Player Matchup

He Bo
He Bo
Cjams115
He Bo
Level 27
God Stats
7W - 2L
1,660 SR
Queue Stats
156W - 133L
1,571 Elo+
Party 2
Rama
Rama
SenorTortuga
Rama
Level 26
God Stats
12W - 4L
1,643 SR
Queue Stats
123W - 88L
1,589 Elo+
Party 2
Horus
Horus
z0mb13zark007
Horus
Level 18
God Stats
3W - 1L
1,822 SR
Queue Stats
81W - 42L
1,691 Elo+
Party 2
Team Averages
Level 24
1,708 SR
1,617 Elo+

VS

Team Averages
Level 40
1,649 SR
1,584 Elo+
Ah Muzen Cab
Ah Muzen Cab
GermanSniper
Ah Muzen Cab
Level 29
God Stats
11W - 4L
1,260 SR
Queue Stats
76W - 70L
1,618 Elo+
Party 1
Fenrir
Fenrir
Y4ngA
Fenrir
Level 17
God Stats
8W - 8L
1,968 SR
Queue Stats
103W - 103L
1,577 Elo+
Party 1
Raijin
Raijin
samzink10
Raijin
Level 75
God Stats
4W - 2L
1,721 SR
Queue Stats
66W - 61L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Cjams115
He Bo
14
1 / 3 / 11
10,246
640
7,963
11,176
3,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
11 / 1 / 3
12,002
750
14,837
9,868
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 0 / 11
10,400
650
4,468
10,146
9,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GermanSniper
Ah Muzen Cab
12
1 / 4 / 3
8,789
549
5,925
8,948
3,064
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Y4ngA
Fenrir
12
1 / 6 / 3
8,642
540
5,605
13,466
7,592
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Raijin
samzink10
Raijin
12
2 / 4 / 2
9,230
577
10,991
10,025
2,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
14
Kills
4
4
Deaths
14
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
He Bo
Cjams115
He Bo
1
3
11
2.17
L
Ah Muzen Cab
GermanSniper
Ah Muzen Cab
1
4
3
0.63
W
11
1
3
12.5
L
Fenrir
Y4ngA
Fenrir
1
6
3
0.42
L
Raijin
samzink10
Raijin
2
4
2
0.75
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,268
Damage
22,521
31,190
Taken
32,439
17,375
Mitigated
13,594
10,371
Healing
3,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Cjams115
He Bo
7,963
343
57
2,081
11,176
3,817
299
4,128
7,048
36,045
0
L
Ah Muzen Cab
GermanSniper
Ah Muzen Cab
5,925
1,512
0
2,317
8,948
3,064
0
1,482
7,466
0
25,662
W
14,837
10,090
0
1,242
9,868
4,267
1,851
4,012
5,856
0
64,249
L
Fenrir
Y4ngA
Fenrir
5,605
869
0
1,233
13,466
7,592
0
2,805
10,318
0
14,609
L
Raijin
samzink10
Raijin
10,991
607
0
438
10,025
2,938
0
4,293
5,560
47,668
0
W
4,468
1,940
3,435
3,556
10,146
9,291
329
3,440
6,706
0
14,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,648
Gold Earned
26,661
203
Minions Killed
144
10
Camps Cleared
3
829,908
Distance Traveled
846,348
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,246
640
84
5
4
275,662
3
L
Ah Muzen Cab
8,789
549
58
4
0
306,017
3
W
Rama
12,002
750
92
6
5
279,767
3
L
Fenrir
8,642
540
12
1
1
285,205
6
L
Raijin
9,230
577
74
5
2
255,126
2
W
Horus
10,400
650
27
2
1
274,479
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role