team Averages
Level 110
1,420 SR
1,372 Elo+
Anubis
Anubis
Apollyon3689
Anubis
Level 123
God Stats
0W - 3L
1,098 SR
Queue Stats
16W - 27L
1,249 Elo+
Party 1
Jing Wei
Jing Wei
BloodyMoonBalls
Jing Wei
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 106L
1,502 Elo+
Party 1
Terra
Terra
DJ_Christensen
Terra
Level 82
God Stats
4W - 9L
1,283 SR
Queue Stats
346W - 430L
1,373 Elo+
Solo
Set
Set
MILKYTHEDOPEMAN
Set
Level 156
God Stats
0W - 2L
1,394 SR
Queue Stats
391W - 525L
1,343 Elo+
Party 1
Odin
Odin
wuffingtons
Odin
Level 124
God Stats
2W - 1L
1,825 SR
Queue Stats
42W - 47L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
M1N1P1GB4C0N
Thanatos
13
3 / 4 / 3
8,135
508
6,117
11,751
3,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
7 / 2 / 2
8,960
560
11,014
9,991
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
3 / 6 / 3
8,066
504
7,727
13,573
4,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
14
5 / 6 / 7
8,884
555
8,974
10,656
4,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
3 / 1 / 3
8,360
523
4,554
7,914
3,926
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 5 / 2
7,765
485
6,794
10,167
5,386
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
13
6 / 5 / 0
8,061
504
9,853
14,412
4,690
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 5 / 1
6,262
391
1,915
9,970
5,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
6 / 4 / 3
8,888
556
9,512
13,159
5,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
5 / 3 / 1
8,678
542
10,016
9,262
5,678
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
21
Kills
19
19
Deaths
22
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
2
5
2
0.6
L
Jing Wei
6
5
0
1.2
L
0
5
1
0.1
W
Thanatos
M1N1P1GB4C0N
Thanatos
3
4
3
1.13
L
6
4
3
1.88
W
7
2
2
4
W
3
6
3
0.75
W
Medusa
5
6
7
1.42
W
3
1
3
4.5
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,386
Damage
38,090
53,885
Taken
56,970
19,445
Mitigated
27,143
24,305
Healing
14,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
6,794
395
0
3,430
10,167
5,386
357
2,694
7,473
41,990
0
L
Jing Wei
9,853
6,187
0
3,397
14,412
4,690
0
8,355
6,057
0
43,277
L
1,915
459
188
2,341
9,970
5,793
288
4,547
5,423
12,551
0
W
Thanatos
M1N1P1GB4C0N
Thanatos
6,117
3,148
0
9,522
11,751
3,798
318
1,919
9,832
0
43,315
L
9,512
4,883
0
4,820
13,159
5,596
0
3,080
10,079
0
55,612
W
11,014
1,830
136
4,946
9,991
2,784
1,967
2,302
7,689
54,151
0
W
7,727
4,855
102
5,469
13,573
4,681
601
117
13,456
40,245
0
W
Medusa
8,974
4,123
556
1,790
10,656
4,256
1,190
2,352
8,304
0
46,459
W
4,554
691
0
1,784
7,914
3,926
400
2,019
5,895
44,937
0
L
10,016
2,801
0
0
9,262
5,678
375
4,753
4,509
0
49,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,405
Gold Earned
39,654
371
Minions Killed
342
0
Camps Cleared
0
1,368,540
Distance Traveled
1,388,312
8
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,765
485
82
5
0
240,803
1
L
Jing Wei
8,061
504
71
4
0
293,912
2
L
Terra
6,262
391
18
1
0
263,950
15
W
Thanatos
8,135
508
85
5
0
320,560
2
L
Set
8,888
556
83
5
0
302,273
3
W
Zeus
8,960
560
86
5
0
255,158
1
W
Olorun
8,066
504
56
4
0
255,299
0
W
Medusa
8,884
555
74
5
0
259,670
2
W
Nox
8,360
523
70
4
0
277,853
3
L
Odin
8,678
542
88
6
0
287,374
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role