Player Matchup

Chronos
Chronos
 
Chronos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
HammyB0y
Sun Wukong
Level 16
God Stats
1W - 2L
1,460 SR
Queue Stats
31W - 38L
1,422 Elo+
Party 1
Neith
Neith
Helltsime
Neith
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,470 Elo+
Party 1
Odin
Odin
TechnoBabbleYT
Odin
Level 2
God Stats
1W - 1L
1,664 SR
Queue Stats
2W - 2L
1,415 Elo+
Party 1
Hades
Hades
xBarDStaRx
Hades
Level 12
God Stats
2W - 1L
1,664 SR
Queue Stats
11W - 12L
1,456 Elo+
Party 1
Team Averages
Level 17
1,558 SR
1,453 Elo+

VS

Team Averages
Level 12
1,586 SR
1,590 Elo+
Ra
Ra
Igneous_destroyr
Ra
Level 6
God Stats
2W - 1L
1,758 SR
Queue Stats
22W - 20L
1,559 Elo+
Party 2
Kukulkan
Kukulkan
Lockelet
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 45L
1,545 Elo+
Solo
Tsukuyomi
Tsukuyomi
PlatypusButt89
Tsukuyomi
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 99L
1,532 Elo+
Solo
Rama
Rama
jamm0710
Rama
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 7L
1,809 Elo+
Party 2
Ymir
Ymir
lGuppyl
Ymir
Level 16
God Stats
5W - 1L
1,669 SR
Queue Stats
6W - 4L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
2 / 12 / 8
10,311
1,031
12,554
21,687
7,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
HammyB0y
Sun Wukong
16
1 / 10 / 8
9,989
999
7,785
25,368
19,784
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Neith
Helltsime
Neith
16
6 / 9 / 5
10,860
1,086
11,689
14,823
5,580
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 3 / 8
10,451
1,045
7,615
12,710
12,803
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
16
2 / 6 / 8
10,397
1,040
14,630
21,098
11,079
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

49

VS

Team 2 Tickets

223

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 17
12,831
1,283
20,477
13,767
5,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Lockelet
Kukulkan
18
8 / 3 / 13
11,455
1,146
19,297
9,485
4,014
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
PlatypusButt89
Tsukuyomi
18
12 / 1 / 19
12,625
1,263
19,951
10,812
5,052
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
18
8 / 4 / 16
11,801
1,180
13,590
8,295
3,802
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
lGuppyl
Ymir
20
3 / 4 / 32
11,919
1,192
13,910
15,171
18,322
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
137
14
Kills
40
40
Deaths
14
37
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
12
8
0.5
L
Sun Wukong
HammyB0y
Sun Wukong
1
10
8
0.5
L
Neith
Helltsime
Neith
6
9
5
0.94
W
9
2
17
8.75
W
Kukulkan
Lockelet
Kukulkan
8
3
13
4.83
W
Tsukuyomi
PlatypusButt89
Tsukuyomi
12
1
19
21.5
L
3
3
8
2.33
W
Rama
8
4
16
4
W
Ymir
lGuppyl
Ymir
3
4
32
4.75
L
Hades
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,273
Damage
87,225
95,686
Taken
57,530
56,546
Mitigated
37,124
9,279
Healing
12,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
12,554
3,096
0
428
21,687
7,300
0
12,660
8,708
27,523
0
L
Sun Wukong
HammyB0y
Sun Wukong
7,785
1,233
0
521
25,368
19,784
0
12,931
12,257
0
22,099
L
Neith
Helltsime
Neith
11,689
4,040
0
831
14,823
5,580
0
9,176
5,461
0
17,247
W
20,477
2,809
2,394
6,053
13,767
5,934
0
6,956
6,811
59,325
0
W
Kukulkan
Lockelet
Kukulkan
19,297
3,648
0
891
9,485
4,014
0
4,542
4,943
37,227
0
W
Tsukuyomi
PlatypusButt89
Tsukuyomi
19,951
7,901
0
2,678
10,812
5,052
0
5,322
5,490
0
29,074
L
7,615
1,448
0
380
12,710
12,803
0
7,190
5,358
457
17,514
W
Rama
13,590
10,193
0
900
8,295
3,802
0
3,078
5,217
0
25,550
W
Ymir
lGuppyl
Ymir
13,910
4,135
0
0
15,171
18,322
0
7,511
7,660
21,875
0
L
Hades
14,630
1,047
1,596
5,523
21,098
11,079
0
10,808
10,218
49,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,008
Gold Earned
60,631
184
Minions Killed
206
3
Camps Cleared
10
975,040
Distance Traveled
907,330
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
10,311
1,031
27
3
2
198,206
0
L
Sun Wukong
9,989
999
41
4
0
199,284
0
L
Neith
10,860
1,086
6
1
0
154,743
0
W
Ra
12,831
1,283
87
9
6
216,387
0
W
Kukulkan
11,455
1,146
53
5
0
156,700
0
W
Tsukuyomi
12,625
1,263
18
2
0
203,877
0
L
Odin
10,451
1,045
22
2
0
223,611
0
W
Rama
11,801
1,180
33
3
2
151,415
2
W
Ymir
11,919
1,192
15
2
2
178,951
0
L
Hades
10,397
1,040
88
9
1
199,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role