Player Matchup

Yemoja
Yemoja
CooI whipped
Yemoja
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 4L
1,800 Elo+
Party 1
Fenrir
Fenrir
SneakyChap
Fenrir
Level 114
God Stats
8W - 6L
1,604 SR
Queue Stats
150W - 158L
1,488 Elo+
Party 1
Artio
Artio
TooAmazingg4u
Artio
Level 148
God Stats
13W - 4L
1,794 SR
Queue Stats
186W - 76L
1,817 Elo+
Party 1
Cupid
Cupid
iNv MortalZ
Cupid
Level 148
God Stats
3W - 1L
1,524 SR
Queue Stats
16W - 20L
1,477 Elo+
Party 1
Tiamat
Tiamat
mystagan
Tiamat
Level 149
God Stats
3W - 1L
1,518 SR
Queue Stats
6W - 6L
1,547 Elo+
Party 1
Team Averages
Level 115
1,588 SR
1,626 Elo+

VS

Team Averages
Level 69
1,533 SR
1,542 Elo+
Eset
Eset
I warchi I
Eset
Level 47
God Stats
1W - 3L
1,222 SR
Queue Stats
34W - 27L
1,520 Elo+
Party 3
Danzaburou
Danzaburou
KILLJOY_x_x
Danzaburou
Level 48
God Stats
15W - 14L
1,637 SR
Queue Stats
196W - 181L
1,549 Elo+
Party 2
Chaac
Chaac
Razor_RamonGG71
Chaac
Level 64
God Stats
48W - 27L
1,684 SR
Queue Stats
302W - 285L
1,496 Elo+
Party 2
Ymir
Ymir
TheHaHaKid2
Ymir
Level 59
God Stats
120W - 91L
1,621 SR
Queue Stats
205W - 179L
1,557 Elo+
Party 2
Erlang Shen
Erlang Shen
ninja102595
Erlang Shen
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,587 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
2 / 3 / 20
11,053
481
10,715
19,502
25,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
SneakyChap
Fenrir
19
6 / 3 / 8
12,137
528
7,678
19,136
15,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 1 / 11
11,625
505
18,542
21,339
29,755
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
7 / 1 / 11
12,109
526
16,539
15,476
7,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
mystagan
Tiamat
18
7 / 4 / 10
12,114
527
16,331
17,043
11,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 5
10,620
462
15,331
16,237
6,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
KILLJOY_x_x
Danzaburou
17
2 / 5 / 2
11,096
482
10,564
13,091
5,190
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 3 / 3
12,105
526
15,103
19,751
16,434
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
1 / 6 / 5
9,791
426
5,507
21,542
24,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
ninja102595
Erlang Shen
16
0 / 6 / 4
9,865
429
8,109
22,734
14,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
30
26
Kills
11
12
Deaths
26
60
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Yemoja
2
3
20
4
L
3
6
5
0.92
L
Danzaburou
KILLJOY_x_x
Danzaburou
2
5
2
0.6
L
5
3
3
2.17
W
Fenrir
SneakyChap
Fenrir
6
3
8
3.33
L
1
6
5
0.58
W
4
1
11
9.5
W
7
1
11
12.5
W
Tiamat
mystagan
Tiamat
7
4
10
3
L
Erlang Shen
ninja102595
Erlang Shen
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,805
Damage
54,614
92,496
Taken
93,355
88,619
Mitigated
67,003
51,198
Healing
24,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
10,715
2,875
11,331
5,157
19,502
25,275
971
7,060
12,442
36,373
0
L
15,331
777
478
2,855
16,237
6,467
0
9,460
6,495
74,706
0
L
Danzaburou
KILLJOY_x_x
Danzaburou
10,564
3,658
0
3,013
13,091
5,190
0
5,326
7,676
0
89,231
L
15,103
1,874
0
8,237
19,751
16,434
0
11,781
7,869
0
77,594
W
Fenrir
SneakyChap
Fenrir
7,678
1,750
0
8,171
19,136
15,540
1,655
3,389
15,747
0
76,017
L
5,507
167
0
2,470
21,542
24,153
0
9,136
12,100
34,000
0
W
18,542
3,394
5,792
10,313
21,339
29,755
277
4,023
17,316
67,649
0
W
16,539
7,804
800
5,910
15,476
7,024
3,566
2,339
13,137
0
94,194
W
Tiamat
mystagan
Tiamat
16,331
1,937
0
3,724
17,043
11,025
735
4,241
12,802
66,214
0
L
Erlang Shen
ninja102595
Erlang Shen
8,109
3,344
0
7,076
22,734
14,759
0
9,035
13,374
0
76,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,038
Gold Earned
53,477
520
Minions Killed
568
0
Camps Cleared
0
2,171,930
Distance Traveled
2,081,635
41
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,053
481
37
2
0
414,057
14
L
Eset
10,620
462
108
5
0
405,611
5
L
Danzaburou
11,096
482
137
6
0
415,991
6
L
Chaac
12,105
526
151
7
0
421,107
0
W
Fenrir
12,137
528
101
4
0
448,583
6
L
Ymir
9,791
426
61
3
0
407,845
7
W
Artio
11,625
505
119
5
0
476,549
9
W
Cupid
12,109
526
146
6
0
414,887
8
W
Tiamat
12,114
527
117
5
0
417,854
4
L
Erlang Shen
9,865
429
111
5
0
431,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role