Player Matchup

Scylla
Scylla
 
Scylla
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
MikiShort
Persephone
Level 69
God Stats
238W - 280L
1,522 SR
Queue Stats
256W - 326L
1,427 Elo+
Solo
Chang'e
Chang'e
PantherLily3714
Chang'e
Level 127
God Stats
33W - 27L
1,624 SR
Queue Stats
668W - 672L
1,398 Elo+
Party 1
Izanami
Izanami
Sinocolo
Izanami
Level 24
God Stats
35W - 38L
1,463 SR
Queue Stats
272W - 297L
1,348 Elo+
Party 1
Nemesis
Nemesis
goblikon69
Nemesis
Level 142
God Stats
2W - 1L
1,292 SR
Queue Stats
255W - 290L
1,396 Elo+
Solo
Team Averages
Level 89
1,480 SR
1,414 Elo+

VS

Team Averages
Level 99
1,531 SR
1,384 Elo+
Tiamat
Tiamat
 
Tiamat
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Gurgurante
Terra
Level 100
God Stats
18W - 18L
1,465 SR
Queue Stats
541W - 661L
1,324 Elo+
Solo
Gilgamesh
Gilgamesh
Pichu Uchiha
Gilgamesh
Level 160
God Stats
50W - 44L
1,545 SR
Queue Stats
942W - 972L
1,345 Elo+
Solo
Kali
Kali
jorkg23
Kali
Level 69
God Stats
3W - 3L
1,638 SR
Queue Stats
50W - 66L
1,336 Elo+
Solo
Neith
Neith
tdsallday28
Neith
Level 118
God Stats
18W - 20L
1,507 SR
Queue Stats
125W - 127L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
5 / 1 / 1
7,978
665
5,956
5,875
1,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
MikiShort
Persephone
12
4 / 1 / 0
7,442
620
4,912
5,557
2,344
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 3 / 2
5,709
476
3,890
7,142
2,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
Sinocolo
Izanami
11
0 / 2 / 2
6,722
560
1,482
5,962
1,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
goblikon69
Nemesis
10
1 / 2 / 3
6,525
544
5,130
7,868
2,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
2 / 0 / 0
5,783
482
2,215
4,570
1,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
8
0 / 0 / 3
5,246
437
991
3,596
1,043
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gilgamesh
Pichu Uchiha
Gilgamesh
10
5 / 2 / 2
6,447
537
6,879
9,995
4,897
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kali
jorkg23
Kali
10
2 / 4 / 2
6,301
525
1,650
9,589
3,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 4 / 2
6,276
523
4,132
8,710
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
18
10
Kills
9
9
Deaths
10
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
1
1
5.5
L
Tiamat
 
Tiamat
2
0
0
2
L
Terra
0
0
3
1.5
W
Persephone
MikiShort
Persephone
4
1
0
4
W
0
3
2
0.33
L
Gilgamesh
Pichu Uchiha
Gilgamesh
5
2
2
3
W
Izanami
Sinocolo
Izanami
0
2
2
0.5
W
Nemesis
goblikon69
Nemesis
1
2
3
1.25
L
Kali
jorkg23
Kali
2
4
2
0.75
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,370
Damage
15,867
32,404
Taken
36,460
9,786
Mitigated
14,369
10,176
Healing
16,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,956
1,044
0
1,514
5,875
1,523
616
1,579
3,864
35,970
0
L
Tiamat
 
Tiamat
2,215
337
0
2,852
4,570
1,884
0
2,392
1,939
18,843
0
L
Terra
991
0
66
1,344
3,596
1,043
0
960
2,636
15,356
0
W
Persephone
MikiShort
Persephone
4,912
778
0
1,784
5,557
2,344
256
0
5,556
30,310
0
W
3,890
763
1,260
3,116
7,142
2,260
354
626
6,276
20,656
4,309
L
Gilgamesh
Pichu Uchiha
Gilgamesh
6,879
1,846
0
4,294
9,995
4,897
0
3,044
6,887
0
24,896
W
Izanami
Sinocolo
Izanami
1,482
928
0
2,119
5,962
1,484
2,701
664
5,141
0
43,155
W
Nemesis
goblikon69
Nemesis
5,130
2,740
0
383
7,868
2,175
0
235
7,439
0
32,632
L
Kali
jorkg23
Kali
1,650
856
0
4,091
9,589
3,033
0
2,572
6,989
0
26,815
L
4,132
1,192
253
3,236
8,710
3,512
1,156
5,199
3,483
0
33,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,376
Gold Earned
30,053
301
Minions Killed
223
0
Camps Cleared
0
1,156,781
Distance Traveled
1,080,004
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,978
665
78
7
0
212,457
3
L
Tiamat
5,783
482
41
3
0
183,305
1
L
Terra
5,246
437
27
2
0
216,322
2
W
Persephone
7,442
620
53
4
0
204,022
5
W
Chang'e
5,709
476
27
2
0
240,445
4
L
Gilgamesh
6,447
537
33
3
0
248,149
0
W
Izanami
6,722
560
91
8
0
235,933
1
W
Nemesis
6,525
544
52
4
0
263,924
1
L
Kali
6,301
525
58
5
0
229,607
3
L
Neith
6,276
523
64
5
0
202,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role