Player Matchup

Anhur
Anhur
Gryphon117
Anhur
Level 89
God Stats
31W - 24L
1,599 SR
Queue Stats
511W - 468L
1,607 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Rampage76
Morgan Le Fay
Level 106
God Stats
21W - 21L
1,660 SR
Queue Stats
545W - 528L
1,611 Elo+
Party 1
Fafnir
Fafnir
Thanatos0923
Fafnir
Level 88
God Stats
4W - 1L
1,561 SR
Queue Stats
355W - 366L
1,591 Elo+
Solo
Team Averages
Level 94
1,607 SR
1,603 Elo+

VS

Team Averages
Level 88
1,647 SR
1,651 Elo+
Baron Samedi
Baron Samedi
GrimXeno
Baron Samedi
Level 105
God Stats
2W - 1L
1,661 SR
Queue Stats
23W - 15L
1,660 Elo+
Party 2
Danzaburou
Danzaburou
JuSenju
Danzaburou
Level 69
God Stats
7W - 3L
1,552 SR
Queue Stats
25W - 22L
1,548 Elo+
Party 2
Achilles
Achilles
Raisetsuu
Achilles
Level 89
God Stats
5W - 1L
1,729 SR
Queue Stats
27W - 22L
1,747 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
10 / 2 / 4
16,560
662
25,886
21,035
13,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Rampage76
Morgan Le Fay
18
2 / 6 / 10
14,785
591
31,331
17,787
9,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
16
2 / 5 / 8
14,319
573
8,990
34,467
61,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GrimXeno
Baron Samedi
18
2 / 6 / 11
15,151
606
23,109
32,504
37,290
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
JuSenju
Danzaburou
17
2 / 5 / 9
15,131
605
20,216
21,164
8,524
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
Raisetsuu
Achilles
18
9 / 3 / 3
15,610
624
22,671
32,244
50,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
14
Kills
13
13
Deaths
14
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
GrimXeno
Baron Samedi
2
6
11
1.25
W
Anhur
10
2
4
6
L
Danzaburou
JuSenju
Danzaburou
2
5
9
1.3
L
Achilles
Raisetsuu
Achilles
9
3
3
3.5
W
Morgan Le Fay
Rampage76
Morgan Le Fay
2
6
10
1.17
W
Fafnir
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,207
Damage
65,996
73,289
Taken
85,912
84,156
Mitigated
96,635
8,235
Healing
37,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
GrimXeno
Baron Samedi
23,109
1,829
5,082
16,633
32,504
37,290
583
14,561
17,164
77,261
0
W
Anhur
25,886
9,975
0
1,083
21,035
13,068
2,189
8,799
11,653
0
88,442
L
Danzaburou
JuSenju
Danzaburou
20,216
8,702
1,125
5,437
21,164
8,524
1,724
13,002
7,656
0
100,297
L
Achilles
Raisetsuu
Achilles
22,671
4,539
0
9,257
32,244
50,821
676
11,592
19,910
11,178
45,946
W
Morgan Le Fay
Rampage76
Morgan Le Fay
31,331
1,122
200
3,480
17,787
9,294
655
6,184
11,241
91,054
0
W
Fafnir
8,990
1,698
0
3,472
34,467
61,794
208
10,973
22,443
19,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,664
Gold Earned
45,892
262
Minions Killed
290
7
Camps Cleared
13
1,293,599
Distance Traveled
1,261,164
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
15,151
606
124
5
2
386,496
1
W
Anhur
16,560
662
123
5
3
447,081
5
L
Danzaburou
15,131
605
114
5
9
406,097
0
L
Achilles
15,610
624
52
2
2
468,571
10
W
Morgan Le Fay
14,785
591
123
5
4
454,927
3
W
Fafnir
14,319
573
16
1
0
391,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role