Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
 
Xing Tian
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Hevirote
Hachiman
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 63L
1,780 Elo+
Party 2
Tsukuyomi
Tsukuyomi
VnMAVA
Tsukuyomi
Level 42
God Stats
20W - 4L
2,073 SR
Queue Stats
216W - 77L
1,764 Elo+
Party 2
Team Averages
Level 84
1,615 SR
1,609 Elo+

VS

Team Averages
Level 50
1,532 SR
1,506 Elo+
Baron Samedi
Baron Samedi
Drunkvato
Baron Samedi
Level 67
God Stats
29W - 22L
1,601 SR
Queue Stats
174W - 159L
1,496 Elo+
Party 3
Ganesha
Ganesha
Hero_of_Texas
Ganesha
Level 66
God Stats
67W - 41L
1,639 SR
Queue Stats
148W - 144L
1,520 Elo+
Party 3
Ra
Ra
JayRad79
Ra
Level 43
God Stats
18W - 24L
1,473 SR
Queue Stats
53W - 53L
1,507 Elo+
Party 3
Vamana
Vamana
NoSoulCole
Vamana
Level 41
God Stats
3W - 3L
1,447 SR
Queue Stats
55W - 44L
1,580 Elo+
Party 3
Hun Batz
Hun Batz
Norubando
Hun Batz
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
5 / 2 / 17
10,237
1,024
9,647
5,438
4,104
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sol
 
Sol
17
2 / 0 / 18
10,007
1,001
14,518
5,987
2,038
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
 
Xing Tian
17
3 / 2 / 18
9,777
978
6,093
7,431
5,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Hevirote
Hachiman
17
10 / 1 / 14
11,476
1,148
19,747
6,592
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
VnMAVA
Tsukuyomi
17
7 / 1 / 18
11,252
1,125
18,707
9,001
4,925
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

284

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Drunkvato
Baron Samedi
15
3 / 5 / 3
10,130
1,013
5,668
12,114
4,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ganesha
16
0 / 3 / 6
8,928
893
3,897
13,060
10,109
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 8 / 4
9,363
936
7,978
14,708
4,608
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
NoSoulCole
Vamana
14
1 / 4 / 4
8,651
865
6,389
21,116
11,560
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
Norubando
Hun Batz
15
1 / 9 / 3
8,457
846
5,305
14,850
5,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
26
27
Kills
6
6
Deaths
29
85
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
5
2
17
6.75
W
Sol
 
Sol
2
0
18
11
W
Xing Tian
 
Xing Tian
3
2
18
6
L
Baron Samedi
Drunkvato
Baron Samedi
3
5
3
0.9
L
Ganesha
0
3
6
1
W
Hachiman
Hevirote
Hachiman
10
1
14
17
L
1
8
4
0.38
L
Vamana
NoSoulCole
Vamana
1
4
4
0.75
L
Hun Batz
Norubando
Hun Batz
1
9
3
0.28
W
Tsukuyomi
VnMAVA
Tsukuyomi
7
1
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,712
Damage
29,237
34,449
Taken
75,848
19,430
Mitigated
36,300
4,658
Healing
10,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
9,647
2,134
0
802
5,438
4,104
0
2,929
2,509
18,830
0
W
Sol
 
Sol
14,518
4,874
0
2,049
5,987
2,038
0
3,686
2,301
46,196
0
W
Xing Tian
 
Xing Tian
6,093
233
0
48
7,431
5,644
0
3,009
4,422
8,887
0
L
Baron Samedi
Drunkvato
Baron Samedi
5,668
107
1,794
1,702
12,114
4,630
0
6,811
5,303
35,751
0
L
Ganesha
3,897
157
0
1,170
13,060
10,109
0
4,629
8,431
14,539
0
W
Hachiman
Hevirote
Hachiman
19,747
10,104
0
1,354
6,592
2,719
0
3,410
3,182
0
38,004
L
7,978
262
1,359
951
14,708
4,608
0
4,899
9,090
34,805
0
L
Vamana
NoSoulCole
Vamana
6,389
3,922
0
3,799
21,116
11,560
0
6,838
14,278
0
13,705
L
Hun Batz
Norubando
Hun Batz
5,305
239
0
0
14,850
5,393
0
7,081
7,769
0
12,176
W
Tsukuyomi
VnMAVA
Tsukuyomi
18,707
6,310
0
405
9,001
4,925
0
4,509
4,492
0
38,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,749
Gold Earned
45,529
186
Minions Killed
168
13
Camps Cleared
5
1,007,191
Distance Traveled
907,187
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,237
1,024
23
2
0
183,109
0
W
Sol
10,007
1,001
72
7
12
210,923
1
W
Xing Tian
9,777
978
2
0
0
196,949
4
L
Baron Samedi
10,130
1,013
72
7
1
173,900
0
L
Ganesha
8,928
893
0
0
0
159,761
1
W
Hachiman
11,476
1,148
44
4
0
201,909
2
L
Ra
9,363
936
56
6
3
199,188
0
L
Vamana
8,651
865
23
2
1
205,498
0
L
Hun Batz
8,457
846
17
2
0
168,840
0
W
Tsukuyomi
11,252
1,125
45
5
1
214,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role