Player Matchup

Chang'e
Chang'e
Inarhi
Chang'e
Level 116
God Stats
2W - 3L
1,705 SR
Queue Stats
112W - 147L
1,376 Elo+
Party 1
Jormungandr
Jormungandr
Pickter
Jormungandr
Level 25
God Stats
6W - 6L
1,618 SR
Queue Stats
109W - 133L
1,413 Elo+
Party 1
Fenrir
Fenrir
VXINIE
Fenrir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 128L
1,383 Elo+
Party 2
Osiris
Osiris
bluaxolotl
Osiris
Level 75
God Stats
0W - 2L
1,302 SR
Queue Stats
137W - 150L
1,365 Elo+
Party 2
Merlin
Merlin
xSPZGxLuffy
Merlin
Level 136
God Stats
5W - 3L
1,646 SR
Queue Stats
166W - 159L
1,428 Elo+
Solo
Team Averages
Level 88
1,554 SR
1,393 Elo+

VS

Team Averages
Level 92
1,441 SR
1,380 Elo+
Yemoja
Yemoja
 
Yemoja
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DPeetah
Agni
Level 106
God Stats
9W - 4L
1,474 SR
Queue Stats
228W - 250L
1,386 Elo+
Solo
Ah Puch
Ah Puch
GilgameshUwU
Ah Puch
Level 72
God Stats
1W - 1L
1,336 SR
Queue Stats
88W - 111L
1,348 Elo+
Party 3
Kuzenbo
Kuzenbo
HisokaRBW
Kuzenbo
Level 71
God Stats
2W - 0L
1,709 SR
Queue Stats
108W - 119L
1,321 Elo+
Party 3
Erlang Shen
Erlang Shen
VladimirpdD
Erlang Shen
Level 87
God Stats
1W - 2L
1,185 SR
Queue Stats
194W - 214L
1,344 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Inarhi
Chang'e
19
3 / 4 / 10
11,711
616
21,909
21,956
11,753
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
Pickter
Jormungandr
20
4 / 3 / 8
12,028
633
21,826
21,947
35,699
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
VXINIE
Fenrir
16
1 / 5 / 10
10,630
559
10,760
20,807
10,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
bluaxolotl
Osiris
18
0 / 1 / 9
10,527
554
12,655
15,668
13,049
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
20
5 / 3 / 5
12,642
665
26,279
15,528
8,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
19
1 / 1 / 9
11,375
599
5,063
19,090
11,877
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Agni
DPeetah
Agni
20
5 / 3 / 9
12,839
676
20,073
17,082
6,558
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
GilgameshUwU
Ah Puch
20
5 / 1 / 8
12,940
681
25,556
10,160
4,398
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
HisokaRBW
Kuzenbo
19
2 / 4 / 10
12,568
661
20,658
38,533
52,537
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
VladimirpdD
Erlang Shen
18
3 / 4 / 7
11,524
607
15,606
27,502
24,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
59
13
Kills
16
16
Deaths
13
42
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
9
5.5
W
Agni
DPeetah
Agni
5
3
9
3.17
W
Ah Puch
GilgameshUwU
Ah Puch
5
1
8
9
W
Kuzenbo
HisokaRBW
Kuzenbo
2
4
10
1.75
L
Chang'e
Inarhi
Chang'e
3
4
10
2
L
Jormungandr
Pickter
Jormungandr
4
3
8
2.67
L
Fenrir
VXINIE
Fenrir
1
5
10
1.2
W
Erlang Shen
VladimirpdD
Erlang Shen
3
4
7
1.63
L
Osiris
bluaxolotl
Osiris
0
1
9
4.5
L
Merlin
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,429
Damage
86,956
95,906
Taken
112,367
79,479
Mitigated
99,987
56,937
Healing
68,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,063
1,369
23,775
11,103
19,090
11,877
748
14,974
3,622
14,030
0
W
Agni
DPeetah
Agni
20,073
1,562
2,134
3,581
17,082
6,558
1,429
12,101
4,559
46,812
0
W
Ah Puch
GilgameshUwU
Ah Puch
25,556
535
469
2,532
10,160
4,398
986
7,261
2,697
55,703
0
W
Kuzenbo
HisokaRBW
Kuzenbo
20,658
5,681
851
11,836
38,533
52,537
541
17,648
20,322
39,357
0
L
Chang'e
Inarhi
Chang'e
21,909
4,222
25,714
12,223
21,956
11,753
740
16,086
5,870
43,090
0
L
Jormungandr
Pickter
Jormungandr
21,826
5,045
1,692
1,537
21,947
35,699
750
15,077
6,870
42,097
0
L
Fenrir
VXINIE
Fenrir
10,760
4,342
2,457
2,740
20,807
10,953
659
16,339
4,468
0
17,610
W
Erlang Shen
VladimirpdD
Erlang Shen
15,606
6,173
2,599
10,015
27,502
24,617
744
15,878
11,153
0
30,263
L
Osiris
bluaxolotl
Osiris
12,655
2,848
1,785
1,801
15,668
13,049
588
11,590
4,078
99
25,972
L
Merlin
26,279
892
3,063
3,925
15,528
8,025
1,122
12,258
3,270
56,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,538
Gold Earned
61,246
255
Minions Killed
183
0
Camps Cleared
0
1,744,863
Distance Traveled
1,839,538
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,375
599
14
1
0
346,534
4
W
Agni
12,839
676
65
3
0
334,326
2
W
Ah Puch
12,940
681
60
3
0
402,699
0
W
Kuzenbo
12,568
661
27
1
0
379,753
4
L
Chang'e
11,711
616
57
3
0
335,447
0
L
Jormungandr
12,028
633
59
3
0
328,306
0
L
Fenrir
10,630
559
22
1
0
346,776
0
W
Erlang Shen
11,524
607
17
1
0
376,226
2
L
Osiris
10,527
554
35
2
0
390,982
0
L
Merlin
12,642
665
82
4
0
343,352
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role